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[Fanlist] Dark Angels 3.X (deprecated)

 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Sat Nov 29, 2014 4:07 pm 
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Hold on.

Why exactly is the Vindicator being removed?

Kind of interested given I just bought four for my Dark Angels army....

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 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Sat Nov 29, 2014 5:36 pm 
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ortron wrote:
I think ditch the hunt for the fallen, but add it in as an optional "mission" at the end of the army pack.

The loss of the vindicator my affect a few people, however I'm not sure why I'd take its replacement, the LR Ares, over any other LR variant. Did you miss the 2x AP3+ IC shots from the two twin linked heavy flamers or are you planning on increasing the veh FF attacks? Remember it has the TL AC and the 2x TL HF. Presently it is worse in both ranged shooting and FF than either the standard or crusader.

Haven't had a chance to trial the executioner in DA yet, but similar stats in the 30k games we've had suggest a points increase of 25 is probably appropriate.

Actually, I think I agree with all of this AoC. Makes sense.


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 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Sat Nov 29, 2014 5:53 pm 
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I cannot agree more with the mission idea. So sick and tired of the GT scenario personally :)

NovemberRain, don't fret too much. Not like you can't use them under another thematic list (or even Codex) whenever you want. The Ares is such a bonkers tank but at the same time I just love it too.

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 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Sat Nov 29, 2014 6:47 pm 
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jimmyzimms wrote:
I cannot agree more with the mission idea. So sick and tired of the GT scenario personally :)

NovemberRain, don't fret too much. Not like you can't use them under another thematic list (or even Codex) whenever you want. The Ares is such a bonkers tank but at the same time I just love it too.


So you are ditching a codex tank, which has had models in pretty much every game iteration, for a tank that has no models and is only found in a forgeworld supplement?

Why exactly does the list NEED the Ares?
Why does the inclusion of the Ares necessitate the removal of the Vindicator?

It just makes zero sense to me that in order to use something that is well defined as being used by every chapter (including Dark angels), I would have to not use the Dark Angels list...

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 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Sat Nov 29, 2014 7:22 pm 
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It is an interesting idea to have it as an optional mission. You need a way of the DA player not just teleporting/air assaulting the fallen formation(s) though and at the same time not having the enemy hide him.

You could say only a deathwing or ravenwing formation can catch him? But that might encourage the enemy to get him killed by someone else.


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 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Sat Nov 29, 2014 7:24 pm 
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The reason I am enjoying the inclusion of the tank is as it fits with the theme of this DA list as being a Hunt for the Fallen list, not DA going generic Space Marine things. Remember, the Land Raider Ares was developed by the Dark Angels Space Marine Chapter during a secret confrontation on the planet of Murun while hunting 3 fallen there and was specifically developed to break the defenses of the fortress where they were ruling from. I think it fits the list theme quite well.

I don't think the vindicator needs to be ditched but I don't think it's a big deal if it is either, that's all I am meaning. I can see a mixed formation of vindicators and ares being an interesting one, however. That monster RA tank soaking up hits is a nice mental image from the afore mentioned siege. There's some general gripes about the Demolisher cannon in general which I can see getting an across the board boost, especially in regards to AP ability, that I'd like to see but that's another thread.

I DO think this list should have a conditional in the title such as "Dark Angels Hunt for the Fallen" list instead of just Dark Angels as it doesn't at a glance make it clear. Of course the purpose statement that AoC has added goes a long way to making that a minor issue.

While yes, there's no model for the Ares I'll point out there's "no models" for the Storm Raven, Baal Predator, Land Speeder Storm, etc which are all found in many other lists as well but we're not complaining ;D

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 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Sat Nov 29, 2014 8:04 pm 
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jimmyzimms wrote:
...


Not majorly upset, was just a bit perplexed.

I would support a mixed formation, as that would leave more options open for those with models, those who cant get / make Ares models, and those who can get / make them. Plus it could open up some interesting tactical options as well as possibly making the Ares a little more attractive to take.

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 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Sat Nov 29, 2014 8:19 pm 
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Novemberrain don't forget you can always use the vindies as counts as ares....


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 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Sat Nov 29, 2014 9:16 pm 
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I can't see why removing the Vindicator choice is required honestly. Given how underwhelming the Vindicator is generally held to me, it's even more puzzling to think that somehow it might be seen as necessary for list balance or, even more bizarrely, for fluff reasons.

And personally? I hate the idea of 'counts as' being used as an "okay" for switching out and replacing one unit for another. If I had bought/built/painted, for random example, a unit of Land Speeder Storms only for the AC to decide he's going to swap them for some other unit, I'd be so annoyed I'd send rabid winged monkeys after him.


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 Post subject: Re: [NetEA] Dark Angels 3.0
PostPosted: Sat Nov 29, 2014 10:08 pm 
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Angel_of_Caliban wrote:

Assault Terminators - Changed to match Black Templars. We can also test something else after the rest of the list is locked down but for now we lots more important stuff to test.

I'll take them, but only for thematic reasons. They are not as good as regular terminators.

Angel_of_Caliban wrote:

Vindicators and Land Raider Ares - Thoughts?

Don't have an Ares, and have no plans to model one. Will mourn the loss of the Vindicators.

Angel_of_Caliban wrote:

Attack Bikes - Gave them back the Teleport Homer. Maybe people will think twice instead of auto selecting the Land Speeders.

Good.

Angel_of_Caliban wrote:

Speaker has mentioned before about having 2 Characters per formations (or Wing ones?) as a added fluffy factor due to the increased number of officers that would be utilized for a Fallen Operation. What are people thoughts?

Restricted to 0-1 Chaplain + 0-1 Captain or Librarian - there's an excess of Interrogators only. Also, may let us see some other Terminator Characters besides the ubiquitous Chaplain.

Angel_of_Caliban wrote:

Hunt For The Fallen

1. Replace a VC or make it an Extra VC?
2. If Replace which one?
3. Idea/Comments?


1. Replace.
2. Replace Blitz. They are after Fallen, not trying to capture territory.
3. Before deployment, after army selection: The Dark Angels player decides whether to use the Hunt for the Fallen VC. If it is used, the opponent chooses one of his/her formations that has either at least one infantry unit or a character upgrade and nominates that formation as the one containing the Fallen. This formation must start the game set up on the table. The Dark Angels player must destroy this formation completely to score the Hunt for the Fallen VC.

Doomkitten wrote:
If I had bought/built/painted, for random example, a unit of Land Speeder Storms only for the AC to decide he's going to swap them for some other unit, I'd be so annoyed I'd send rabid winged monkeys after him.


Don't start playing Adeptus Mechanicus, then :-X


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 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Sat Mar 28, 2015 9:45 am 
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Hey guys,

Long time Dark Angel player, just getting into Epic again.

How is the development of the list going? Really looking forward to getting a Dark Angel force on the board.

Also without trying to break the list, what units do you try to fit into every list?

Im thinking at least 1 formation of Deathwing and Ravenwing backed up by a Battle Company would be a good starting point for a list, thoughts?


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 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Mon Jul 06, 2015 3:24 am 
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I too am looking to see if any movement has been made on this.


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 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Mon Jul 06, 2015 3:48 am 
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Malarith wrote:
Hey guys,

Long time Dark Angel player, just getting into Epic again.

How is the development of the list going? Really looking forward to getting a Dark Angel force on the board.

Also without trying to break the list, what units do you try to fit into every list?

Im thinking at least 1 formation of Deathwing and Ravenwing backed up by a Battle Company would be a good starting point for a list, thoughts?


I tried a couple games with this list a little while ago. The ravenwings were good. The deathwing was nothing special. I tried the unit 6 terminator formations. They were pretty powerful but very expensive. Teleport Homers were next to useless. Hunt for the fallen was much too easy to gain a VP.
The plasma preds were quite powerful and seemed like they are too spamable.
The Nefilium fighters seemed a little over powered.
Plasma Devestators were very potent when mounted in thunderhawks. 2 squads flying in could break most infantry units with all the 4+ AP fire.

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 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Tue Jul 07, 2015 1:33 am 
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Do we know what the current hunt for the Fallen is?


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 Post subject: Re: [NetEA] Dark Angels 3.X
PostPosted: Tue Jul 07, 2015 3:06 am 
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Quote:
Before deployment, after army selection: The Dark Angels player decides whether to use the Hunt for the Fallen VC. If it is used, the opponent chooses one of his/her formations that has either at least one infantry unit or a character upgrade and nominates that formation as the one containing the Fallen. This formation must start the game set up on the table. The Dark Angels player must destroy this formation completely to score the Hunt for the Fallen VC.


Don't know if I like this. What about necrons where all their infantry is nearly always starting off the board.

What about "Hunt for the Fallen: at the beginning of the game before objectives are placed the dark angels player may choose to replace the Blitz (BTS/Blitz, (blitz might be too good, but it does make more sense)) victory condition with hunt for the fallen victory condition. The second highest point cost formation formation is now worth one victory point.

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