I am attempting to convert AT rules to net epic using Warhammer 40k stats from 7th and 8th editions with the AT preview rules .
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Starting in the top left, we have the order space. The orders on the right go here, but more on orders later.
Command - This is the number the titan has to roll to above to get receive orders.
Ballistic Skill - This is the value you have to roll on a D6 to hit without modifiers.
Speed - This has two values, the first is the normal speed. The second is when you decide to push extra reactor power to the legs.
Weapon Skill - This is the value you have to roll on a D6 to hit in close combat without modifiers.
Manoeuvre - The number of turns a titan can make. This has two values, the first is the normal numbers of turns. The second is when you decide to push extra reactor power to the legs to get additional turns.
Servitor Clades - This is the amount of dice you roll in the repair phase.
The box to the right is the power and shields console. The top line is the amount of output the titans reactor can put out. This is currency to boost actions like moves and turns. Shields can be boosted to allow you to re-rolled failed saves. Some weapons like plasma weapons can be overcharged using power. The largest lasers must be powered up to fire. A warning on this is if you are in the orange or red, you need to roll to see if bad things happen. The bottom line is the number of shields your titan currently has.
The box directly beneath these is the structure console. This has three sections for Head, Body, and Legs. The round circles on the left are the armour. The three linked circles on the left are the structural section. This box is important as its not possible to repair the things in this box.
The boxes at the bottom are the weapons. I didn't get a good look at the Warhound console, but i assume its has two weapons. Arm Weapons are in a 90 degree arc to the front. The Reaver carapace weapon is 360 Degree arc. The Warlord carapace is a fixed forward fire. When weapons are destroyed, the card is flipped over. Additional damage would then be rolled as the damage then can flash back into the Titan. All of this will be too much work for NetEpic battles unless you are crazy. (Yes I know some of us are)
It would be very simple once these rules are out to create rules that represent power useage. For example if a Warlord starts to overheat at 5 power points a turn we can streamline that to Netpeic very easily .
All you would have to do is see how much power it takes to move, charge void shields and shoot guns in AT.
If a volcano cannon is draining then it will be hard to put more than 2 on a model since it sucks up power.
This can be represented with fixed power requirements per weapon.
Example if a warlord has 5 total power and each volcano cannon uses 2 power then the carapace weapons have to use 0.5 each.
Warhammer 8th edition lists every titan weapon as either heavy, melee or Macro. It also lists which slot they can be used on.
AT ranges on the data cards up top are 1/3 the range of weapon for WH8th edition
Warlord volcano cannon has 180 inches range str 30
Reaver volcano cannon is 180 inches str 25
Shadowsword has a 120 inch str 16
Volcano cannons are macro size this means that in WH40k they cannot be fired while moving. To have continuity with Netepic I propose that macro weapons get 1/2 range under advance orders. This represents less power going to overcharge the weapon system to increase the range and the rest to movement.
Thus a volcano cannon on first fire would have 180cm range and 90cm on advance orders.
That sounds really nasty , let's put 4 volcano cannons on a warlord and pop everything. Sorry won't happen if each volcano uses 2 power and you have 5 to spend they you can use 2 max. This is how to balance it.
Heavy weapons are lighter titan weapons they tend not to be used as much . What if they don't get the range reduction like macro guns?
You could have some interesting weapon set ups.
The Command is replaced by orders covered
Ballistic skill hit chance is covered
Speed is covered by orders
Weapon skill is covered by CAF
Manoeuvre well we normally get 1 45 turn for imperial say on charge orders you can choose to turn 90 degrees instead of moving forward.
Repairs not needed as damage is less tracked.
Summary:
1: Create power levels for each class of titan
2: Use 8th edition ranges
3: Create power level requirements for each weapon.
4: Use Above range reductions for moving and shooting macro weapons.
5: Use weapon location slots as per 40k
Thoughts?