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IG SHT Regt

 Post subject: IG SHT Regt
PostPosted: Thu Mar 04, 2004 8:34 pm 
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Hi

I am currently putting together a small SM army. But I have been glancing over at the Forgeworld IG pages. I love the Forgeworld SHT's and also their Manticores.

I was thinking 2 SHT Companies (1 of 3 Baneblades & 1 of 3 Shadowswords), 1 Artillery Company (9 Manticores), with Mech.Inf. Company for infantry support.

Then to make up to 2,700 points adding 2 Sentinel squadrons (cheap formation to add activations and provide screening for SHT's), some Hydras (I was thinking 1 separate Flak Battery and a couple of Hydran upgrades to add to the Artillery Company) and finally a Griffon Battery (to reinforce Mech.Inf. Company).

I make that lot total 2,600 points, leaving me 100 spare.

How feasible would an SHT heavy IG army be?

Cheers

James

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 Post subject: IG SHT Regt
PostPosted: Thu Mar 04, 2004 10:06 pm 
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Interesting approach.  I don't know if you would have enough screening forces tho, to protect the SHT's from TK fire.  Would be fun to playtest, however. :p

my 2cents,

iblisdrax

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 Post subject: IG SHT Regt
PostPosted: Fri Mar 05, 2004 6:33 am 
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It could work... but remember anything that big will draw a lot of fire. But I say ... go for it! ?

My IG Tank Bns usually have both L/Russes & SHTs Cos. plus mixed support packages...

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 Post subject: IG SHT Regt
PostPosted: Fri Mar 05, 2004 12:57 pm 
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Thanks for feedback- so my initial idea of army is looking like:

4 SL Companies:
SHT Company (3 baneblades) 500 pts
SHT Company (3 shadowswords) 500 pts
Mech. Inf. Company 400 pts
+Upgrade - Griffon Battery (3 Griffons) 100 pts
Artillery Company (9 Manticores) 650 pts
+Upgrade *2 - Flak*2 (2 Hydras) 100 pts

4 SL Support Formations
3 Sentinel Squadrons (12 Sentinels) 300 pts
Flak Battery ?(3 Hydras) 150 pts

TOTAL 2,700 pts (8 activations)

The idea would be for the sentinel squadrons to be assigned one apice to look after both of the SHT Companies and also the Artillery Company. The Flak Battery would be to provide AA cover for the SHT companies.

Questions that I could do with some feedback on:

1) Artillery company- would I be better off with 9 Manticores and mix of 6 Manticores & 3 Basilisks? ?
My preference is for the former, because I like the Forgeworld models so much.

2) Is it worth adding the Griffon Battery to the Mech.Inf. Company? What else could I spend the 100 points on?
I could get a fourth Sentinel Squadron....

Thanks very much

James

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 Post subject: IG SHT Regt
PostPosted: Fri Mar 05, 2004 11:14 pm 
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I usually mix my two SHT companies (1xBaneblade and 2xShadowswords and vice versa). The odd SHT in each company is to deal with unpleasant surprises. It takes away some of their punch against their preferred target, but they are always able to respond to any threat. Haven't playtested this enough to claim it makes a real difference in the game, but it feels right to me.


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 Post subject: IG SHT Regt
PostPosted: Sat Mar 06, 2004 2:30 am 
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Quote (Agent Brown @ 06 2004 Mar.,07:14)
I usually mix my two SHT companies (1xBaneblade and 2xShadowswords and vice versa). The odd SHT in each company is to deal with unpleasant surprises. It takes away some of their punch against their preferred target, but they are always able to respond to any threat. Haven't playtested this enough to claim it makes a real difference in the game, but it feels right to me.

I wholeheartedly agree.  I add a shadowsword to my Baneblades, and vice versa.  That extra punch against a nasty suprise, particulaly for SHvies which are rather specialised, can really save your bacon!

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 Post subject: IG SHT Regt
PostPosted: Mon Mar 08, 2004 1:53 pm 
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Thanks TAS & Agent Brown.

So you would both suggest having 1st SHT Company with 1 Baneblade & 2 Shadowswords, and the 2nd SHT Company with 2 Baneblades & 1 Shadowsord?

What about the other questions:

9 Manticores or 6 Manticores+3 Basilisks??

3 Griffons or extra 4 Sentinels??

Thanks

James

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 Post subject: IG SHT Regt
PostPosted: Mon Mar 08, 2004 3:12 pm 
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Keep em separate.  There is a whole mess of posts on the SG Epic forum on this topic, and the conclusion is that the Disrupt ability of the Manitcores would be lost if the entire unit was to fire together. As in :

http://forums.specialist-games.com/epic40k....ID=1446

OT, if anyone has a problem with me linking to the SG forums please tell me now, and I won't do it again.
???

my 2cents,

iblisdrax

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 Post subject: IG SHT Regt
PostPosted: Mon Mar 08, 2004 5:31 pm 
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No, of course it is fine. In fact, I would recommend it as there a few members here who dont check there so often (like me!) and would still like to be kept up to date.

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 Post subject: IG SHT Regt
PostPosted: Mon Mar 08, 2004 8:59 pm 
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Quote (iblisdrax @ 08 2004 Mar.,14:12)
Keep em separate. ?There is a whole mess of posts on the SG Epic forum on this topic, and the conclusion is that the Disrupt ability of the Manitcores would be lost if the entire unit was to fire together. As in :

http://forums.specialist-games.com/epic40k....ID=1446

OT, if anyone has a problem with me linking to the SG forums please tell me now, and I won't do it again.
???

my 2cents,

iblisdrax

Then I will go with 9 Manticores- I prefer the model and if I am buying FW then I have the flexibility that you don't have with the current GW SG Artillery Company box set.

Just wanted to check that no one thought going for 9 Manticores was stupid idea.

Cheers

James

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 Post subject: IG SHT Regt
PostPosted: Mon Mar 08, 2004 11:56 pm 
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Not at all.  What a lot of people do is to fire 4 one turn, then 5 another.  It's up to you, it's a strength vs. volume thing.


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 Post subject: IG SHT Regt
PostPosted: Tue Mar 09, 2004 1:39 am 
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Also, as L4 and others have said many many times, you can change the rules as you see fit.  If you want to allow Manitcores and Basilisks in the same formation to be able to fire without losing the Manticore's Disrupt ability, then make it a house rule.  Problem solved! :D

my 2cents,

iblisdrax

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 Post subject: IG SHT Regt
PostPosted: Tue Mar 09, 2004 3:09 am 
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I find it difficult to justify the artillery company in a 2700pt army. IMO, it's just too difficult to protect against anyone except orks. I find the strategy rating of 2 means I usually end up on the wrong side of some Whirlwinds or a thunderhawk or some terminators before I can do anything.


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 Post subject: IG SHT Regt
PostPosted: Tue Mar 09, 2004 5:44 am 
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That Damned Legion 4! ?

He's a... :o no wait! ?

Anyway, we never liked the Strategy Rating concept, some armies start out at a disadvantage by using it...

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 Post subject: IG SHT Regt
PostPosted: Tue Mar 09, 2004 2:43 pm 
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Quote (Serps @ 09 2004 Mar.,02:09)
I find it difficult to justify the artillery company in a 2700pt army. IMO, it's just too difficult to protect against anyone except orks. I find the strategy rating of 2 means I usually end up on the wrong side of some Whirlwinds or a thunderhawk or some terminators before I can do anything.

Is this a problem others have found?

If so then I might struggle to protect 2 SHT Companies AND the Artillery Company. At the moment I have 4 Sentinel squadrons for screening the 2 SHT Companies from being swamped in close combat.

I might then have to think about getting a secong mech.Inf.Company and leave the Artillery Company until I expand the army beyond 2,700 points.

Thanks

James

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