weird, I must have loaded a cached version from before the batrep went up
That's an interesting pair of games. Titans suffer on objective control (to nobody's surprise). The moderate weakness of the weapons was always built in as the reduced range - damaged formations can lurk much closer then in other lists, letting them send more firepower the titans way.
This was supposed to give the fodder a role in mop-up and tie up - much as the hell blades did on the termies in the 2nd game.
The two reavers you took had 2x rocket launchers and and mortar and an energy flail, mortar and rocket launcher respectively, which is a simialr mix to the other games - is driven by table top models?
The points spent on leader seemed possibly wasted since you had so few formation to carry out the mass assaults. That's a nice balancer in the list to have.
I'd like to see a 3xrocket launcher and maybe a 3xtwin hell mortar reaver. The latter was always weak in my theory hammer, but it's the best chance the titan has of hitting multiple formations/discouraging massed assaults.
The poor scatterblaster would have done better against the orks too, and the range synergises with the mortar better.
The Slaanesh speed upgrade with a 2xCC (or 3xcc) reaver seems worth testing - it was always one I had trouble balancing.