Matty_C wrote:
MagnusIlluminus wrote:
That could work wonderfully IF - and only if - all of the Special Abilities in question had the same value. In my opinion they do not, thus it would not work. Also, a couple of Special Abilities costs must vary from model to model due to it working differently. Primarily that is about Transport.
The formula lacks transparency? In what way?
There is another "if".
IF we were willing to accept the loss of detail for simplicity, practicality, expediency etc.

I believe it lacks transparency because of its complexity. In my humble opinion.
This isn't necessarily a bad thing mind you, just an opinion based on using the formula a fair bit a while ago. If people want the formula to have that level of detail then have at it.
Bearing in mind games are in the thousands of points, I'm not sure it's worth it personally.
Because I still have a spreadsheet calculating points for some new units I did up a while ago, I might try copying it and implementing the dodgy special rule calculation I posted above to see what actual differences it makes. Mainly to satisfy my own curiosity.
Hi!
I know what you mean Matty_C.
However we have tried simple solutions for close to 20 years now. None have worked since. All amount to no more than "educated guess" or "opinion".
That is why the issues still persist.
I have longed for someone to tackle this in the Magnus has. Level the playing and resolve the ultimate question of "what has value".
Nothing is perfect, nor will it ever be. However its forte is that is is applied uniformly and without bias. If you get something "wrong" it doesn't matter as much because everything gets applied to the same standard.
Also, knowing the average net epic player, no one really "cares" how the cost is reached, only that it is reached and it is "fair" to all elements and all armies.
The "nuts and bolts" of the formula only matter to those whom wish to create things that don't exist yet (or won't exist). Most only what a value to use with ease.
Given the work on the organizational templates on Facebook and how it will ultimately work, it will be no more onerous than it is currently, but with the customization, lack of rigidity that Gold has now.
Easy is always better as long as it works. When easy doesn't work it usually means the tasks requires a deeper, more complex answer.
Primarch