GlynG wrote:
Looking at the angles of the guns I would say it's the multi-lasers that should be the AA weapons (like on titans). The mounts for them are clearly skyward pointing, unlike the missile launcher which can only angle up so far.
You mean the one multi-laser pointing into the sky, and the one multi-laser pointing into the ground at the Warden's feet? As much as I love the old models, I'd stick with the spirit of the 1.3/1.4 list rather than extrapolating stats from a very old sculpt suffering from technical design limitations.
GlynG wrote:
Make stats for the 3rd old Warden's armament too! Just make it a big laser, perhaps 45-60cm AT2+.
I'd just treat it as a different variant of the demolisher cannon-armed Warden; figure the heavy bolters are integrally mounted somewhere. Keeps it simple.
I'm ok with treating the old missile warden as the ground-based AA for a Knights force. It could serve as a barrage weapon too... but I don't know why I'd ever bother fielding one that way compared to Castellans and Crusaders as a more effective alternative, and with field artillery as a lower-cost alternative. It's largely irrelevant as a direct-fire BP weapons platform with those alternatives.
I have no real preference either way on separating out "Wardens" and "Gardiens" (from the French Knight proxy line). For simplicity's sake, I'd suggest combining the two, although if that were to happen, I'd say the debate would appropriately rest on multilasers vs. twin-linked autocannon. Also in that case, just use the quad launcher armament as the alternative stat line instead of 1BP for the missile launcher. And yes, I mean treat the quad-gun on the Gardien and a non-AA missile pod both as quad launchers. That would make it more of a mobile light field artillery piece and might actually make it worth taking instead of Castellans/Crusaders or arty... but I'd still probably just use the AA option.