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Emperors Children (UK) vs. Codex Marines 3k

 Post subject: Emperors Children (UK) vs. Codex Marines 3k
PostPosted: Tue Apr 15, 2014 5:03 pm 
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I fancied trying a battle titan with Emperor’s Children and got a game in with my occasional epic opponent fielding Marines. Note taking got a bit lapse towards the end and the pictures are not the best, but the general narrative should be discernible :)

EC had: two retinues, bikes, terminators, defilers, knights, Reviler (Reaver), Hellblades. +demons (N.B. for pictures, the smaller slaanesh knights were used to represent defilers)

Marines: tacticals, devastators, predator annihilators, whirlwinds, two sets of speeders, two single warhounds, thunderbolts, and terminators in a thunderhawk.

Only 8 EC activations, but all pretty strong ones.

Image
Table just under standard size. Centre of board dominated by four large ruin areas with six smaller woods near the table edges. Three objectives ended up clustered in a 30cm edged triangle to the centre-right, the fourth alone on the left flank.

Marines deployed one unit of speeders on garrison, the EC garrisoned the knights.
Image
EC deployment … should have put the Reviler on the road!

---

Turn 1. Marine win roll-off, give EC first activation.

EC retinue doubles up a road and fires on garrisoned land speeders, 1BM.
Warhound moves up behind the speeders and shoots back at the retinue (without plasma), killing two.
Image

Hellblades enter CAP.
Land speeders triple to hid behind trees near the EC table edge.
Warhound advances and shoots the forward retinue, killing more.
Defilers double forwards towards the retinue under fire and angle round to shoot the land speeders on the EC edge for two kills.
Whirlwinds sustain on the retinue, breaking it and getting another kill. Retinue moves back to behind buildings.
EC SC ret doubles and shoots the speeders in their table half, killing two and breaking them. Speeders break into top right corner.
Devastators do a dog legged double move to avoid knight overwatch, and angle some ineffective shots at the broken retinue.
Image

EC bikes triple up onto the mid-board road, across from the Devs.
Image
Just after bike move, opponent playing about with laser based range finding.

?forgot to note an activation somewhere, thunderbolts?
Reviler doubles up kills one Dev.
Knights break overwatch to single forwards and kill three landspeeders.
Thunderhawk declares ground assault on knights, loses 1DC to CAPing hellblades. 1 terminator dies and the knights are wiped out. Terminators consolidate into ruins.
Image
A picture of where my knights used to be.

Predators triple over to the Reviler’s flank.

Brocken EC retinue rallied, things removed BMs.

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 Post subject: Re: Emperors Children (UK) vs. Codex Marines 3k
PostPosted: Tue Apr 15, 2014 5:05 pm 
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turn 2--4 reserved

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 Post subject: Re: Emperors Children (UK) vs. Codex Marines 3k
PostPosted: Tue Apr 15, 2014 5:20 pm 
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Turn 2. EC terminators teleport in to woods near the intermingled warhounds on the road. 1BM teleport. Marines win initiative.

Both warhounds step back and shoot the terminators with plasma on a retain. Only one kill but the formation breaks.
Image

EC bikes summon steeds and assault the devastators, killing all but one stand on first strike hits, which is then killed in resolution.
Reviler retains and wipes out the predators in a firefight assault.
Wirlwinds sustain on the bikes, managing to centre the second template on the intermingled Reviler (awful mistake moving it there on my part). Bikes take heavy losses and break, Reviler loses all void shield and 1DC! edit: just realised we played barrage on WE incorrectly, should have only roll 3 hit dice not 6
Image Reviler wears the centered blast template with pride.

Tactical formation sustains on the Reviler, taking out another DC.
Image

Defilers do something that strips one void from a warhound.
Thunderhawk fails to activate.
Thunderbolts attack the Reviler, doing another 1DC and breaking it with 3DC left.
Image Reviler feeling the pressure …

Hellblades wipe out one of the heavily reduced land speeder formations
EC retinues probably just doubled and singles for a BM each, forgot to note.

Reviler and EC bikes rally, terminators do not.

---

Turn 3. Forgot to take consistent notes from here, so order might be wrong and a couple missing. Marines win initiative.

Wirlwinds sustain on the EC bikes, which had rallied just across from them on the marine edge. The bikes are wiped out. (might have been another activation at start of turn ?tacticals?, I forget if the wirlwinds were on a retain)
Reviler marshals to get its voids back up and moves to contest two objectives.
EC SC retinue summons demons and assaults a warhound, destroying it.
Image
(demonettes and DP were in base to base for the assault)

Hellblades attempt to attack the warhound to prep an assault but fail to activate
Defiler declare the assault anyway. Warhound loses 1DC and wins the combat, but does no kills. Fearless defiler stick in the warhound ZoC.
Thunderbolts and Thunderhawk attacks the EC SC ret at some point around here, killing all the demons and 1 rhino.
Image
EC ret moves back to its blitz, terminators move onto the lonely left flank objectives .

0–0 turn 3


---

Turn 4. Again, lack of notes.
Reviler moved up to contest both T&H objectives and shot the warhound for 1DC.
Image
Defilers destroy the warhound in assault

Land speeders move to contest furthest right objective.
EC SC ret assaults the speeders and wipes them out.
Image

Thunderhawk attacks the defilers, which are now reduced to two and broken.
Image
Hellblades CAP.
Thunderbolts attack something for 1BM, got CAPed and lose one plane in the process.
Chaos terminators move up to block the path for the tacticals should they try to march onto an objective, place 1BM.
Tacticals shoot the terminators.
Image


1–0 to EC, points 1650 vs. 1262.5 to EC.

Wirlwinds killed a lot, in return i made a lot of 6+ invuln saves.

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 Post subject: Re: Emperors Children (UK) vs. Codex Marines 3k
PostPosted: Tue Apr 15, 2014 5:28 pm 
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Just realised centred barrages WE only hit for half DC not full DC. So wirlwinds would not have been able to strip all voids and 1 DC from reviler.

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 Post subject: Re: Emperors Children (UK) vs. Codex Marines 3k
PostPosted: Tue Apr 15, 2014 10:31 pm 
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Looks like a fun battle!

Quote:
Both warhounds step back and shoot the terminators with plasma on a retain. Only one kill but the formation breaks.


What caused the termies to break? It looked like there would have been only 3 BMs with 3 stands remaining?


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 Post subject: Re: Emperors Children (UK) vs. Codex Marines 3k
PostPosted: Wed Apr 16, 2014 6:51 am 
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Ironhelm wrote:
Looks like a fun battle!

Quote:
Both warhounds step back and shoot the terminators with plasma on a retain. Only one kill but the formation breaks.


What caused the termies to break? It looked like there would have been only 3 BMs with 3 stands remaining?

Chaos terminators so no ATSKNF

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 Post subject: Re: Emperors Children (UK) vs. Codex Marines 3k
PostPosted: Wed Apr 16, 2014 7:23 am 
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Thanks for the report, looks like a great game.

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 Post subject: Re: Emperors Children (UK) vs. Codex Marines 3k
PostPosted: Wed Apr 16, 2014 10:24 am 
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Terminators, as Steve pointed out, broke due to no ATSKNF. 1 BM from teleport, shot twice with one kill for 3 more BM, totals 4BM and 3 stands. Poor dice rolls for the plasma shooting them, but the only action the 425 points of pact'ed terminators managed in three turns was a single autocannon shot, so that balanced out.

Fun game. Overall shape of the battle was pretty much just swapping flanks, the EC just had more standing at the end. Hoping I can persuade my opponent to start collecting with a titan legion army!

I really should have pushed for BTS (and might have done had the Reviler not broken turn 2 and had to marshal turn 3) . By turn 3–4 the EC didn't have enough strong units left to zip about and take objectives, the hard VP from BTS would have helped.

EUK EC feel like they could be a very aggressive list. Expensive and lacking long ranged shooting, but can roll a lot of dice in the 30–45cm area and are solid in assault with a mix of demons, first strike, and fearless. The knights have lethal shooting but melt in assault, which seems a fair compromise. That was the reason why the marines terminator-air-assaulted them rather than the Reviler, as the Reviler can fight back with TK CC and the knights would otherwise have been able to set up crossfire shooting on marine BTS easily at the start of turn 2.

Will probably do 2k NetEA IF vs Krieg this evening while the terrain is still out, give the relic fellbalde another test.

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 Post subject: Re: Emperors Children (UK) vs. Codex Marines 3k
PostPosted: Wed Apr 16, 2014 6:12 pm 
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Epic report! Enjoyed it all.

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