Lists used:
AMTL v3.22+ Warlord (PD, LB, 2xLasBurner) 850 Warlord (2xQuake, CLP, LasBurner, CML) 925 Warlord (2xQuake, CLP, LasBurner, CML) 925 Thunderbolts 150 Thunderbolts 150 3000
Codex Marines: Tactical 275 Devastator, 2 razorback 350 Devastator, 2 razorback 350 Pred Annihilator 250 Pred Annihilator 250 Pred Annihilator 250 Land raiders 325 Thunderbolt 175 Thunderbolt 175 Land speeders 200 Land speeders 200 Bikes 200 3000
Note, I don't have good photos but I'll get the locations at the start of each turn put together in Vassal.
Deployment: Speeders garrison forward objectives on Marine half.
Turn 1: Marines win Strat Roll, Force AMTL to go first AMTL Tbolts A: Fail to activate Marine Tbolts A: CAP AMTL Tbolts B: CAP Marine Tactical: Overwatch around Marine BTS AMTL Warlord 1: Fails to activate, holds, regroups and remove BM Marine Bikes: March to AMTL Objective in upper part of the table AMTL Warlord 2: doubles, Fires Quake on Speeders 01, catches all 5, hits and kills one speeder Marine Pred01 Activates, marches up near bikes AMTL Warlord 3: activates, marches Marine Pred 02: activates, marches Marine Pred 03: activates, Marches Marine Land Raiders: activate, march Marine Devs 01: Activate, march Marine Tbolt B: Ground attacks AMTL Tbolts B: intercept, 2 hits, no saves. Marine Tbolt B destoryed Marine Devs 02 activate, march Marine Speeders 01: marshall, Remove all BM Marine Speeders 02: activate, double claim crossfire on Warlord 3 (wooo...), one hit, one shield dropped
Turn One end phase: AMTL Warlord 3: rallies, removes BM and recharges shield.
Turn Two: Marines win strategy roll Marines Speeders 2: sustain warlord 3, Three hits, 3 shields removed Marines retain Marines Pred 02: advance and fire on warlord 2, Three hits, remaining shields stripped AMTL Warlord 2: Advances, fires on Speeders 01 catch 4 under templates, one hit, one speeder dies. Marines Speeders 01: Hold, moves AMTL Warlord 1: Holds, fires on speeders 02, catches 2 kills one Marines Land Raiders: activate, advance, fire on warlord 3 claim crossfire (woo...). Three hits. Warlord fails all saves and rerolls, one critical, and breaks. Withdraws forward to T&H obj 2 on marine half of the table. Marines retain Marines Pred 03: sustain on broken warlord, 9 hits, warlord saves all but one. AMTL Warlord 1: advances slightly to fire on bikes while still holding blitz. 4 bikes destroyed, formation breaks and stays in place. Marine Tbolt B: stand down AMTL Tbolt A: stand down Marines Devs 02: Holds, Shoots at broken warlord 3, scores 3 hits, Warlord 3 saves 2. has 3 DC remaining. AMTL Tbolts B: ground attack bikes and wipes them out Marines Tacticals: remain on OW at blitz Marines Devs 01: sustain on Warlord 3. Three hits, 2 saved. Warlord 3 has 2 DC.
Turn Two End Phase: Marines Speeders 01 rally AMTL Warlord 03 fails to rally, moves to T&H Obj 03, regens one shield and repairs reactor Marines Speeders 02 rally
Turn Three: Marines win strategy roll Marines Land Raiders: sustain on warlord 3, 5 hits. All saves and rerolls wiffed and Warlord 3 hands BTS to marines. AMTL Warlord 2: actives, doubles, fires on devs 01, 5 hits, 5 kills, Dev 01 breaks and retreats to obj 02. Manages to lose razorback to a failed terrain test leaving a single infantry stand huddled in the ruins. Marines Tbolt B: go on cap AMTL Tbolt A: stands down, clears BM Marine Speeders 01: advance to T&H obj2 AMTL Warlord 1: advances, fires on speeders 01, 4 hits with Laser Blaster, no saves. Speeders 01 is wiped out. Marines Speeders 2: activate and advances to reclaim obj02. AMTL TBolt B: stand down
With no more activations to shift the Marines off either T&H objective, the game is called. Marines win 2/0 (T&H BTS)
Thoughts: This was a different list for me. I wanted to see how a three Warlord list would handle and I'd banked on them being able to shrug off most of the firepower thrown at them. It almost worked, except for the amazingly poor performance on saving throws. I feel hadn't lost the warlord t3 I'd have had a chance of snagging BTS at least.
CLP and quakes actually felt fairly weak, but that's likely due to the impressive failure to hit anything. I felt I'd have been better with a different load out on the warlords. The Plasma Destructor felt fine. It hit hard one turn but that was it.
Attachments: |
File comment: End Game
End-Game.jpg [ 162.37 KiB | Viewed 1058 times ]
|
File comment: Turn 3 Start
t3Start.jpg [ 164.32 KiB | Viewed 1058 times ]
|
File comment: Turn 2 Start
t2Start.jpg [ 165.57 KiB | Viewed 1058 times ]
|
File comment: Turn 1 start, after deployment
t1Start.jpg [ 163.68 KiB | Viewed 1058 times ]
|
_________________ -Vaaish
Last edited by Vaaish on Sat May 24, 2014 7:01 pm, edited 1 time in total.
|