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Sautekh Legion Battle Reports

 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Wed Oct 29, 2014 3:48 am 
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Fantastic looking Necrons man! Great reports!

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 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Wed Oct 29, 2014 9:38 am 
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Thanks mate!


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 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Sun Jan 18, 2015 4:05 am 
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Sautekh Necrons Vs Codex Astartes 3000pts.

Army Lists: Sautekh Necrons V0.4
WARRIOR PHALANX 1 [300]
8 Sautekh Warrior unit, Necron Overlord
WARRIOR PHALANX 2 [275]
Necron Lord, 9 Sautekh Warrior unit
IMMORTAL PHALANX [350]
Necron Lord, 8 Immortal units
EQUES MANIPLE [325]
6 Destroyer, Necron Lord
VENATOR MANIPLE [200]
6 Flayed Ones units
MONOLITH MANIPLE [275]
3 Monoliths
MONOLITH MANIPLE [275]
3 Monoliths
NIGHT SCYTHES [175]
2 Night Scythes
NIGHT SCYTHES [175]
2 Night Scythes
HARVESTER ENGINE [650]
Aeonic Orb

Codex Astartes
Incompertus, 3200 POINTS

TACTICAL 1 [275]
6 Tacticals
TACTICAL [275]
6 Tacticals
TACTICAL [275]
6 Tacticals
TACTICAL [450]
6 Tacticals, Hunter, Supreme Commander
DEVASTATOR [325]
4 Devastators, Hunter
DEVASTATOR [250]
4 Devastators
LAND SPEEDER [200]
5 Landspeeder
THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters
REAVER [650]
1 Reaver Class Titan
PREDATOR [325]
4 Annihilator, Hunter

Standard table sides deployment
Teleport - Monoliths 1 no BM (Decided to play a little more conservative)
Turn 1: Marines win initiative, nominate Necrons to go first.

N- Aeonic Orb Advance and shoot reaver MISSED!!!
M- Thunderbolts Cap
N- Ground assault Scythes 1, (CAP = 1BM, AA from one hunter Misses 1BM), Scythes destroy one tank (hunter) 2BM to Devs 1.
M- Dev 1 on Overwatch
N- Night scythes 2 intercept Tbolts from their CAP action. Tbolts AA (unavoidable because of angles) kill one Scythe, Scythes kill one TBolt.
M Reaver doubles and shoots Aeonic Orb 1DC 2BM
M- Speeders double and surround Aeonic Orb do 1 BM.
N- Monoliths 1 Double (nothing in range to shoot and can't triple)
N- Retain with Destroyers, Destroyers advance and shoot Tactical 1, 2 kills 3 BM.
M- Dev 2 Doubles towards the side with the monoliths
N- Warriors 2 come through monolith portal onto the board and move into the forest for cover (support for the Destroyers and monoliths 1).
M- Tactical 3 doubles to shoot Warriors, 1BM.
(Necrons decided to forgo anymore activations)
M- Tactical 4 doubles behind the hill from the far side of the board.
M- Tacticals 1 move and shoot Destroyers 2 kills 3BM, destroyers broken. Destroyers fee back behind building.
M- Tacticals 2 engage warriors and wipe them out (soo much supporting fire)
M- Predators double and shoot Aeonic Orb 1DC + critical (amended the critical from the rules to inflict an extra DC as well as described effect) = 3BM = Broken. Orb Moves out of the surrounding Speeders.

End of turn:
Scythes 1 loses a unit while disengaging to AA fire.
Everything Rallies (surprisingly)

Turn 2:
TP- Monolith 2, 1BM
Marines win initiative and go first.
M- Reaver advances and fires at Orb, 1 BM
M- Retain with Predators advances and shoot Orb 1DC 2BM = Broken Orb (great!!!)
N- Monoliths 1 Engage Predators, Kill 2 and win combat (supported by Monoliths 2)
N- Retain with Immortals engage Tactical 1, Kill 4 marines and 2 rhinos, 2 immortals die. Win combat BMs all around! Tacticals flee to other side of hill.
M- CAP thunderbolts
N- Monoliths 2 double and shoot Tactical 2, kill 1 2BM
N- Retain with Warriors 2 (overlord), Engage Tactical 2, 3 tacticals die 4 BM, Broken. Flee to other side of the hill.
M- Speeders shoot destroyers kill 2 (bad rolls!), destroyers break and flee behind forest.
N- Scythe 1 fails to activate
M- Double Devestators 2, shoot Destroyers (unit wiped out)
N- Scythes 2 fails to activate.
M- Tacticals 4 advance and shoot Warriors =1BM
(No more Necron Activations)
M- Tacticals 3 shoot Monoliths 1 = 1BM
M- Devestators 1 Shoot Monoliths 1 = 1BM = Broken

Rally:
Tacticals 1 fail to rally
Immortals fail to rally
Everything else passes

Turn 3:
Flayed ones Teleport in on far side of the board to contest objectives, 2BM

Marines win initiative and go first.
M- Reaver doubles and shoots monoliths 1, 1 kill = 2BM = Broken.
M- Tacticals 4 engages Monoliths 1 and intermingles warriors. This was a mad engagement!!!
3 marines and 1 rhino die, 3 warriors die. Necrons win combat by 2 (due to bad resolution roll by marine player) Warriors 2 broken.
N- Orb doubles and shoots Reaver (rolled a 1 on the TK weapon yay)
N- retain with Monoliths 2, assault Reaver, 2 DC and all shields stripped.
M- Devs 2 engage immortals with broken monoliths 2. first round necrons focused on killing Devs (combat tied) second round counter charged into Titan, immortals wiped out Titan broken Devs broken, marines win combat.
M- retain with Devs 1, double and shoot flayed ones, 1 kill =2BM
N- Marshal and move Flayed ones (regenerated all casualties and removed all BMs), spread out to contest both objectives.
N- retain with scythes 1 to ground attack predators, AA = Boom to scythe.
M- Tacticals 2 march to claim objective
M- speeders claim blitz

Game over 2:0 for marines.
Was a good game, both of us made a few minor tactical mistakes. I did not play very wisely with the Aeonic Orb it could have performed much better. First time really using it though. Feel like I played too defensive off the start and it limited my activations costing me heavily in turn 2.


Attachments:
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File comment: Start of turn 3
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File comment: Start of turn 2
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File comment: Start of turn 1
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File comment: Necron Force
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 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Sun Jan 18, 2015 8:47 am 
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Thanks for the report!

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 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Thu Apr 30, 2015 5:04 pm 
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Incompertus, 3000 POINTS
Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)
==================================================
WARBAND (BIG) [350]
4 Nobz, 12 Boyz, 4 Grotz, Warlord
BLITZ BRIGADE (BIG)1 [350]
2 Flakwagon, 6 Gunwagon, 2 Oddboy
BLITZ BRIGADE (BIG)2 [350]
2 Flakwagon, 6 Gunwagon, 2 Oddboy
BLITZ BRIGADE [200]
Oddboy, Flakwagon, 3 Gunwagon
STORMBOYZ WARHORDE [150]
6 Stormboyz
KULT OF SPEED (BIG) [350]
8 Warbuggy, 4 Warbike, 4 Skorcha
LANDA [200]
WARBAND [250]
2 Nobz, 6 Boyz, 2 Grotz, 2 Boyz + Grotz
GARGANT [650]
FIGHTA SKWADRON [150]
3 Fighta Bomba
Incompertus, 3000 POINTS Necron Sautekh Legion (0.5)
==================================================
WARRIOR PHALANX IN GHOST ARKS [350]
3 Ghost Arks, 6 Sautekh Warrior unit, Necron Overlord
IMMORTAL PHALANX [350]
Necron Lord, 8 Immortal units
WARRIOR PHALANX [375]
Necron Lord, 8 Sautekh Warrior unit, C'Tan Shard
STALKER MANIPLE [200]
4 Triarch Stalkers
IUDICIUM MANIPLE [250]
4 Doomsday Ark units
MONOLITH MANIPLE 1 [250]
2 Monolith, Monolith
MONOLITH MANIPLE 2 [250]
2 Monolith, Monolith
HARVESTER ENGINE [600]
Aeonic Orb
PYLON [200]
Pylon
NIGHT SCYTHES [175]
2 Night Scythes

TURN 1:
Teleport:
Pylon (1BM)
Monoliths 1 (1BM)
Orks win initiative.
Attachment:
File comment: turn 1 start
Turn 1.jpg
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O: Double BLITZ BRIGADE and shoots the pylon. No damage but 1BM breaking it.
O: Retain with KULT OF SPEED (BIG), Assaults MONOLITH MANIPLE 1,
(4 hits = 4 kills on Orks)(7 hits = 3 kills on monoliths) Necrons wiped out, orks win combat, no resolution roll.
N:Double IUDICIUM MANIPLE, shoots at BLITZ BRIGADE (BIG)1, (one hit = 1 kill = 2BM).
O: Double GARGANT, shoots at the IUDICIUM MANIPLE (2 MW hits = 2 kills = 3BM = Broken, IUDICIUM MANIPLE retreat behind building in the far corner.
N: Sustained Fire with HARVESTER ENGINE on WARBAND (BIG), (8 hits = 6 kills including warboss = 9BM)
O:Double BLITZ BRIGADE (BIG)2 shoots HARVESTER ENGINE, One gun wagon dies going over difficult terrain, (no hits = 1BM)
N: Landing action with NIGHT SCYTHES, take flak from BLITZ BRIGADE (BIG)1, 2 shots miss = 1BM.
N: Retain with WARRIOR PHALANX, Assault BLITZ BRIGADE (BIG)1 (6 hits =5 kills on Orks)(3 hits = 2 kills on Warriors)(Necrons win combat by 6 (very bad roll on the part of the orks) Orks wiped out.)
O: Ground attack with FIGHTA SKWADRON, (2 hits = one kill= 2BM) wipes out the unit.
O: Retain with LANDA (filled with WARBAND), Assaults HARVESTER ENGINE. (3 hits = 2DC on HARVESTER ENGINE = 2BM) (6 hits (including supporting STALKER MANIPLE) = 5 kills = 3 BM (2 grots die). Orks win combat resolution 8 to 4, HARVESTER ENGINE broken, doesn’t move. STALKER MANIPLE gains 1BM.
N: IMMORTALS assault WARBAND through HARVESTER ENGINE portal (gain one BM coming through a broken portal) (7 hits (including supporting STALKER MANIPLE) = 6 kills = 4BM (2 grots die) on the Orks) (3 hits = 0 kills = 0BM on the necrons), Necrons win combat resolution 9 to 4, Warband wiped out. LANDA takes 1BM for supporting.
O: Double STORMBOYS to screen STALKER MANIPLE from assaulting BLITZ BRIGADE (BIG)2 (also preventing them from getting into position to increase difficulty of rally rolls).
N: STALKER MANIPLE Assaults (clipping) STORMBOYS, (1 Hits = 1 kills 1BM on the stalkers) (4 hits = 4 kills =4 BM on STORMBOYS (rolled 4 6s to hit)) STORMBOYS wiped out via combat resolution.
O: WARBAND (BIG) Marshals to remove blast markers.
N: Overwatch WARRIOR PHALANX IN GHOST ARKS

End of Turn 1:
-Fliers all disembark unhindered (no unbroken AA on the board)
-Everything rallies.


Turn 2:
Attachment:
File comment: Turn 2 start
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MONOLITHS 2 teleport behind building near GARGANT. (No BMS)
Necrons win Initiative

N: Sustained fires HARVESTER ENGINE, shoots at BLITZ BRIGADE (BIG)2, (Kills 3 = broken due to BMs), overlaps KULT OF SPEED (BIG), (Kills 2 = 5BMs).
N: Retain PYLON, Overwatch to restrict GARGANT movement.
O: Double BLITZ BRIGADE shoot PYLON, PYLON Fires (1 hit = 1 kill =2BM),(0 hits =1BM = Broken Pylon)
N: Ground attack with NIGHT SCYTHES, Stand down, used reroll.
O: Ground attacks with FIGHTA SKWADRON on STALKER MANIPLE, (2 hits = 1 kill =2BM =Broken)
N: Doubles WARRIOR PHALANX IN GHOST ARKS and shoots BLITZ BRIGADE (2 hits = 1kill =2BM = Broken), Retreats behind far right building.
O: Doubles WARBAND (BIG) shoots WARRIOR PHALANX IN GHOST ARKS, (3 hits = 1 kill on Ghost Arc = 2 BM)
N: Double MONOLITH MANIPLE 2 to contest objective (nothing to shoot)
O: LANDA Ground attacks broken STALKER MANIPLE, (1 hit = 1 Kill =2BMs = Wipes out the unit)
N: IMMORTALS double through HARVESTER ENGINE to MONOLITH MANIPLE 2 portal. Set up perimeter to keep Orks from contesting the Blitz objective.
O: KULT OF SPEED (BIG) Assaults Immortals (clipping), (2 hits = 0 kills on the Orks (terrible rolls)) (4 hits = 2 kills =2BM on the Necrons)Orks win combat resolution by 1, IMMORTALS flee through portals on MONOLITH MANIPLE 2 to get out of range of being destroyed.
N: Marshal WARRIOR PHALANX, Move into position to hold forward objective. Regenerate back to full strength and remove all BMs.

End of Turn 2:
Fliers Disengage unhindered.
-Necrons all rally
-Orks all rally except BLITZ BRIGADE and BLITZ BRIGADE (BIG)2

Turn 3:
Orks win Initiative

O: WARBAND (BIG) Assaults WARRIOR PHALANX IN GHOST ARKS. (4 hits = 2 kills on Necrons) (5 hits = 4 kills on Orks, one grot dies) Necrons win by 1 in combat resolution (bad rolling for the Ork player). Orks flee into the woods.
N: IMMORTALS clipping Assault on KULT OF SPEED (BIG) counter charge brings the MONOLITH MANIPLE into supporting range. (7 Hits = 5 kills on Orks) (4 hits = 2 kills on Immortals). Necrons win combat, combat resolution hack down hits wipe out the orks.

Game called due to time, However it was an almost guaranteed 2:0 victory for the Necrons with a combination of Blitzkrieg, Take and Hold, They Shall Not Pass, Defend To Flag: all depending on where the Gargant would have moved.

End of game thoughts:
-This was my opponents first time really playing a tournament scenario with his Ork force. So there was a bit of a learning curve.
-The big Kult of speed was very effective and hard to kill as it was extremely fast and very powerful in combat.
- the Gargant had surprising little effectiveness relative to its points. Its slow and avoidable. My opponent was maybe a little too worried about getting it in range of the Orb and pylon. The weapons while at first seem good are actually terrible. Generally you are doing a double action with it because its so slow and its an Ork (initiative issues) which means that you are hitting with Barrage weapons on a AP5/AT6 already then if the target is in cover it goes to AP6/AT7.... so generally you only hit one in 6.... I suppose its a great objective guard as its near un-killable and devastating in assaults.
-The 5 Odd boys in his blitz brigades did almost nothing other than give the range to break the Pylon (the shots missed both first as second turns) and give the range to put 1 BM on the Aeonic Orb (both also missed first turn). The other two were destroyed before they even activated. GG 250pts...
-Orks due to their generally poor (other than scorchas) FF values are not the most well equipped force to fight Necrons as Necrons are FF specialized.
-Just noticed that the garrisoning Big warband were garrisoned incorrectly. OOPS! oh well

-The presence of the Aeonic orb and pylon was very effective in making sure my opponent didn't group up too close. Forced him to separate his formations in an attempt to minimize barrage damage/TK attacks. This made made it easier for my 2 formations of portaling infantry to destroy his formations in assault as they didn't have supporting formations in range during the assaults. This minimized the castle strategy commonly used when fighting Necrons, especially OLDcrons.
-The Aeonic Orb was a very powerful Blitz guard especially with the supporting Stalker Formation. It made decisions about how hard to try for the blitz and where to move his supporting formations very difficult as the portal on the Orb would not only allow me to bring more infantry to the defense of the orb should he commit to trying to kill it in assault but also if he was were to ignore it I could use the portal to move the stalkers to the Scythes or Monoliths to engage else where. The dual tactics that the portal gave the Orb greatly increased versatility of the supporting infantry formation and made the Orb very hard to deal with.
-Was impressed with how the Warriors in ghost arks performed. It was handy to have the Overlord grouped with them as they started on the board and were acting as a combat deterrent for formations trying to assault either the Pylon or Doomsday Arks. In the beginning of the 3rd had the Ork warband won the combat (which they should have statistically) It would have likely pushed the game to run 4, though still slightly favoring the Necrons to win.
-The Doomsday arks did almost nothing before they were destroyed. Though mostly because I didn't anticipate the Gargant hitting them the first round.
-The C'tan shard had a minor roll in the win. Having inspiring and 3 extra attacks in the assault meant that the Blitz brigade was wiped out in combat resolution. Which was very helpful though in this case taking more warriors and/or tomb spiders would have done the same job for the same points.

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 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Thu Apr 30, 2015 8:59 pm 
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Right - garrison has to be within 15cm of an objective on my side of the board... In which case they would have taken even more of a pounding before getting anywhere near you.
In retrospect I think the terrain really didn't do me any favours. The only piece that really blocked LOS for your 90cm barrage or your pylon was that small woods in the middle. Pretty much everything else you were tall enough to shoot over or else was around the edges of the board.
I definitely made a few mistakes strategically
- not supporting formations well enough despite your barrage threat. Though i am not sure how to do that effectively given the mobility of your portals, then +30cm for anything assaulting out. Castling is not very Orky..
and tactically
- not assaulting your monoliths with the Gargant
- i didnt realise how ineffective air-assaulting your Aeonic Orb would be - leaving my warband to get wiped out by the portalling immortals.
I think this is just a very tough fight for Orks, but was a fun game all the same.


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 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Fri May 01, 2015 6:47 am 
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Hey Borka, you have some interesting models in that Necron list from your bat rep against the ultras. Are they conversions or part of a range online? Looking particularly at the transports/stalkers and the big thing that died immediately.

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 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Tue May 05, 2015 11:54 pm 
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Battle Report: Codex Astartes vs Sautekh Necrons V0.5
Attachment:
20150505_113303.jpg
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Incompertus, 3000 POINTS
Necron Sautekh Legion (0.5)
==================================================
WARRIOR PHALANX 1 [300]
Necron Lord, 6 Sautekh Warrior unit, 2 Wraith
WARRIOR PHALANX 2 [300]
Necron Lord, 6 Sautekh Warrior unit, 2 Wraith
WARRIOR PHALANX IN GHOST ARKS [350]
3 Ghost Arks, 6 Sautekh Warrior unit, Necron Overlord
IMMORTAL PHALANX [325]
Necron Lord, 8 Immortal units
SENTRY PYLON [250]
4 Sentry pylons
PYLON [200]
Pylon
HARVESTER ENGINE [600]
Abattoir
NIGHT SCYTHES [175]
2 Night Scythes
MONOLITH MANIPLE 1 [250]
2 Monolith, Monolith
MONOLITH MANIPLE 2 [250]
2 Monolith, Monolith
Attachment:
20150505_113313.jpg
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Incompertus, 3000 POINTS
Codex Astartes (NetEA Tournament Pack 2014)
==================================================
LANDING CRAFT [350]
1 Landing Craft
STRIKE CRUISER [200]
TACTICAL 1[375]
6 Tacticals , Supreme Commander
TACTICAL 2[275]
6 Tacticals, Rhinos
TACTICAL 3[275]
6 Tacticals, Drop Pods
TACTICAL 4[275]
6 Tacticals, Drop Pods
DEVASTATOR 1[250]
4 Devastators, Drop Pods
DEVASTATOR 2[250]
4 Devastators, Drop Pods
TERMINATOR [350]
4 Terminators
THUNDERHAWK 1 [200]
THUNDERHAWK 2 [200]
Turn 1:
Teleport:
Monoliths 1 = 1BM
Monoliths 2 = 1BM
Pylon =0BM
Sentry Pylons = 0BM

Marines win initiative (big surprise)
Attachment:
Turn1.jpg
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M: LANDING CRAFT performs air assault targeting the SENTRY PYLON (drops TACTICAL 1, TACTICAL 2 ). Takes 1DC from AA fire no crits. No intermingled formations. (M: 9 hits =3 kills = Broken) (N: 0 hits from SENTRY PYLON formation, supporting fire =3 hits =1 kill = 1 BM) Combat Resolution: Necrons win by 3 (M rolled snake eyes, N rolled a 6, OUCH!) Marines break and retreat.
Attachment:
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M: retain with THUNDERHAWK 1 with mounted TERMINATORS. Performs air assault targeting the PYLON, Takes 1DC from AA fire.
(M: 3 hits =0 kills) (N: 3 hits = 1DC, THUNDERHAWK 1 destroyed, supporting fire =3 hits =1 kill = 2BM) Combat Resolution: Necrons win by 1 Marines break and retreat.
N: IMMORTAL PHALANX assaults TERMINATORS I don’t remember the exact rolls but the first round tied and the second round saw all but one IMMORTAL destroyed. No TERMINATOR casualties. IMMORTALS flee through the monolith portal. Terrible rolling for the IMMORTAL PHALANX.
M: THUNDERHAWK 2 Ground attacks remaining IMMORTAL hiding in the trees = Dead.
N: NIGHT SCYTHES Ground attack and land activating their portal.
N: Retain with WARRIOR PHALANX 1 and assault remaining TERMINATORS (M: 2 hits =2 kills = 2 BM) (N: 3 hits = 0Kills) Combat Resolution: Necrons win by 2. Broken TERMINATORS destroyed.
M: STRIKE CRUISER activates and barrage hits nothing. 4 drops pods come in pretty much right on top of the AEONIC ORB and WARRIOR PHALANX IN GHOST ARKS. WARRIOR PHALANX IN GHOST ARKS break due to BMs from deathwind launchers, MONOLITHS 2 BROKEN from deathwind launchers, 3BMs on ORB. WARRIOR PHALANX IN GHOST ARKS flees toward objective.
M: Retain with DEVASTATOR 2, Assaults broken PHALANX IN GHOST ARKS. Formations is WIPED out no Marine casualties.
N: ORB performs a sustained fire action TACTICAL 3 and DEVASTATOR 2 caught under the blast. Lots of BMs but only actually killed one marine from TACTICAL 3.
N: Retains with WARRIOR PHALANX 2 and assaults TACTICAL 4, TACTICAL 4 wiped out from combat resolution Necrons lost only 1 wraith.
M: TACTICAL 3 perfrom a sustained Fire on the ORB and only do 1 BM
N: PYLON sustain fires on the landed LANDING CRAFT. Rolls a 3 for TK attacks and destroys it.
M: DEVESTATORS 1 sustained fire on the ORB. Deals 2 DC no Crits, ORB Broken. ORB flees.

End of Turn 1:
All fliers disembark without incident.
Everything Rallies except the AEONIC ORB (of course the only thing I really needed to rally fails!)

Turn 2: Marines win initiative.
Attachment:
Turn 2.jpg
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M: TACTICALS 2 assault SENTRY PYLON destroy it for no casualties. Adjacent WARRIOR PHALANX, MONOLITHS and PYLON take 1BM each for being in supporting range of a losing engagement.
N: WARRIOR PHALANX 2 assaults DEVESTATORS 2. Necrons lose one wraith but destroy all the DEVISATATORS. WARRIOR PHALANX 2 consolidates into range to support MONOLITHS.
N: Retain with MONOLITHS 2 and assault TACTICAL 3. TACTICAL 3 destroyed for no casualties.
M: THUNDERHAWK 2 ground attacks WARRIOR PHALANX 1, rolls all hits and destroys 2 warriors and a wraith.
N: (BIG MISTAKE don’t know what I was thinking… clearly not) WARRIOR PHALANX 1 assaults TACTICALS 2. WARRIOR PHALANX 1 lose combat and all but 2 units destroyed, supporting fire all missed… it was brutal. WARRIOR PHALANX 1 flees through the portal with only the Lord remaining..
M: TACTICALS 1 double and shoot MONOLITHS 1. No casualties but formation is broken.
N: NIGHT SCYTHES ground attack TACTICALS 2 killing 2 and breaking the formation.
M: DEVESTATORS 1 double and fire at WARRIOR PHALANX 2 killing 4, WARRIOR PHALANX 2 flees toward Blitz.

End of Turn 2
All fliers disembark without incident.
Everything Rallies

Turn 3: Marines win Initiative
Attachment:
Turn 3.jpg
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M: TACTICALS 1 assault MONOLITHS 1 killing two and winning combat, PYLON breaks due supporting range.
N: WARRIOR PHALANX 2 marshal moves and regenerates all the warriors and eliminating all BM. Moves into range of DEVESTATORS 1.
M: TACTICALS 2 assault the PYLON, Pylon gets destroyed by supporting fire from TACTICALS 1.
N: AEONIC ORB assaults DEVESTATORS 1. ORB kills 2 and takes no damage. Lose in roll off!!! Rolled snake eyes to my opponents 5, lost combat by 1. !@!!!@#$# ORB flees toward the center of the board.
N: Retain with MONOLITHS 2 and Move into position to claim objective and shoot at DEVESTATORS 1 breaking the formation .
M: THUNDERHAWK 2 ground attacks WARRIOR PHALANX 1, destroying the unit.
N: NIGHT SCYTHES ground attack DEVESTATORS 1 destroying the formation.

End of turn 3:
All fliers disembark without incident.
Everything Rallies
Game currently tied at 1:1, continues to turn 4.

Turn 4:
Necrons Win Initiative (amazingly)
Attachment:
Turn 4.jpg
Turn 4.jpg [ 793.9 KiB | Viewed 8382 times ]

N: AEONIC ORB doubles to the middle of the board to claim objective on my half and fire at TACTICAL 1. Able to clip TACTICAL 2 with the templates. Kills 2 marines from TACTICAL 1 no dmg to TACTICAL 2.
M: TACTICAL 1 double moves to defend Blitz and fires at MONOLITHS 1 breaking the formation.
M: Retains TACTICAL 2 marshal moves into position to claim defending objective.
N: MONOLITHS 2 moves to defend blitz and get very close to WARRIOR PHALANX 2.
M: THUNDERHAWK lands on hill near forward objective to contest and shoots MONOLITHS 2. No damage to monoliths.
N: Ground assaults with NIGHT SCYTHES, landing on opponents’ table half and activating portal.
N: WARRIOR PHALANX 2 assaults through the MONOLITH 2 to NIGHT SCYTH portal to engage landed THUNDERHAWK. Necrons win combat and THUNDERHAWK is destroyed for no casualties.

End of Turn 4:
Attachment:
End of Game.jpg
End of Game.jpg [ 778.07 KiB | Viewed 8382 times ]

Game still tied 1:1, Victory goes to Necrons based on points. Though if I was a little more inclined to risk I could have braved flak fire from the Thunderhawk to get my warriors into range to contest all three objective on my half and have a unit still in his half of the table to make it 2:1.
1600 points destroyed by Marines to 2350 destroyed by Necrons.

After thoughts:
This was one wild back and forth game with some both terrible rolling and amazing rolling... very little that actually worked out statistically.
Everything performed well considering. A bunch of stuff got destroyed outright without having much effect, though that's how it goes when you face a drop list.

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 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Wed May 06, 2015 9:15 pm 
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Nice thanks for sharing


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 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Thu May 07, 2015 12:34 pm 
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Lists:

RUBRIC FELLOWSHIP [500]
Sorcerer Lord, 6 Thousand Sons Marines units., 3 Land Raider
RUBRIC FELLOWSHIP [355]
Sorcerer Lord, 6 Thousand Sons Marines units., 3 Rhino, Chaos Dreadnought
SCARAB OCCULT [675]
5 Thousand Sons Adeptus, 3 Land Raider, Daemon Prince of Tzeentch
SILVER TOWER COMPANY [360]
4 Silver Tower
THOUSAND SONS ARMOR [200]
4 Predator
GREATER SPIRES OF TZEENTCH [200]
Greater Spire of Tzeentch
GREATER SPIRES OF TZEENTCH [200]
Greater Spire of Tzeentch
2 Thousand Sons Warhound [500]


WARRIOR PHALANX [450]
7 Sautekh Warrior unit, Necron Overlord, 3 Triarch Stalkers
WARRIOR PHALANX [350]
Necron Lord, 7 Sautekh Warrior unit, C'Tan Shard
IUDICIUM MANIPLE [250]
4 Doomsday Ark units
EQUES MANIPLE [300]
6 Heavy Destroyer
MONOLITH MANIPLE [325]
2 Monolith, 3 Obelisk
MONOLITH MANIPLE [325]
2 Monolith, 3 Obelisk
HARVESTER ENGINE [600]
Aeonic Orb
PYLON [200]
Pylon
PYLON [200]
Pylon



Having the massive +3 SR, The thousand Sons army won every round on going first.

First turn consisted of the Greater Spires moving up and blasting away at the first monolith unit, taking out 2 obelisks and a monolith. Necrons returned fire with the pylon aimed at the Greater Spires, only doing1 damage. Next the Silver Towers moved up and blasted against the other monolith unit, taking away 2 more obelisks. Both monolith formations broke and had to run away. The second pylon had a shot against the Greater Spires, putting on two more damage. Retaining, the Aeonic orb shot its template weapon template at the predators and into the one Rubic squad. Only blast markers placed :(

Destroyers double moved and blasted at the Silver Towers, killing 3, sending the last one running. Both warrior formations came out. One from the orb and one from the monolith unit.

The rest of the turn didn't have much going on. The doomsday arcs were not in a good position so they moved and took a few shots at the land raiders but only to place a blast marker. In regroup, the monolith units both failed to rally.

Second turn, in vengeance, the Greater Spires moved over and killed all but 2 destroyers. Pylons both shot at the greater spires only to miss epically. Predators took more shots at the orb, only giving it a blast marker. The Scarab Occult unit moved up and blasted at the Warrior unit with Triarch Stalkers, killing a stalker and a stand of warriors. I then decided to get into a fire fight with them using the unit that just lost the stalker and warrior. This failed pretty hard, and I ended up losing a few troops, then losing by 1 in the roll off and breaking. Other necron warriors moved up for a next turn fire fight. Aeon dropped more pie plates, killing 2 Rubric Marines and a few rhinos.

In regroups, the monolith units both failed again to rally. Her Silver tower failed to rally, everyone else was pretty much fine. She shot at the one pylon, putting 1 damage on it. One Pylon shot at the Greater Spires, missing. More shots were fired at the Aeonic Orb, putting another blast marker. Another Pylon shot at the Greater Spires, finally killing them.

This is where we ran out of time and had to call it. Wasn’t as long as I would have liked but hopefully get a full game in soon.

Some things to note. We totally forgot to give the 2 Tzneetch Warhound Titans. The table was also more like a 3.5’ W 5’L. Don’t quite have the space for a full table yet.

I will write up my thoughts in the other thread.

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 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Thu May 07, 2015 8:27 pm 
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Looks Fantastic! The Tzeentch stuff looks great too well done.

Just a couple notes on strategy:
Don't be afraid to take a bit of a risk with the monolith formations and teleport a group of them near enemy lines. For instance I likely would have been bold and dropped one of the monolith formations behind that boulder on the back left of the photo. Keep the Obelisks up front as a screen to make sure your monoliths survive. Even when you lose the initiative roll (which will happen fairly often) she would be forced to divert her forces that way to deal with it. Likely you will lose a few and have the unit break but that's ok they are fearless. Once you get a turn you can pop the Destroyers out and not need to double. Get them in 15cm range before shooting. Then retain with a unit of warriors and engage the towers. You'll likely win and wipe out the unit, all those warrior shots plus the supporting destroyers put out a good amount of dice. Also try to catch your opponent with a clipping style assault and if she has anything intermingled make sure you take advantage. After this she's on the defensive now she has to worry about two fronts which gets tricky. She'll have to take into account crossfire which is painful. Also if your warriors or destroyers take a beating jump them through a portal back to your Aeonic orb and hide in some cover until they can marshal.

I have always found you need to be a little aggressive and take some chances to do well Necrons. If you play too defensive with the monoliths then your portals are stuck in less then optimal placement to give versatility to your infantry formations.

Your opponent needs to be wary of her deployment placement especially when facing necrons. She has to keep things relatively close together incase you decide to drop a monolith formation close by on turn one (lol which I usually do), but very carful not to have anything within 5cm of anything else as intermingling units can be disastrous. When play against Necrons I found the best strategy is to divide your forces into two tight but not intermingled groups. This would allow her to support her own formations in case you decide teleport and engage first turn. You have to be wary of the formations you are attempting to assault this way also because if she has good shooting formations backed up with good support formations then if she gets to go first her best bet is to put her shooting on Overwatch in anticipation of you portal assaulting. Overwatch is very tough to deal with for a portal heavy dependent list and why the old necrons would get bashed pretty good as they had very minimal ranged weapons. Especially when facing Tzeentch, those towers have some very nasty firepower!

Hope this all make sense, I tend to ramble a bit. Looking forward to more reports to come, thanks for sharing!

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 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Thu May 14, 2015 6:09 am 
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Ghazgkhull vs Necron Sautekh V0.5
Incompertus, 3000 POINTS
Necron Sautekh Legion (0.5)
==================================================
HARVESTER ENGINE [650]
Abattoir
NIGHT SCYTHES [175]
2 Night Scythes
NIGHT SCYTHES [175]
2 Night Scythes
SENTRY PYLON [250]
4 Sentry pylons
STALKER MANIPLE [200]
4 Triarch Stalkers
IUDICIUM MANIPLE [250]
5 Doomsday Ark units
MONOLITH MANIPLE [325]
2 Monolith, 2 Monolith
WARRIOR PHALANX 1 [250]
Necron Lord, 8 Sautekh Warrior unit
WARRIOR PHALANX 2 [325]
Necron Lord, 6 Sautekh Warrior unit, C'Tan Shard
WARRIOR PHALANX IN GHOST ARKS [400]
3 Ghost Arks, 6 Sautekh Warrior unit, Necron Overlord, Tomb Spyder
Incompertus, 3000 POINTS
Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)
==================================================
WARBAND [250]
2 Nobz, 6 Boyz, 2 Grotz, 2 Boyz + Grotz
WARBAND (BIG) [350]
4 Nobz, 12 Boyz, 4 Grotz, Warlord
STORMBOYZ WARHORDE [150]
6 Stormboyz
LANDA [200]
FIGHTA SKWADRON [150]
3 Fighta Bomba
FIGHTA SKWADRON [150]
3 Fighta Bomba
FIGHTA SKWADRON [150]
3 Fighta Bomba
KULT OF SPEED (BIG) [350]
6 Warbuggy, 4 Warbike, 6 Skorcha
BLITZ BRIGADE (BIG) [350]
5 Gunwagon, 3 Flakwagon, 2 Oddboy
BLITZ BRIGADE 1 [200]
Flakwagon, 3 Gunwagon, Oddboy
BLITZ BRIGADE 2 [200]
Flakwagon, 3 Gunwagon, Oddboy
BLITZ BRIGADE ('UGE) [500]
3 Flakwagon, 2 Oddboy, 2 Warbike, 9 Gunwagon

Turn 1:
-No units arrive by teleport.
-Orks Win Initiative, give first move to the Necrons.
Attachment:
File comment: Start of turn 1
20150513_190051.jpg
20150513_190051.jpg [ 944.78 KiB | Viewed 8247 times ]

N: NIGHT SCYTHES ground attack KULT OF SPEED (BIG), all shots miss = 1BM.
O: FIGHTA SKWADRON intercept NIGHT SCYTHES, kill one = 2BM.
N: IUDICIUM MANIPLE doubles and shoots STORMBOYZ WARHORDE, killing one = 2BM.
O: BLITZ BRIGADE 1 Doubles and shoots WARRIOR PHALANX IN GHOST ARKS, Kills one Arc = 2BM.
N: SENTRY PYLON, goes on Overwatch in anticipation of the Landa attack.
O: BLITZ BRIGADE 2 Doubles and shoots the IUDICIUM MANIPLE, Zap gun misses =1BM.
N: ABATTOIR doubles and shoots WARBAND (BIG), misses = 1BM
O: BLITZ BRIGADE ('UGE) doubles and shoots ABATTOIR, one Zap gun hits for 3TK dmg. Rolled three 6s for save = 1BM.
N: WARRIOR PHALANX 1 assaults BLITZ BRIGADE 1 out of the portal. Declares intermingled with WARBAND (BIG). First round is tied combat, second round the Necrons win by 1. BLITZ BRIGADE 1 wiped out, 1 grot dies, 2 Necron Warriors die. WARBAND (BIG) flees into the forest.
O: KULT OF SPEED (BIG) doubles and shoots WARRIOR PHALANX 1, everything misses = 1BM.
N: NIGHT SCYTHES 2 perfrom ground attack action and land instead of shooting to activate their portal.
N: Retain with WARRIOR PHALANX 2, Assault out of NIGHT SCYTHES 2 portal to engage BLITZ BRIGADE (BIG), Massive victory for the Necrons 5 kills to 0, Necrons had +7 after roll off, BLITZ BRIGADE (BIG) destroyed.
O: FIGHTA SKWADRON 2 Ground attacks WARRIOR PHALANX 2, does no damage = 1BM.
N: STALKER MANIPLE goes on overwatch.
O: STORMBOYZ WARHORDE Assaults NIGHT SCYTHES 2 (oops I forgot about them) Both scythes die to hits, scythes kill one Stormboy. STORMBOYZ WARHORDE broken but win combat.
N: WARRIOR PHALANX IN GHOST ARKS Marshal, move and remove all the BMs.
O: FIGHTA SKWADRON 3 intercept NIGHT SCYTHES 1, Kill the remaining Scythe.
O: LANDA Ground attacks (did not deploy warband inside) WARRIOR PHALANX 2, 10 shots all miss =1BM.
End of turn 1:
WARBAND (BIG) fails to Rally (still broken, flees to forest near Ork Blitz).
STORMBOYZ WARHORDE fails to Rally (still broken).
ABATTOIR Fails to rally (only had one BM)

All fliers disengage without AA fire.

Turn 2:
Monoliths teleport in, no BMs.
Necrons win the initiative.
Attachment:
File comment: Start of turn 2
20150513_203042.jpg
20150513_203042.jpg [ 881.94 KiB | Viewed 8247 times ]

N: ABATTOIR Assaults KULT OF SPEED (BIG, does 10 hits killing 8. Orks manage 1 DC (no crit). Combat resolution = +10 for the Necrons, KULT OF SPEED (BIG) Harvested to death. Honestly never seen a formation get massacred that badly.
Attachment:
File comment: Abbatoir
20150513_203838.jpg
20150513_203838.jpg [ 1 MiB | Viewed 8247 times ]

N: IUDICIUM MANIPLE Doubles and claims cross fire on BLITZ BRIGADE ('UGE). Kills 3 = 5BM.
O: BLITZ BRIGADE ('UGE) doubles and shoots WARRIOR PHALANX 2, all miss = 1BM. (I felt bad for the Ork player as his to hit rolls have been unbelievably bad this game).
O: Retain with LANDA top Ground assaults and deploys the WARBAND against WARRIOR PHALANX 2. 3 hits on the Grots and 1 hit on the Landa (which saves), Orks kill all (six) Necron warriors. Combat resolution Orks win by a lot, Fearless C’Tan shard flees through ABATTOIR portal to monoliths.
N: STALKER MANIPLE Assaults BLITZ BRIGADE 2, Stalkers miss everything and supporting Doomsday Arcs also miss…, Orks do 1 hit but it saves. Combat resolution give the victory to the Orks killing 1 Stalker due to hack down. Stalkers flee to the Monoliths.
O: BLITZ BRIGADE 2 doubles and shoots WARRIOR PHALANX 2 (the remaining C’tan) Zap gun does 3TK hits, All save AGAIN!! Goo Living metal, and the ork player was soo hopeful after actually getting a good hit the zap gun.
N: WARRIOR PHALANX 1 Marshals and regenerates all the lost warriors and removes the BMs.
O: FIGHTA SKWADRON 3 ground attacks the SENTRY PYLONS, Kills 2 and the AA fire misses. SENTRY PYLON broken.
N: WARRIOR PHALANX IN GHOST ARKS double to claim two objectives.
O: FIGHTA SKWADRON 2 ground attacks the SENTRY PYLONS, all miss. Pylons are fearless no kills.
N: MONOLITH MANIPLE double and shoot BLITZ BRIGADE 2 killing one = 2BM.
O: FIGHTA SKWADRON 1 ground attack STALKER MANIPLE no kills, 1BM kills a stalker.

End of Turn 2:
STALKER MANIPLE fails to rally.
SENTRY PYLONS Fails to rally
STORMBOYS fail to rally.

Turn 3: Orks win initiative.
Attachment:
File comment: Start of turn 3
20150513_212337.jpg
20150513_212337.jpg [ 917.61 KiB | Viewed 8247 times ]

O: BLITZ BRIGADE ('UGE) doubles and shoots IUDICIUM MANIPLE, killing 2 breaking the unit.
N: WARRIOR PHALANX 2 Marshal moves through the Monolith portal to the Abattoir to claim forward objective. Rolled double 1s, regenerated 1 unit… yay…
O: FIGHTA SKWADRON 1 ground attacks WARRIOR PHALANX 2, does 2 hits to the C’tan, one fails and does a crit, blows up the C’tan which kills the warriors… was pretty funny. WARRIOR PHALANX 2 destroyed.
N: Monolith Maniple Assaults BLITZ BRIGADE ('UGE), Necrons do 5 hits and kill 3, take no damage in return but end up losing combat due to roll off.
O: Warband triples to contest objective.
N: ABATTOIR doubles to claim Ork blitz.
O: FIGHTA SKWADRON 2 Ground attacks WARRIOR PHALANX 1, kills 1.
N: WARRIOR PHALANX 1 Marshal moved and claims forward objective. Rolls double 1s and regenerate 1 warrior.
O: FIGHTA SKWADRON 3 ground attacks WARRIOR PHALANX 1 killing 2. = 3BM.
N: WARRIOR PHALANX IN GHOST ARKS move to claim blitz and objective.
O: LANDA lands to contest Necron Blitz.

End of Turn 3:
Necrons win 2:0 (Blitz and Take and hold)
Attachment:
File comment: End of game
20150513_214438.jpg
20150513_214438.jpg [ 820.41 KiB | Viewed 8247 times ]

End of game thoughts:

Very poor rolling for the Ork player for to hit rolls. I also made a few very critical armour saves against the odds.

Only one real tactical misyake on my part was forgetting about the stormboys and landing my Scythes in range of an assault, was a serious oversight. Game was fun with some interesting surprises.

Ork player played well and took full advantage of his air superiority, though was quite hindered by very poor to hit rolls.

I find Orks are at a general disadvantage when playing against Necrons, they are much better in CC and struggle with clipping assaults. They have a hard time defending against portal attacks as trying to go on overwatch is risky business with their garbage initiative rolls. They turn out to be quite predictable and general miss a lot when being forced to double everywhere. The Warband in the Landa was the most worry some unit, my opponent is defiantly going to field another next time. Taking the Abattoir limited my pylon allotment and the sentry pylons while proving a decent deterrent ended up flopping again, however the air superiority didn't quite make up for the Ork disadvantages this game.

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 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Thu May 14, 2015 7:33 am 
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Thanks for the report. I am putting together some forces to have a go with this list. I would certainly feel that the sentry pylons would work better if they could all be AA. Range reduction does seem sensible for the points though.

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 Post subject: Re: Sautekh Legion Battle Reports
PostPosted: Mon May 18, 2020 12:58 am 
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Ooops, maybe I should posted this here https://www.tacticalwargames.net/taccmd ... 84&t=34264


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