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They are not hover vehicles nor are they helicopters. They look nothing like any helicopter in reality. Whet they are is a Ducted Propeller craft. See here for more information.
http://en.wikipedia.org/wiki/Ducted_fan In short, they make lousy Fighter craft, but are decent ground support craft. Thus in game terms, not a Flyer but a Skimmer.
If they should be something like this
skimmer is okay for me.
They looked like Helicopters to me
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How is being 3cm off the ground being too high to hide? Most battlefields have plenty of buildings. Besides, they shouldn't be hiding much anyway. Just enough to get around behind the enemy and take out their artillery or other unprotected targets. Yes, ground troops having them in CC may not be particularly "realistic", but this is just a game. Besides, you can just move away from any CC you don't want to be in (aside from other Skimmers).
You can´t hide behind fences, walls, small ruins.
Even a detachment of devestators protecting artillery will have their fun with those flying Rhinos.
My expierience with them is, they work great as defensive unit due to pop ups.
Belive me or not I played many battles with them and the Squats and they are bad for attack or advance.
I you have plenty of room and cover okay the could work.The Squat army in total is very bad for attacking you bikes and gyros get cut off cause the rest is too slow.
If I hadn´t the Overlord amoured airships and Colossi I would have lost several more Squat battles.
The CC and skimmer thing is more new to me cause I played pinning a bit differen earlier days.
With "moving away " you mean IF I had a moving order(advance or charge) then I could move away IF the unit was not activated until then?
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Again, you seem to be using them in a less than optimal role. They should be used as Cavalry, fast attack units to take out lightly or unprotected support units like artillery. Alternatively, they can make decent support units for Squat Infantry, Bikes, or Trikes, by helping to protect them from things that would take them out easily. They are not intended to be 'Main Battle Tanks' and are not suited to that role, as you are correctly pointing out. Why do you insist on using them in a way they are not suited for?
If you attack with them you have to come close.
This means in this turn you have advance or charge.
If you move behind a building(if there is anyone) you wont be able to shoot this turn.
If you move in fireing position you are a nice sitting duck in open ground.
In my actual battle I allowed them to take cover at wood´s edges like ground tanks.
Even with this and some other cover they lost 50%.
They may be nice in smaller battle with enough room.
But the are not able to attack some units sitting on first fire or have horrible casualities.
If they support a bike7trike attack they will be the 1st targets.
imagine the bikes try to get into CC which other unit is next to the bikes?
Maybe some Berserkers equipped with Rhinos
but which target will an opponent choose for his high TSM stuff inf. bikes no the gyros will be dead like always-
Teher are so many Epic units and neryly everyone has it´s right to exist
but the Gyros are one of the handiest ones.
Of course sometimes I was to exciting to send them into battle and I treaten them more than flyers and moving.
Should treat them as fast hammerhead or Falcon Tank
Nice discussion
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Oh, and I apologize for continuing this discussion here when it should clearly be in it's own thread.
+1