So, my first proper 3k game with the new Death Guard list.
Death Guard 0.3.1:
viewtopic.php?f=82&t=30859My list:
Incompertus, 3000 POINTS
Death Guard (NetEA V0.3.1)
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DEATH GUARD RETINUE [575]
4 Plague Marines, 3 Havocs, Nurgle Sorcerer, 2 Death Guard Assault Dreadnought, 3 Chaos Spawn, Desecrator
DEATH GUARD RETINUE [450]
4 Plague Marines, 3 Havocs, Lord of Pestilence (Supreme Commander), Contagion Tower
WALKER HORDE [350]
3 Death Guard Desecrator, Death Guard Plague Hulk, 3 Chaos Spawn
ARMOURED ASSAULT COMPANY [325]
6 Death Guard Vindicators, Plague Hulk
PLAGUE TOWER [325]
Plague Tower
PLAGUE TOWER [325]
Plague Tower
PLAGUE SHIP [200]
BLIGHT DRONE SWARM [250]
5 Blight Drones
PLAGUE REAPERS [200]
Plaguereaper
I forgot to get a copy of Paul's list but it was something like this:
Incompertus, 3000 POINTS
Burning Death Speed Freeks (NetEA Tournament Pack 2013)
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SPEED FREAKS WARBAND (BIG) [445]
6 Boyz, 6 Trukks, Nobz, 8 Warbike, 2 Flakwagon, Nobz with Warbike
BLITZ BRIGADE (BIG) [420]
6 Gunwagon, 2 Flakwagon, 2 Mekboy Speedsta, 2 Nobz
WARBIKE OUTRIDERS (BIG) [250]
10 Scout Warbikes
KULT OF SPEED (BIG) [350]
16 Warbuggy
BLITZ BRIGADE (BIG) [490]
6 Gunwagon, 4 Flakwagon, 2 Mekboy Speedsta, 2 Nobz
SPEED FREAKS WARBAND (BIG) [545]
6 Boyz, 6 Trukks, 2 Nobz, 8 Skorcha, 2 Mekboy Speedsta, 2 Flakwagon
FIGHTA SKWADRON [150]
3 Fighta Bomba
FIGHTA SKWADRON [150]
3 Fighta Bomba
KULT OF SPEED [200]
8 Warbuggy
I was tempted to go for table quarters deployment but decided against it - although the two Plague Towers massively outranged the Orks for shooting, the entire Ork army would massively outmanoeuvre my slow non-Marching untransported formations.
The black areas with Imperial buildings on counted as Buildings and the brown areas with Ork buildings on counted as Ruins. The bases of the rocky columns counted as Ruins/Rubble but only the columns themselves blocked LoF. The fortifications were Buildings but you had to be on top to see/bee seen, but nobody ever went in there.
The Spaceship was coming in in the first turn. I garrisoned the Walkers off the objective in front of the outcrops, the BTS Retinue on my far right flank (via chained Chaos Spawn) and the Warlord's Retinue off my Blitz on my right flank. The third objective in my half was on the far left flank, between the cityscape and the fortification.
Paul's Blitz objective was on my right flank, behind one of the Ork shanty towns. I went for an all-or-nothing placement of the other two objectives in his half, placing them in or near the shanty town in a triangle, thinking that the bigger Plague Tower could hold/contest all three at once by ploughing into the middle of the shanty town.
Paul garrisoned his Outriders across my right flank, between the shanty towns.

TURN ONEI win initiative, after two tied rolls...
DG - the Plagueship goes first while the Ork DZ is still full of Orks. I went for fairly central coordinates, but given the number of Orks it didn't really matter!

A bunch of Disrupt hits left the small formation of Warbuggies near to breaking, and 4BM on the Gunwagons behind. Miraculously, the nine Plague Zombies didn't take any BMs when landing. The white dice showed the coordinates for the barrage, with the Zombies placed as close as possible while respecting enemy ZoC:

DG (retain) - given my track record with Zombies usually getting broken and then spending the rest of the game brokem I went for a retain and successfully Engaged the remaining Warbuggies. The Zombies lost as expected, but managed to break the Buggies. Four Zombies survived and repositioned to block the Ork advance between the woodland and city.

Freaks - the first set of Bommas came on, hoping to clear the Zombies out of the wy, but only got one kill - and due to Fearless only killed that one stand:

DG - I sustained with the Warlord's Retinue with 1BP from the Contagion, putting 4BMs on to one of the big formations of Warbikers and Trukks:

Freaks - the massed Skorchas Double up in front of my BTS Retinue, taking Overwatch fire from two Desecrators from the central Walker formation. They then shoot the Retinue for two kills, taking out a Plague Marine unit and an Assault Dread:

Freaks (retain) - as expected, the Outriders then retain and Engage the Retinue but it goes horribly wrong for the Orks! Between six attacks from the two Chaos Spawn that got in range and a lot of saves by the Retinue, the combat ends with the Orks losing and three remaining Outriders (of ten) running:

DG - at this point it's time to bring out the Big Guns. The right flank Plague Tower Doubles up next to the Skorcha formation and unloads, inflicting some BMs but not many kills:

DG (retain) - the BTS Retinue then retain and Engage the Skorcha formation. This was risky but too tempting as it was Paul's BTS and I could get into base contact with a lot of the Skorchas. When the smoked cleared, the BTS Retinue had broken from casualties but with the help of the Plague Tower's supporting fire had minced the Ork formation and won combat. The Orks retreat back behind their shanty town while my BTS hides in the middle of my shanty town.
