GlynG wrote:
Sounds like an excellent suggestion to me. I don't see why Ork aircraft would turn up more reliably than their Imperial counterparts in the first place? (if anything I would have said the reverse)
Ummies wait for boring things like orders, having enough fuel to get back, and having both your wings actually attached before they take off.
Joking aside, yeah orks have the most reliable fighters in the game, apart from nephalim (sp) fighters.
Since we're discussing playtest proposals, one thing ive noticed is that orks dont have initiative 3+. Realistically They have initiative 1+, but only have the options of double/assault/ground attack/intercept.
To make things more interestings, what are peoples opinions on changing orks to init 2+ base, with +1 bonus for orky things (assault/intercept), and -1 for un orky things (overwatch/marshall/cap).
Net result is planes are less good at bombing, and ground units are less reliable at simply driving to objectives, but in return now might actually use other actions (currently if im not assaulting then i'll double). This might have the knock on effect of making units previously considered poor (im looking at you gunwagons) slightly more viable