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Orkimedes' Gargant Big Mob - 2022-05-05

 Post subject: Orkimedes' Gargant Big Mob - 2022-05-05
PostPosted: Thu May 05, 2022 10:51 pm 
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Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9273
Location: Worcester, MA
I talked with Tiny-Tim and he was willing to hand the Gargant list over to me so I can get the six AC batreps that the list needs for approval. To that end, I went through the reports that we have to come up with a plan, and here we are...

We have 14 reports that I was able to find on this site that stretch from version 3.2 to 3.3.2. Given that the changes in 3.5.1 (https://www.tacticalwargames.net/taccmd ... 83&t=29084) are pretty light and nerfing, I used 3.5.1 as the baseline for the list below as we still should be able to use the batreps for approval.

I couldn't find any reports with Tim's version (https://www.tacticalwargames.net/taccmd ... 83&t=33848) but I have incorporated a few of its ideas. Such as:

  • Dropping the 1+ requirement on the Great/Mega
  • Allowing the customization of Supa-Stompa with the less potent weapons
  • Adding the Ultra-Lobba, Snappa and Oddboyz
  • D3'ing the DC kustom upgrade

I thought they were tame enough and allowed for some more options in the builds so ported them over. Additionally, I added the Big Gun or Skorcha Head, allowed the Great to swap its Big Gunz for Skorchas, renamed a few things, and re-armed the Mega to make it WYSIWYG.

My plan at this point is to get games in over the course of the year (I have two already that I need to post) and get it approved in Q4 of this year. While only the 6 AC reports are needed at this point, please feel free to let me know your findings so we can get it as balanced as we can.

netea-ork-gargant-mob-2022-05-05.pdf [105.08 KiB]
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 Post subject: Re: Orkimedes' Gargant Big Mob - 2022-05-05
PostPosted: Fri May 06, 2022 9:10 am 
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Joined: Tue Jan 08, 2008 1:47 pm
Posts: 1770
Location: Wiltshire, UK
Nice work Dave, good to see this one getting some love again. Will keep an eye out on this one, and try to get a playtest game in too.


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