3. vs AMTL
I hate Titans. I hate them all. I truly hate them. Believe me.
My opponent had only 8 activations -2Plasma/2Gatling armed Warlord, with 2 Characters (1000p, true..), a 2Rocket Reaver, 3x Warhounds, 3x Tbolts. Shit. (in both 3 games, i located the objectives in a very small triangle in the opponents side, to make them concentrate their forces there, and to help me to choose the drop pod landing zones) I concentrated on the Warlord, why not?

Let's make some hard work

I gotit with my 2 Termies in the first turn, With the Dev's in support. I ripped his shields, halved his DC'S and broke it -with the loss of 1 unit of terimes! Looked well till this point. I dropped my army in the mid/right flank, with the Stormravens on the guard on the other side of the table. A lone Warhound got 3 of the Stormravens, with a lucky shot -they had no chance to unleash their rockets anymore..
So the DC killed a Warhound, and the weak termies finished of the Warlord in the 4th turn -it was broken for 2 turns, with 1DC -my opponent saved all the hits, it was unbeliveable

It was one of the epicest Epic games I ever played! There was a real fight for ir superiority -with a lot of CAP's, Interceptions, etc. Against an AMTL army, can you belive it?!
At the end, the termies saved the day, a lone unit of DC and a Furioso was in a hunt for the Reaver, with a lot of support, so it was crazy! I won for 2-1, but just after a lot of mathematics, good moves, and a lot of hard decisions and thinking. My opponent was a true general of his army, so it was a hard time for a list like mine -few MW's, no TK'S -mainly infantry, with 15cm move -against plasma armed Warhounds (with a move of 30cm..).
The Stormarvens died early -with a bad choice of landing zone (for planetfall), but the DC again worked well! I can say, they are usually used in an unimportant role -as they can't claim objectives, they are free to make crazy CC engagements -but they need some support (like Dev's), and some hard hitting power (like Furioso's) to act well enought to worth thier initial points cost.
Playing against RA armies (like the AMTL) it's a real struggle with BA. There's no chance to scratch a battle titan with Stormravens -with their limited, one shot rockets -the void shild is good against them. So, Stormravens are good only to rip shields to help the FF support fire to hit home -but maybe a bit too expensive for that role. So my final advice about them:
-250p for a stand alone unit is OK
-50p for a transport upgrade is OK -but with a limitation of what type of units they can't transport. Mainly Assault Marines -to compensate the assault marines (IMHO) expensiveness. They are a bit too strong with Scouts -but if the Scouts doesn't have any ranged firepower, they can be as they are now. So, They the Scouts shouldn't have a ranged fire to keep the Stormraven option. Tacticals /Dev's /Termies should loose the Stormraven transport option. Scouts/Assaults (DC Assaults/Dreads) should be the only units they should transport -to be something like a dedicated assault gunship +if stand alone, to keep them a dedicated AT unit, as a weaker flying LR.
Just another thing -thank Sanguinius for the DC guys

Any opinion about these thoughts?
