jimmyzimms wrote:
Now onto the actual BA development topics=>
A radical re-envisioning of the list is great and all but the fact is, it's taking this back to square 1 Experimental status and the stated goal isn't a reworked list. It is an approved list.
So my take would be to run with the basic premise of the existing list and make some small adjustments:
-I agree there's no reason to lack Predator Annihilators in this list as a specific formation.
-I thought vindicators were already in. If not, they should be. It's a standard part of the marine toolkit. Something fun would be to drop the dozer (aka walker) and give the lucifer engine to them (aka speed boost). Very BA like
-There's no reason for Baal predators to be priced different to Predator Destructors. They're really a replacement for them. In addition they should have FF3+. I'm sure this is a typo.
-I'm personally not sold on the SG but they seem to be a fan favorite so why not. I've got the damn models so this will make me actually paint the little Cads. They need LOTS of focused testing, however.
-I'm good with the TBrick Transporters. The only reason they're not in the Codex list was FW didn't have a model at that time and JJ didn't have the funds to create one (not even sure it had been worked out in any models period back then).
-Furioso dread at 50 points. It's a CC optimized dread. It's pure mishigas to think that's worth +25 points.
-Land Raiders as independent formation. Allow Redeemers and Phobos patterns. Call it good.
About the Experimental vs Approved thing you're right, that might be a problem! A radical change (like the teleport for ASM) can easily mean that.. Not too happy with the teleport, as a solution, but I think this is the best one, I wonder why it wasn't tested before..
Good point to XM in this! The Raven Guard belongs to another SubAC, so it's not our problem (RG can be better in teleport actions, with the rerolls for example)!
Totally agree about the Furioso, Baal Predator, Land Raider stuff. Totally.
If you like, you can allow only Redeemers to be a stand alone formation, and keep normal (AT) LR's to be only an upgrade! Redeemers are not that best, so in this way, they will have a chance to appear on the battlefield.. Something like LR upgrade for normal Predators, or Termies, upgrade Redeemers for Baal's, etc..
I really like to see a special, DC Dreadnought with fearless, but it's not a big thing, I can live without it! Things, like why a frenzying BA unit doesn't have infiltrate or something is a different story..
The Vindicators should keep the walker ability, they are normal Vindicators, with special engines, professional crew -> not every BA is totally insane, they will not rush out from their vehicle to get a into good CC
And I like the dozer blades in my minis, sorry
I don't like SG, they are too expensive for a glasshammer unit, it's already too easy to loose a BTS -> SG is vulnerable to MW artillyery, Orbital Bombardement, etc.. (altough i saw some truly beautiful forumware ones somewhere
), so I'm neutral in this question, I think I will never use them, but If everyone else likes them, so why not.. The same for THT's, instead of taking 3 of them, I will take a Landing Craft, but it's my opinion! It's again something like adding too much new units, will change the core list -> road to an Experimental list..
BTW what's up with the Stormravens? 2 or 4 rockets?
A good point is to make only minor changes on the developmental list, starting with the existing units cost balance, to see how a cheaper BA army works.. Then go on with deep sitrikes