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ToEG 2014/15 - Fredmans' Ornate Khornate Khult

 Post subject: ToEG 2014/15 - Fredmans' Ornate Khornate Khult
PostPosted: Fri Jan 03, 2014 12:11 pm 
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So, I'm tempted to make another try this year. Last year's attempt got botched without even a single brush stroke. I did, however, manage to build cultists enough for five covens, so this year will see them painted.

I'm going for a Lost and the Damned army, beginning with Khorne.

The plan is something like this:

The basics:
5 Covens of Khorne (1 Daemon Prince, 2 Demagogues and 2 Aspiring Champions)
1 set of Chimeras
3 sets of Land Transports

Daemonic Engines:
2 Lords of Battle
4 Defilers
4 Cannons of Khorne (forgive me, undivided you say...)

Traitor Support:
Fighters
Basilisks
Tanks
Sentinels
Rough Riders

Daemons:
Bloodthirster
Bloodletters

So, I'll start with some Covens. First pictures (with paint) up within a couple of weeks.

/Fredmans


Last edited by fredmans on Mon Jan 05, 2015 4:03 pm, edited 1 time in total.

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 Post subject: Re: ToEG 2014 - Fredmans' Ornate Khornate Khult
PostPosted: Fri Jan 03, 2014 12:37 pm 
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you had me at khorne >:D looking forward to pictures.

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 Post subject: Re: ToEG 2014 - Fredmans' Ornate Khornate Khult
PostPosted: Fri Jan 03, 2014 12:39 pm 
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Likewise :)

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 Post subject: Re: ToEG 2014 - Fredmans' Ornate Khornate Khult
PostPosted: Sun Jun 22, 2014 8:15 pm 
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Well. I have finally started my cult. I have built some infantry to paint (61 stands), and these are pictures of the first sprue bars. The cult is led by Chaos Marine advisors. I wanted to paint Khorne without the gold and reds, and wanted to go with black, silver and red instead. Then I saw a chapter that fit the bill perfectly, the daemon-summoning one from the Siege of Vraks - The Sanctified. Black helmets and gloves, red armour. These are sprinkled throughout the cultists (one to 2/3 stands.)

Front:
Image

Back:
Image

And the rebels. These are uncorrupted DRM miniatures. I have two paint schemes for the first two covens. Khaki/red and red/black. These need their final highlights, only paint and wash at this stage.
Image

The first two covens are somewhat corrupted (include a portion of beastmen and mutants, but every cultist stand will contain a heavy weapon)

More to follow (hopefully one to two updates/week)

/Fredmans


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 Post subject: Re: ToEG 2014 - Fredmans' Ornate Khornate Khult
PostPosted: Sun Jun 22, 2014 9:00 pm 
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really cool! We wantz MOAR!!!

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 Post subject: Re: ToEG 2014 - Fredmans' Ornate Khornate Khult
PostPosted: Sun Jun 22, 2014 9:01 pm 
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Very nice! I did a sanctified warband myself.

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 Post subject: Re: ToEG 2014 - Fredmans' Ornate Khornate Khult
PostPosted: Sun Jun 22, 2014 9:28 pm 
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Hi!

Very cool!

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 Post subject: Re: ToEG 2014 - Fredmans' Ornate Khornate Khult
PostPosted: Sun Jun 22, 2014 9:36 pm 
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great job on the chaos marines

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 Post subject: Re: ToEG 2014 - Fredmans' Ornate Khornate Khult
PostPosted: Mon Jun 23, 2014 2:50 pm 
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Very nice Fredrik!

Will you be bringing these guys to the European Team Championship tournament?


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 Post subject: Re: ToEG 2014 - Fredmans' Ornate Khornate Khult
PostPosted: Mon Jun 23, 2014 6:51 pm 
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Excellent stuff

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 Post subject: Re: ToEG 2014 - Fredmans' Ornate Khornate Khult
PostPosted: Tue Jun 24, 2014 10:11 am 
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Thanks for the cheers, guys. I'm on a painting roll right now. Hopefully the two first covens will be finished by the weekend.

/Fredmans


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 Post subject: Re: ToEG 2014 - Fredmans' Ornate Khornate Khult
PostPosted: Fri Jun 27, 2014 10:25 am 
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Hi, lovely looking stuff!


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 Post subject: Re: ToEG 2014 - Fredmans' Ornate Khornate Khult
PostPosted: Sat Jun 28, 2014 12:44 am 
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very nice stuff

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 Post subject: Re: ToEG 2014 - Fredmans' Ornate Khornate Khult
PostPosted: Sun Aug 17, 2014 1:49 pm 
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So, I've finished off two covens' worth of cultists and various support, and am in the middle of basing/rebasing. I've opted for Fenris Games ply bases, which I endorse. Having two armies based on rectangular bases, I wanted to go for something new.

As I've said before, the idea of the army is for Chaos Marines plotting and orchestrating a planetary uprising, with the aid of demons and demon engines. The Khorne section will show off various mutations along the the route of beastmen (beastmen and minotaurs). Chaos Marines are sprinkled throughout the force, and the Cultists (unlike the upcoming mutants) all tote one heavy weapon/base.

The cultists are a mix of Dark Realm and GW plastics.
Pic 1
Image
Pic 2
Image

Pic 3
Flesh Hounds are used as Chaos Hounds.
Image

Now, I am working on more Chaos Marines, and two covens' worth of mutants (heavily mutated), and a traitor company (without mutations) fighting in the colours of the Sanctified. Once they are painted, I'll do the bases.

/Fredmans


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