Alf O'Mega wrote:
Someone's going to have to spell out why the silo is so OP compared to a Hive Nest for me - if it's garrisoned it's not on the blitz and at DC2 if it gets prepped then engaged, without fearless it will go down quite easily, even at DC3 without fearless it's going down under those circumstances. If it goes to DC2 it should probably gain fearless.
Starting on overwatch is strong but against many targets they're going to need their shields to be stripped first which is a mitigating factor. I don't know, I just have a hard time accepting that it's "way" OP even as it is, it seems fairly comparable to the other unit in the game which has similar stats in another horde type army.
Could someone please spell it out it in "Deathstrike Silo for Dummies" terms for me?
Hive nest and its crew have no ranged weapons at all, players have to pay extra for biovores, dactylis or others to get an effective formation, this then takes the cost of the formation usually to well over 300 points.
You can garrison on your Blitz (which you place) so can be hidden from direct fire weaponry and screened by others to stop teleporters getting near enough to be effective or destroyed once they have taken out the silo. Also how many players are going to send their expensive teleporters after a Fearless WE that is on overwatch and will get to shoot with its TK attacks before the assault goes in.
You can add a Commissar which makes it fearless and as well as Inspiring it gives it leader so will rally to no BM's if it passes its rally test even from Broken.
Normal Death strikes have 6+ armour so any hit is normally going to break the formation, not so with a silo.
At DC 3 opponents cannot just ping it twice to break it, they actually have to damage it.
Most armies have WEs that do not have shields IG, Eldar even Orks.