WARLORD TITANSMy Warlords were a little difficult to do. They're slightly out of scale with all the other big walkers I've picked up, and smaller than they probably should be with all the other stuff that seems to be scaled for 8mm. I gave them the average armour value of 3, but plenty of extra defensive features, and they are seriously well armed.
Warlord A has an arm mounted laser cutter, and it took me quite a while to work out what it was, as it appears to be a weapon that only saw use in the early editions of Titan Legions/Space Marine. Having two melee weapons is utterly pointless since I'm already giving all my titans d12 assault values regardless, so I ended up making it a triple Laser III. I thought about making it a triple Laser IV, but that seemed overkill given that it's already mounting the best weapon in the game in a Howitzer V.
While they're not as heavily armoured as my Leviathan, both of these guys have a pretty absurd amount of firepower.
As a side note, I've removed the Imperial banners and the Vortex missile mount since these pics were taken, as well as rebasing them to match my other OPFOR forces.

SEKHMET ASSAULT RIGSThese guys were a bit of a struggle. Like my Vanguard Jackals, I vacillated quite a bit on whether to make them super heavy or colossal. They're nearly as high as my warlords, but part of the height comes from the resin base. In the end, I went with very heavily armoured super heavy. In some respects, they're more durable than the Jackals, even given the smaller class (and have a higher points cost).
They're maybe a little overgunned, but the kits come with so many cool weapon options and combos, I felt obligated to make reasonable use of them. The MG IVs do give options for anti-infantry work, as well as having better arcs than the missiles and autocannon, so it's not just wasted points.
