Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 30 posts ]  Go to page Previous  1, 2

AMTL Plasma Destructor extravaganza vs Minervan Tank Legion

 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Thu Oct 30, 2014 9:25 am 
Brood Brother
Brood Brother

Joined: Tue Feb 22, 2011 11:43 pm
Posts: 2556
Location: UK
Which goals were the Titans aiming for?

_________________
Kyrt's Battle Result Tracker (forum post is here)
Kyrt's trade list


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Thu Oct 30, 2014 12:02 pm 
Brood Brother
Brood Brother

Joined: Mon Nov 05, 2012 9:35 am
Posts: 3338
Location: Norrköping, Sweden.
T&H and BTS, otherwise win on points as most games.

_________________
https://epic40ksweden.wordpress.com/

"You have a right to be offended" - Steve Hughes
"Your feelings are hurting my thoughts" - Aron Flam


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Thu Oct 30, 2014 3:57 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 08, 2007 7:30 am
Posts: 1486
Location: Örebro, Sweden
Thanks for the report mordoten! Good to see norrköping in action.

I think the plasma destructor also has to be viewed from the opponents point of view. How much fun is to face that kind of list. You´re just going to try and hide most of turn 1 and 2 as you know whatever you put forth will be utterly destroyed.


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Fri Oct 31, 2014 6:51 am 
Brood Brother
Brood Brother

Joined: Fri Oct 22, 2010 4:23 am
Posts: 706
Thanks for posting the report, Mordoten.
I think it illustrated what I was trying to say about the triple plasma destructor build in its current 18 shot 2+ MW configuration. It matched our experiences have been locally, where entire formations are just removed one after the other, although at least with Leman Russ armour you get to have a couple of survivors. Most armies aren't so lucky in their vehicles :D

Regarding the game, I also feel like not recharging shields had a major impact on the outcome, but obviously hind-sight is 20/20. The other thing was that the deathstrikes and shadowsword weren't dealt with.

If the BTS Reaver dropped one plasma for either barrage missile or Death Strike of its own you'd be able to instantly deal with one of these threats no matter how well hidden, and I really expect you'd have a dramatically different outcome and a much more 1 sided game.
Plus you save 25pts :D


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Fri Oct 31, 2014 6:53 am 
Brood Brother
Brood Brother

Joined: Fri Oct 22, 2010 4:23 am
Posts: 706
Borka wrote:
I think the plasma destructor also has to be viewed from the opponents point of view. How much fun is to face that kind of list. You´re just going to try and hide most of turn 1 and 2 as you know whatever you put forth will be utterly destroyed.


Hence the need* to change one of the Reavers, usually the BTS, into an indirect fire monster with 2 x 10BP Unlimited range disrupt missiles and a Deathstrike, for example.
The idea is "damned if you hide, damned if you don't", and the list makes it remarkably easy to do.




*for the purposes of playtesting!! I am not advocating broken lists for casual play.


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Fri Oct 31, 2014 3:06 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Quote:
Hence the need* to change one of the Reavers, usually the BTS, into an indirect fire monster with 2 x 10BP Unlimited range disrupt missiles and a Deathstrike, for example.
The idea is "damned if you hide, damned if you don't", and the list makes it remarkably easy to do.


We've already determined that the Support missiles are limited to carapace only and the restriction was left off unintentionally. You'd get one of those but not all three.

Look at this in context folks, nearly 1/3 of an army attacked and almost managed to take out a SINGLE enemy formation with one round of shooting. Despite the impressive shooting, they lost the game. Just curious... but would we have a conversation like this if marines dropped 825 points on a single enemy formation and nearly wiped it out? Or if Eldar used Pinpoint attacks and dropped in a Vampire full of Fire Dragons and did the same?

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Fri Oct 31, 2014 3:34 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Probably ;) but then again it is very frightening (& annoying) when it is done to you.

As I've stated before and will probably again at some stage. I have no problem with the titans being able to put out 'stupid' amounts of firepower its what they are meant to do. I have a problem with cheap activation boosters which give the list a close parity to more conventional lists. I feel that the list should either be hit hard in small numbers (taking a formation down a turn is no problem to me) or weaker titans and more activations.

Just my standard rant ::)

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Fri Oct 31, 2014 3:38 pm 
Brood Brother
Brood Brother

Joined: Fri Oct 22, 2010 4:23 am
Posts: 706
Vaaish wrote:
Just curious... but would we have a conversation like this if marines dropped 825 points on a single enemy formation and nearly wiped it out? Or if Eldar used Pinpoint attacks and dropped in a Vampire full of Fire Dragons and did the same?


If the marines could do it from 75cm away, yes we'd probably be having a conversation like this.

One Reaver with 3 Plasma Destructors does 15 Macroweapon hits. That's the equivalent damage output of 45 Firedragons.

(1 Reaver shooting 18 shots at 2+ averages 15 hits at a range of 75cm. 45 Firedragons firing 45 shots at 5+ averages 15 hits at a range of 15cm).

I hope the examples you chose help illustrate what the perceived issue is more clearly.


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Fri Oct 31, 2014 4:39 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Quote:
If the marines could do it from 75cm away, yes we'd probably be having a conversation like this.


Of course they can. Air assault or teleport will likely lend the same result. Why? because of assault resolution hackdowns combined with shooting a broken formation. Same number of points, different applications. What difference does it make if you can shoot 75cm for a result or assault from off the board or teleport in or planetfall? Different means to the same outcome.

@tim:
any more annoying than losing an 825 point formation to a 200 point formation? :)

I can fix your activation concern by swapping out the Sentinels for Crusaders. Crusaders perform similarly but cost 50 points more per formation. it'll effectively mean titans are cheaper to fit in the two scout activations or you have fewer activations overall. I don't want to do it because I don't want to send the list back to developmental.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Fri Oct 31, 2014 5:21 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9655
Location: Manalapan, FL
Vaaish wrote:
I can fix your activation concern by swapping out the Sentinels for Crusaders. Crusaders perform similarly but cost 50 points more per formation. it'll effectively mean titans are cheaper to fit in the two scout activations or you have fewer activations overall. I don't want to do it because I don't want to send the list back to developmental.


I think thematically robots seem a better fit than sentinels. Doesn't really matter that much to me but your point about adding some points pressure around cheap activations is sound.

I don't think your statement about this change busting the core list down to Developmental holds water. There's nothing preventing you from having a concurrent Dev vs Approved list going. Take a look at Tau for example. You can have an approved and a trial change version as you want. There's nothing that "busts" the list back to Dev.

If you're meaning instead "I'm not really wanting to divert attention from testing the other AdMech lists because that's higher priority" then yeah, totally grok that line of reasoning.

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Fri Oct 31, 2014 5:51 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Quote:
If you're meaning instead "I'm not really wanting to divert attention from testing the other AdMech lists because that's higher priority" then yeah, totally grok that line of reasoning.


It's a bit of both. Adding robots is easy, but I don't want to put AMTL back to a place where we need to gather another X battle reports to maintain approved status especially when we're much better served by getting Skitarii approved with those resources. The other reason is I don't like concurrent lists going around. Adding in playtest changes to the current list for review when folks play is one thing, but adding a complete separate list just fractures focus when there's already a lot going on IMO.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Fri Oct 31, 2014 6:00 pm 
Hybrid
Hybrid
User avatar

Joined: Tue Apr 19, 2011 12:03 pm
Posts: 6355
Location: Leicester UK
If the robots are anything like the ones in the EUK list, you have nothing to fear in adding them, they are hilariously rubbish... earlier this year Mark P attempted to engage a genestealer formation in a firefight, the robots were in ruins, 4 of them failed dangerous terrain tests and exploded, they missed with all their attacks, lost 3 to hackdowns and the last robot exploded to a dangerous terrain test running away....

_________________
Just some guy

My hobby/painting threads

Army Forge List Co-ordinator


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Fri Oct 31, 2014 6:04 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
LOL well I think crusaders are a bit better than that :) They are part of the Skitarii list that's part of the AMTL pdf if you want to look them up. Still a formation size of 4 with similar armor to sentinels but a bit faster and better hitting potential.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Fri Oct 31, 2014 10:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Vaaish wrote:
Quote:
If the marines could do it from 75cm away, yes we'd probably be having a conversation like this.


Of course they can. Air assault or teleport will likely lend the same result. Why? because of assault resolution hackdowns combined with shooting a broken formation. Same number of points, different applications. What difference does it make if you can shoot 75cm for a result or assault from off the board or teleport in or planetfall? Different means to the same outcome.

@tim:
any more annoying than losing an 825 point formation to a 200 point formation? :)

I'm not sure this really works out as an even result.

Isn't Assault actually more of a crap shoot than shooting though(because the resolution result can still swing against you even if you kill quite a few)? After both of these outcomes, the titan is still sitting in the back field waiting to shoot again with it's shields up, whereas with assault your remaining troops are left in the breeze for a counter attack unless you spend more points to air extract them.


Top
 Profile Send private message  
 
 Post subject: Re: AMTL Plasma Destructor extravaganza vs Minervan Tank Leg
PostPosted: Fri Oct 31, 2014 11:07 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Quote:
Isn't Assault actually more of a crap shoot than shooting though(because the resolution result can still swing against you even if you kill quite a few)? After both of these outcomes, the titan is still sitting in the back field waiting to shoot again with it's shields up, whereas with assault your remaining troops are left in the breeze for a counter attack unless you spend more points to air extract them.


Depends. Clipping assault and wiping out all eligible targets should lend a very reliable result. It's also my experience that the titan isn't exactly in the back field and untouchable. Your own game with Tau required the titan to double to lay down the plasma fire and it took a pretty severe beating in return. There's definitely risk involved on both sides.

Regardless the point isn't exact parity, it's to show that a similar number of points can still end with a similar result. It just seems in this case the titans are being made the villain for achieving that result via shooting. It doesn't seem to matter that the deathstrike formation knocked out a reaver practically before the game began or that AMTL lost the game because they spent so many points on the PD they didn't have enough formations left to do anything to contribute to winning the game by t4. Heck, if that shadowsword hadn't whiffed the kill shot, AMTL would have ended the game with a single reaver on the board. All that seems to matter is that one AMTL activation nearly killed one minervan activation almost like the event simply occurred in a vacuum.

_________________
-Vaaish


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 30 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 29 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net