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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 5:33 pm 
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^^agreed

Sci-Fi Lawrence of Arabia meets Fremen would rock crotches

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 6:27 pm 
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Evil and Chaos wrote:
Any interest in Desert Warriors?



Great now i have to collect for the Taros campaign too. ;)

I like those guys.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 6:36 pm 
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Hmm, why am I know imagining some sort of space Egyptian undead faction now...

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 6:51 pm 
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Awesome start! Are they going straight on the website or a crowdfunder?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 6:53 pm 
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malika2 wrote:
Hmm, why am I know imagining some sort of space Egyptian undead faction now...

I'd avoid. OSM is planning a range for that and when coupled with EW Edonites, the arena is going to be crowded. I'd rather see something not covered come first.

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Last edited by jimmyzimms on Thu Jul 03, 2014 8:28 pm, edited 2 times in total.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 7:30 pm 
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OSM?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 8:07 pm 
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I'm not really interested in doing Egyptian style Undead models, personally.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 8:58 pm 
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Fair enough! Besides, I'm way more interesting to see you expanding your human range, we need more funky regiments!

Can we expect some 'evil' humans in the future, or is that something you'd want to avoid?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 9:06 pm 
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I think Wave 4 could include evil rebels of some sort, plus appropriate rebel vehicles?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 9:12 pm 
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If the rebels are going to have daemons and such it could be very funky. However, I think your strongest point isn't so much organic creatures but machines. So can you say very techy daemon engines? :D

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 9:31 pm 
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Well, if you are expanding your range into the desert...what about expanding the Skinnerz' range accordingly? Maybe some fast trikes with sails or some sort of catapult vehicle? Frail wind powered vehicles with tons of Gobblers would be too awesome!

As for the rebels, something like this could be cool, or maybe more like this?

Another idea would be to have some sort of carryall. I can imagine that it could be difficult for tanks and such to move through the desert. A carryall could carry a single tank, but you could also come up with a variant that carries multiple...

The Eloi could have some small walker vehicle that can make big jumps, sort of a mixture between this and a grasshopper...

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 10:04 pm 
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Sleek and sexy Eloi superheavy floaters with interchangeable teleporters/mega warp gun/twin barrel turbo plasmas. Or something like that.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 10:17 pm 
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Yeah about time for some Eloi love methinks

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Jul 03, 2014 10:19 pm 
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Wave 4 will include Eloi certainly.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Jul 04, 2014 1:08 am 
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heres a wishlist for you

4 or 6 wheeled attack jeeps would be usefull
flamethrower IFV
novan elite antigrav sleds
novan elite bikers
novan elite heavy weapon bike
novan elites armed with halberds
novan elite battle robots with a big fist and rotary gun

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