Great feedback IJW!
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Cyclone Terminators - are they intended to have lost Thick Rear Armour, in addition to their reduced CC and FF?
Cyclone Terminators: The removal of the Thick Rear Armour was intentional, but it was based off the very original fluff for the Cyclones from 40k where they could be critically hit for potentially hilarious effect:

But I guess that's a bit unintuitive and hard to remember, so I'll give them back thick rear armour in the next update.
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Deathwing Knights - are... problematic. I know this is a wider issue with the way Assault Terminators have been handled, rather than being a DA-specific issue, but we face a fair amount of skimmers locally which makes them a non-starter. :-( And even against ground troops they're typically causing a single extra casualty compared to a standard Terminator formation. This then brings up issues with the Interrogator-Chaplain upgrade only being available for Ravenwing, resulting in Deathwing Terminators being worse in combat than Codex Terminators, because they can't get Inspiring.
I agree the Deathwing Knights are a problematic unit. I had quite a lot of pushback when I originally equipped them with a Heavy Flamer to give them an FF value. I still think this would differentiate them from the other Terminators without making them completely the same... But it's not ideal, and feels a bit weird. Another option would be to give them the possibility of having another Interrogator Chaplain, giving them 2 Inspiring characters. Yet another option would be to just give them an FF value of 5+.
I'd be open for making it possible for other Deathwing Formations to take Chaplains, I guess that's appropriate.
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Deathwing Dreadnoughts - neither Richard nor I can make sense of the 325pt cost for five of them, especially compared to the Iron Hands Talon of four for 200pt (plus weapon options). Leader is good, but I'm not sure it's '75pt' good. ;-)
The Deathwing Dreadnoughts are quite hard to price right. I don't want them to be too cheap, as I fear they'll be spammed, and make taking Terminators less attractive. I've also been made aware that there's a suggestion to make the Iron Hands Dreadnoughts more expensive (250 for 5 + 25 for the drop pods). I think 275 to 300 is a reasonable price for a quite powerful formation.
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Thunderhawk Transporter - I don't know if it's intentional, but you've halved the AA firepower, by halving the number of shots but leaving them at AA5+.
The Thunderhawk Transporters are hard to get right. After thinking about it some more I'm inclined to copy how they are in E-UK. They're a lot more limited than the ordinary Thunderhawk, so I think the stats they have in the E-UK Black Templar's list might be pretty sound.
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All that said, I personally love the Coordinated Teleport rule, and we're hoping to get a game in some time in the next month. Although it's likely to be against NetEA Death Guard, so experimental vs experimental...
Yeah I've got high hopes for the Coordinated Teleport rule, particularly now that the Dark Angel's Captain also got Teleport Homer. Deathwing Terminators shouldn't have to hitch a ride with Thunderhawks.... And experimental vs experimental is totally OK for me, particularly since Death Guard has been around a while.