The battlefield had hills at two corners creating a sort of valley running diagonally across the table. At one end of the valley was a small wood, a ruined town and some craters dominated the other end of the valley. The objective points were sprinkled across the middle of the table, on the hills, in the craters, in the town and in the woods.
Tau won the roll for table edge, and chose to set up on the end containing the ruined town, as that held the most cover.
Tau battleplan/setup:Attachment:
File comment: Red stars mark VPs
Tau setup.JPG [ 802.22 KiB | Viewed 7664 times ]
Tau placed the Riptides as far back as possible on their left flank where the field was most open. Here they could utilize their long range firepower best, and their armor would be strong enough for them to survive for some time against most of what the spacewolves could muster.
The center was filled with the Battlesuit Cadre, the Hunter Cadre, one detachment of ion cannon armed Hammerheads and the Stingray gunships. Both stealthsuit units sneaking forward, securing the VP in the craters.
The hunter cadre and the rest of the hammerheads made up the right flank.
The Mantis was hovering above the ruins in close support of the bulk of the Tau Army.
The plan was to secure the closest VP’s take cover in the ruins and shoot the Wolves to bits.
Space Wolves battleplan/set upGiven time, the Tau would surely fortify the ruins, a firefight with the tau – with them in decent cover would be extremely difficult to win. So it is important to rattle their confidence early. A deep strike with a couple of grey hunter detachments into the ruins, capturing some VPs on their table edge early would probably disrupt their plans and perhaps distract them enough to deliver a second decisive blow with the rest of the army in turn two.
Most of the Landraiders would advance down the center/right of the SW table edge, giving support and hopefully soking up some of Tau fire. The Titan would move around the forest on the SW left, leading a flanking attack along the hills on that side of the valley, snatching up VPs along the way.
The basic idea is pushing the Tau off enough VP’s to win the game, expecting heavy casualties
Attachment:
File comment: Red Stars marks VPs
SW setup 1.JPG [ 1.12 MiB | Viewed 7664 times ]