Argol wrote:
First of all, defensive AA of an aircraft. When can an aircraft that has carried out e.g. a ground attack use it’s defensive AA weapons? Any time an enemy air formation makes an approach move within their weapon range, or only against enemy interceptors targeting the formation?
If it's being intercepted, yes. If it's not being intercepted only if the enemy ends its approach move in range and arc.
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And how do you play the disengagement move? Do the players take turns or does all aircrafts disengage simultaneously? If you take turns can air units use their AA attacks against disengaging enemies?
They are simultaneous, no defensive AA at this point unless it's landed and not disengaging.
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What about landed air-transports that opts to remain on the ground, I assume they can use their AA weapons against disengaging enemies? Do they fire with -1 to-hit for ”moving” this turn?
I'd be interested to hear how other communities play this. It doesn't come up too often here, but we play with no -1.
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Finally, spaceships with either bombs or pin-point attacks. When does the player have to declare which weapon they will use? As part of the army list, before deployment or when the spaceship is activated? And if taken to a tournament can you change weaponry based on opponent?
http://www.tp.net-armageddon.org/faq/#1 ... datasheetsIn a tourney, you pick a list for all the games so you wouldn't be able to change it between games. Ask your TO though, they may allow it.