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YME-LOC CRAFTWORLD(4.2.1) and Tyranids(TP2016-01-21)

 Post subject: YME-LOC CRAFTWORLD(4.2.1) and Tyranids(TP2016-01-21)
PostPosted: Wed Nov 09, 2016 11:47 pm 
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Hi All..

Well we manage another game of epic. It was 3000 point per side and it was between YME-LOC CRAFTWORLD(4.2.1) and Tyranids (Tournament Pack 2016-01-21)

Trent played the YME-LOC CRAFTWORLD(4.2.1) and I played the Tyranids (Tournament Pack 2016-01-21)

Link to YME-LOC CRAFTWORLD(4.2)…
viewtopic.php?f=24&t=31593

Link AAR..
http://pfe100.blogspot.com.au/2016/11/y ... anids.html

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 Post subject: Re: YME-LOC CRAFTWORLD(4.2.1) and Tyranids(TP2016-01-21)
PostPosted: Thu Nov 10, 2016 10:50 am 
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Thanks for the report. You seem to be using more Cobras than any other players, are Scorpions not felt to be worth it?

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 Post subject: Re: YME-LOC CRAFTWORLD(4.2.1) and Tyranids(TP2016-01-21)
PostPosted: Thu Nov 10, 2016 12:38 pm 
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Thanks for reading

Trent tend to take the cobra for the Barrage template and the TK d3+1 shoot, that ignores shields and Power fields and the AA coverage.....

Trent has build some of the list I have used in my games, so end up with more cobras, were I would lean towards the Scorpions..

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Greg

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Not against change, so long as it done fairly and no one is left behind....

I'm human and not a !@#$%^# Robot..


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 Post subject: Re: YME-LOC CRAFTWORLD(4.2.1) and Tyranids(TP2016-01-21)
PostPosted: Thu Nov 10, 2016 6:07 pm 
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I'm interested why the Windriders went on Overwatch orders at the end of Turn Two. Without ranged weapons, they don't get an overwatch shot and, having the Mounted rule, don't get the bonus to cover saves that Infantry on Overwatch orders do - as far as I understand it.


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 Post subject: Re: YME-LOC CRAFTWORLD(4.2.1) and Tyranids(TP2016-01-21)
PostPosted: Thu Nov 10, 2016 7:11 pm 
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Great batrep greg. Greg to see the nids getting a run!
Cheers
Jim


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 Post subject: Re: YME-LOC CRAFTWORLD(4.2.1) and Tyranids(TP2016-01-21)
PostPosted: Fri Nov 11, 2016 12:19 am 
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Thanks for reading guys

Heavens To Betsy wrote:
I'm interested why the Windriders went on Overwatch orders at the end of Turn Two. Without ranged weapons, they don't get an overwatch shot and, having the Mounted rule, don't get the bonus to cover saves that Infantry on Overwatch orders do - as far as I understand it.


Who knows, I gather he didn't want move them, so just place them on OW...I was thinking he move them back to Blitz, since he had no one guarding it,,

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I'm human and not a !@#$%^# Robot..


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