Dr. Pepper wrote:
Hi, thank you for your effort with this list!
Some time ago I tried to patch together my own list just for fun. It didn't get far and was never intended to be anything official, but maybe you can get some inspirations from it. What's missing in the pdf are the unit stats, but they should be clear except for:
Mekboy Stompa: was supposed to replace the Supa Stompa as that one is so similar to the Gargants, and I wanted more variety in speed and AA. Its stats are the same as a Supa Stompa, just with a speed of 20cm and a weapon loadout of 2 weedy gunz, 2 Flakk guns, Gaze of Mork/Gork. So it is loosely based on a mix of a Supa Stompa, the old Kustom Gargant, a speed upgrade, and downgraded weapons to provide a cheaper "little-Gargant".
Iron Squig was supposed to be a nerfed Krawler, but I never got around to designing the rules. Nerfed, because IMO it had too many DC and was too safe as a transport.
I think the Killa Kan formation with scout is a nice theme to gain more cheap formations on the ground, competing with Fighta Bommas.
The idea behind the Mekboy KoS was to provide some speedy elements while keeping the mek theme.
Thanks, i definitely take a look and see what ideas you have!
Dr. Pepper wrote:
I think E&C mentioned once he planned to change the Bomma to 150 pts. Are you working off the same stats? Might the point drop also be appropriate here?
Yes, same stats. I think a DC3 unit should probably not be costed under 200 though.
Dr. Pepper wrote:
I cannot find any limitation on slots depending on your gargant choices, as in the old list. I think such a rule is definitely needed in a WE heavy army to prevent list with a few strong WEs and a lot of the cheapest formation for activations. With such a rule you probably also do not need to add a limit to Fighta Bommas, as the limited number of formation slots available will force you to decide between cheap air units and important ground troops.
Damn, I missed that too! Thanks for pointing it out! Mega Gargants and Great Gargants will allow 4 non-Gargant choices each, Hagrgants will allow 3 non-Gargant choices each. Drop Rocks, Bommer, Fighta-Bombas and Space craft are restricted by the usual 1/3 points rule.
Dr. Pepper wrote:
I once calculated that Stompas - compared to our other walkers - would best fit in the 60-65 pts price range. +50pts for an additional Stompa might be too cheap, they are definitely better than two Killa Kans for the same price.
Hmm... yes, i've had quite a few suggestions on them. I'm trying to compare them to a Leman Russ which is costed around 60-65 i think. The stompas are slower, have less range on their ranged weapons, but they also have a better CC value, Walker and an extra MW attack i CC. Maybe 60 points is more fitting...