I've been asked for some combatant tiles, so here are mine so far. This thread is for the forces that I plan to be using in conjunction with my official UN minis (the Balkenkreuz battlegroup is also going to be UN aligned on my table).
LEVIATHANThe Leviathan is far and away my biggest mini, so it was easy enough to stat up. Max armour, damage control and ECM for good measure. The weapons were equally easy. The vulcan megabolters are MG Vs and the flamers had to be Flamethrower Vs. Technically, by fluff, the mega bolters are probably autocannons under the Polyversal definition, but for gameplay purposes I felt they work better as the largest category of machine guns. The arm mounts were then equally easy -- the largest possible laser and autocannon.
All my titans get assault values of 12, and being the biggest and best, less than 12 targetting is unacceptable.
The assault thing is a bit of a problem for me. It's very course-grained (there's a five step scale that has to accommodate everything from a civilian car through to a close combat titan), and I'd prefer to be able to distinguish between assault values a little better, but it is what it is.
DREADNOUGHTThe Dreadnought is basically a slightly scaled back Leviathan. Armour value drops to 4, and it loses most of the special armours. Weapons are the same, it just loses one carapace mount.
JACKALI would have liked to make Jackals super heavies instead of colossal, but they're a tad taller than my old Epic Warlords, so I felt I had to stick with colossal. Armour drops all the way down to 2, however, which makes them considerably more fragile and a bit faster, and thus they still fill a conceptual slot similar to warhounds. All special armours are removed, but they keep ECM and get some stealth to help keep them a bit more survivable.
