Hi, Uvenlord. Thank you for reading and replying to my post so carefully.
uvenlord wrote:
So right now I have two votes on "no change whatsoever" that thinks all my suggestions are bad.
It would also be fun to know if you play with the list or if you just want to help out in the development. And especially if you go to tournaments please let me know how it goes.
LOL. Well, I don't vote for "no changes whatsoever". Actual bugs gotta get fixed as we find them. But you know how it is. You read over changes in a list you love, and the things you don't like jump out at you a lot more strongly than the things you do. I was specifically commenting on the changes that I thought damaged the theme and character of the list.
I am eager to try out the pair of Warhounds and I'm glad you didn't also include single Warhounds.
I also agree that some more attention should be paid to the Unblooded rule.
I'm not much interested in Thunderwolves, but I look forward to hearing stories from other people who use them.
I do play the list in games with friends, but I haven't been involved in any tournaments.
Uvenlord wrote:
<snip "The Great Company is an independent army, and the mixed formation shows the the mental nature of the Space Wolve's intrinsic pack society including members at different life-stages.">
Sure, I agree on this, that's why we need the restriction to always take one Great Company....
[The List] has always been able to field any number of Thunderhawks and Predetors, I just feels that it is weird to have the restriction tighter on the classic space Wolf units...
I think the restriction is for thematic reasons. You can stock up on a lot of machinery, and it only takes a relatively few Grey Hunters and Servitors to field a large amount of armor. But a Great Company traveling as an independent army only has so many men. Only a limited number of their Grey Hunters survive long enough to become Long Fangs. Only a select few--with a sociological disability that keeps them from fitting in with their Wolf Brothers--get the extra super-special training to become scouts.
Thus, to properly communicate the character of the Space Wolf army to the player at 6mm, the Great Company should be able to double or treble-up on armor support packs, but having more of the limited human specialists should bring in another Great Company.
And, I'm just curious, did you really never put any Long Fangs in your Great Companies? No terminators? It seems odd that I would no longer be able to have my Wolf Lord lead from the front of his Great Company while wearing terminator armor.
Uvenlord wrote:
S'Cipio wrote:
The current list is thematic, balanced, approved, and it works. It's also a lot of fun.
Glad to hear that
How would a typical Army that you think is the above look? What opponents have you played against?
Sure, I can do that. I should have some used force lists in my game closet. I'll try to post some of them maybe tomorrow.
Cheers!
-S'Cipio