fruitbat wrote:
I disagree on your comparison Mark, in effect it's actually less void shields before a potential save.. one of the minorus is going to be the closest target in the formation.
No there are more void shields on the Minoris before a potential save because of the way hit allocation works on units with as many void shields as DC. You ignore six hits before you hit armour on Minoris, and you only ignore 4 hits on a Reaver before you hit armour. What you say is only true if you are shooting with many weak units rather than a few more powerful ones, so it's a situational which is better. And given it will be hiding at the backfield it isn't likely you will be able to target it with multiple small formations. Plus Minoris are regenerating 3 rather than 1 shield each turn for the Reaver. (Edit - I should also say that the Minoris are easier to suppress though).
Quote:
Of the batreps of yours I've seen, 4000 seems to be your regular points. Do you play 3000 much? It's all the toys at that level, 3k means some harder choices. I feel upping to 600 or more for the formation comes close to pricing it out of contention for a standard 3k tournament.
Since 2004 we have been balancing lists between 2-5k, and many larger powerful formations (titans, tank companies, upgraded formations etc) are probably not optimum choices at 3K where each activation is even more important. You don't solve that widespread systemic issue (if it is even needs solving) by artificially lowering the price on one powerful formation like this so it then becomes overpowered for its points. The issue of larger formations being less optimal at smaller points levels, if it is an issue, is outside the scope of a single list design.