scourn99 wrote:
They didn't feel very elite. I know this is hard to translate to this game (from how they felt in normal 40k atleast). They were very much a fire fight army, with the purgs being 2+ FF. Besides in a FF, I never felt like I had anything that was very killy that I could rely on. The Psycannons never really came into play much as with I was doing a FF or the enemy was FFing me or CCing.
It sounds like you weren't controlling the tempo of who engaged and when (no offense intended!...I'm hardly a master). In my opinion the units can't be too much more "elite" as they'll get too expensive. I also can't see a whole lot of options for making them more elite than standard SMs. Maybe you could use the mobility and the Commander ability to combine formations into killer assaults?
scourn99 wrote:
Also they should have something in either resolution with demons/demon engines or have some kind of bonus.
This would just add points for no effect in most games. Epic already has enough rock/paper/scissor elements for my liking. This would just add another.
scourn99 wrote:
Might be better getting more activations from inquisitorial warbands but not positive of the modesl to use for it, and the lack of a dreadknight model hurts as I would like to use them also
You could use any sort of guard/human models for a warband. I'm using Imperial knights for my Dreadknights until I can track down some sort of forumware or convert my own using the old plastic Knights. They are a bit big but I can live with that for now.