| Xenomite Thread | 
	
			| deacon | 
				
				
					|  Post subject: Re: Xenomite Thread  Posted:  Sun Oct 07, 2018 12:52 pm  |  | 
		
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			| Kyrt | 
				
				
					|  Post subject: Re: Xenomite Thread  Posted:  Wed Oct 17, 2018 6:31 pm  |  | 
		
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					| The magnanid weapon looks a little like it's plonked down on top and not as integrated into the creature as I envisaged from how your describes your goal for the aesthetic, at least in the scaled down parts image. I think this is because it is a single piece of continuous chitin/bone. I wonder maybe if you could experiment with making the barrel 'emerge' from the body of the weapon to create a little visual separation?
 I did a little snort when I saw the swam by the way - awesome.
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			| jimmyzimms | 
				
				
					|  Post subject: Re: Xenomite Thread  Posted:  Thu Oct 18, 2018 9:48 am  |  | 
		
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			| Samsonov | 
				
				
					|  Post subject: Re: Xenomite Thread  Posted:  Sun Nov 24, 2019 4:24 pm  |  | 
		
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					| Those bile mites (the ones at three to a base) could be the perfect bugs for a starship troopers games in 3mm. Imagine three hundred of them against a platoon of 35 mobile infantry (perhaps oddzial osmy vietnam GIs) or 20 power armoured infantry (perhaps vanguard novan elites). 
 
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