Found across tens if not hundred of thousands of worlds, the ubiquitous onyx colored Atmospheric stabilizer towers are found. Believed to be designed during the Dark Age of Technology, the STC data still is archived by the Adeptus Mechanicus. Barely understood in M38, the fully autonomous eco-manipulation cogitators are able to analyze and effect terraforming, albeit over dozens of generations or to stabilize climate to human norms otherwise unbreathable environments.Attachment:
Atmo Processor.jpg [ 372.73 KiB | Viewed 7998 times ]
The Imperium runs on the blood of martyrs though its wealth is, and has always been found in it's infrastructure. Even in war torn regions the capture and reuse of existing infrastructure is common. This simple sensorium, the cogitator banks and augers long since ransacked and destroyed, was quickly repurposed as an AA defense tower, equipped with 4 quad barreled shielder class weapon systems, it was capable of destroying even the most well armoured flyers that foolishly wandered within range.Attachment:
Flack Tower.jpg [ 444.01 KiB | Viewed 7998 times ]
painter's notes:Need to switch to tackling some of the many outstanding terrain projects I have laying around still. The first item is an atmo processor stack from Fenris Games. A 'good enough' lump of resin for the cost. I wanted to experiment with sun bleaching and weathering techniques for black and near blacks here on something that didn't really matter prior to tackling my Legio Crucius. Based with VMA Charcoal with progressive passes of WMA Grey Green and then Steel Grey. The side were GW copper with VMC brass highlights. An ugly dappled layer of AP Strong tone ink was unevenly applied to simulate wear. Verdigris effects to give character and to hide defects in the resin casting. Portland grey oils from the standard artist colors was used to provide further discoloration, especially on the lower part and the 'legs' of the building. An extreme edge highlight of astronomicon grey was added to give the corners and all the hard edges plenty of pop. From there it was just plenty of grime and mechanical gunk by using burnt umber and burnt sienna (again, standard artist oils) to provide streaking. Pigment powders because... reasons (and it's an arid themed collection).
The latter piece is an old recast of an FW sensorium building from their epic terrain. This was an old gift from the otter years and years ago. It lacked the little tower parts on the corners so just had open holes. It had been partially painted and drybrushed with a set of colors I never really identified. After more than a few years getting beat up on my tables the paint job had seen far better days. I performed some TLC where I could and in order to prevent further flaking and rubbing off I covered the whole thing in a layer of AP quickshade. I figure this will keep her protected for the rest of my life. It doesn't give a very deep shading and contrast so i came back through when dry and pin washed all the cracks with burnt umber oil just to give more ummph. In the end it's 'good enough'. Since it was riddled with casting errors I decided to attempt to hide and explain some of it as war damage so tried to make shell holes and blast marks out of them.
To deal with the missing parts I finally grabbed some of the cute VGM AA guns and decided to give it a backstory of being a repurposed building in some captured urban district. In order to further impress the ad hoc nature of what I was doing here I made sure they don't resemble anything of the building, going with a VMC Cayman green base, highlights with VGC Camouflage Green added. A little VGC brassy brass on the barrel tips to give a flash of color and to contrast against the old copper dome.
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