jimmyzimms wrote:
Yeah we've always considered anything touching to be qualified as being "in" for game purposes (unit coherency, cover, assault range, etc). A good one for the 5 minute warm up.
Hey chaps, do we actually have a set of bullet points with some suggestions for the types of questions to cover in the warm up? Might be a good thing to cover in the TP.
I tried once but it was ridiculously long - this "5 minute warmup" suggestion is all very well, but actually if we discussed all of them it'd be a 20 minute warmup

It'd be nice to have a "consensus based default" for all these issues in times when it is omitted from the 5 minute warmup. Sort of like an FAQ, but not binding. Like the way pre-measuring is addressed in the rulebook.
My experience with this rule in particular is mixed. In friendly games we tend to play it sort of a mix of both ways without really thinking about it. More like "edge of transport model to the furthest infantry model". We tend to only use bases to define "base contact". In tournaments, I tend to let my opponent decide, initially because I just figured I wasn't always in sync with how "everybody else" plays things, but now I know that's not really true and there is less consensus that I thought. I still let them decide cos I to prefer to give people the benefit of the doubt, but this is a classic example of where I've found differing but equally strongly held opinions. Including one opponent who wanted to play it one way in one tournament, and then the other way in a subsequent tournament (depending on which was to his advantage of course)

I just keep quiet and let them carry on, context has a way of colouring ones perspective and you have to expect a little of this in a tournament, it's competitive after all. Anyway the point is, players don't even necessarily agree with themselves, let alone each other
