TURN 2
The Knights won initaive again.
CHAAAAAAAARGE!!!!The Baron gave the command, and all along the line his brethren geared into action charging down the Khornites
Angron roared at the onrushing knights, they did not stop - Juggers scrambling to come to their masters aid, they could only watch as the knight discharged their lances at the Lord of the World Eaters. Drawing on the last of the power of Khorne, Angron was able to remain on the field, and strike back felling his assailants. But as they fell, the devious plan of the Knights dawned on lord Angron as he became aware that the Castellans had moved forward. But it was too late! In a hail of fire Angron was sent back into the warp. His cultists throwing away their weapons and running away, while the Beastmen continued on.
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Meanwhile, in the ruined town his disciples were having trouble of their own, as the tech guard infantry were putting them under fire. Trying to capture the second objective, the Chaos Marines was hit with a deadly volley of fire, then to add insult to injury they lost the following close combat….
The LoB fired all it’s weapons, killing a single Chimedon. Which was an astounding success compared with the first turn, when it managed to hurt nothing.
However, in the center and on the right Chaos were able to throw back the knights killing enough knights to break both housholds.
So interestingly enough at the end of the turn the score were:
Knights: 32
Khorne: 42
Khorne Victory…
Ok, another technical victory. The Knights have died. However, the Mech Infantry are almost unscratched and have good defensive positions. NEVER EVER underestimate the power of an entrenched IG grunt (AS Chaos soon would find out), especially one that is backed by a detachment of Castellans and a Basilisk Battery.
So since both armies were above 3000 points, technically the game should run to 45 points so another turn was played. Knights winning initiative yet again!
The Beastmen tried at what the World Eatershad failed to press the Thech Guard infantry of the Objective in the ruins, but fared the same fate as their marine allies.
So one - 6 man strong IG grunt detachment and the Company Commander supported by 4 Chimedons, killed 5 marines and 8 beastmen stands, while losing 2 grunt stands and one Chimedon…Yeah, and one of the Chimedons forced a reward Card of the LoB too… So how’s that for a “man_of_the_match” unit? Gotta love them Grunts!
In the center the two remaining Paladins charged and killed the LoB turning the game around. Unluckily the Baron did not live to celebrate his victory as he was killed by the last shot of the game. A killing blow from a lone surviving Defiler.
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End of Turn 3
Knights: 50
Khorne: 39