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Using EA mechanics for playing Fantasy Battles

 Post subject: Using EA mechanics for playing Fantasy Battles
PostPosted: Thu Oct 24, 2019 1:08 pm 
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I have always been thinking about this.

Using the same rectangular bases (40 x 12 mm) for 6mm fantasy infantry, and making a few changes to the rules...

... like removing firefight, and cohesion distance reduced by 5cm (so non scouts would be touching each other).

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 Post subject: Re: Using EA mechanics for playing Fantasy Battles
PostPosted: Fri Oct 25, 2019 10:56 am 
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Wouldn't firefight basically be things like archers, javilins, sling throwers, and other light skimishers?

I think you can make the argument for inclusion, just rare and gives a unique twist to certain units

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 Post subject: Re: Using EA mechanics for playing Fantasy Battles
PostPosted: Fri Oct 25, 2019 6:40 pm 
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jimmyzimms wrote:
Wouldn't firefight basically be things like archers, javilins, sling throwers, and other light skimishers?

I think you can make the argument for inclusion, just rare and gives a unique twist to certain units


They would be, yes. But mechanically, they could break a much stronger unit (with no FF), so that's the reason FF would be removed.

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 Post subject: Re: Using EA mechanics for playing Fantasy Battles
PostPosted: Fri Oct 25, 2019 6:43 pm 
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your call. I just think it very nicely models their actual use in combat historically.

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 Post subject: Re: Using EA mechanics for playing Fantasy Battles
PostPosted: Fri Oct 25, 2019 11:07 pm 
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If I'd remove anything it'd be the long range shooting. I think you could make it work with either shooting or firefight though. What stats you give the firefight units is up to you of course. There are several ways to reduce the effectiveness of firefight, like allow a larger countercharge range. You could make firefight operate more like first strike.

But then, I'd be looking at warmaster first TBH

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 Post subject: Re: Using EA mechanics for playing Fantasy Battles
PostPosted: Sat Oct 26, 2019 11:37 am 
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Kyrt wrote:

But then, I'd be looking at warmaster first TBH


Yep, I think it would be easier to just take warmaster and add the EA command system. WM is an all or nothing mechanic. :)

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 Post subject: Re: Using EA mechanics for playing Fantasy Battles
PostPosted: Sat Oct 26, 2019 9:14 pm 
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I have thought off and on for a while now about adapting the Epic 'formation at a time' movement style to Warmaster.

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