Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2  Next

Select one option below.
Poll ended at Sun Jan 19, 2014 6:03 am
The CLP grants indirect fire to ONE BP weapon. This is the eUK style 38%  38%  [ 13 ]
The CLP allows BP weapons to fire using the LOF of a scout titan so long as the target is in range of the titan with the CLP. 6%  6%  [ 2 ]
CLP: BP weapons in the same formation as the CLP do not require LOF. 56%  56%  [ 19 ]
Total votes : 34

CLP round 2

 Post subject: CLP round 2
PostPosted: Wed Jan 15, 2014 6:03 am 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Ok the poll runs for the next 4 days. At the end of that period, the winner will be integrated into the AMtL list.

If there is a tie, we can do a run off or I can cast the deciding vote.

Feel free to continue the discussion below.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: CLP round 2
PostPosted: Wed Jan 15, 2014 7:24 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Hey Folks, this is running pretty close. Could you please post your reasoning for the option you select so I can have something to review should we have a tie.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: CLP round 2
PostPosted: Wed Jan 15, 2014 8:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
I voted no LOF, with the caveat that it should not be allowed to work on overwatch.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Last edited by zombocom on Wed Jan 15, 2014 8:08 pm, edited 1 time in total.

Top
 Profile Send private message  
 
 Post subject: Re: CLP round 2
PostPosted: Wed Jan 15, 2014 8:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 26, 2011 3:39 pm
Posts: 292
Location: Mooskirchen, Austria
Voted for Option 3, best IMO.


Top
 Profile Send private message  
 
 Post subject: Re: CLP round 2
PostPosted: Wed Jan 15, 2014 8:41 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
I voted for Option 3. The best and simplest solution I have seen suggested sonfar.

Option 1 sucks as it makes having pair of barrage weapons pointless.

Option 2 feels too unwieldly.

_________________
My TOEG- Blood Angels and Deathbolts
My Painting Blog- Evil Sunz, Goffs
My Epic trades list


Top
 Profile Send private message  
 
 Post subject: Re: CLP round 2
PostPosted: Wed Jan 15, 2014 8:49 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Jul 10, 2008 9:04 pm
Posts: 5996
Location: UK
3, for exactly the same reason WI just gave.

(1 is fine for EUK, but it would be nice to have an alternative in this list that does allow more arty use, even if some curtailing is in place to encourage movement etc)

_________________
AFK with real life, still checking PMs


Top
 Profile Send private message  
 
 Post subject: Re: CLP round 2
PostPosted: Thu Jan 16, 2014 12:47 am 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Thanks guys.

Two questions/concerns about Glyn's suggestion.

1. Ignoring LOF even if the formation fails to activate. Right now with the CLP you don't get indirect fire (double range + ignore LOF) unless the unit activates. Under Glyns proposal, a unit can fail it's activation and still use the CLP to fire on units that are out of LOF.

2. Ignoring LOF while on overwatch. Zobo brought this one up. I guess this depends on how overwatch is played. Can a unit start it's move out of LOF, move through the LOF a unit on overwatch and end it's move out of LOF to prevent overwatch from triggering. If so then I think Zobo has a valid point. If not then I don't see this being too much of an issue.

Should Glyn's propsal win out should we put it in as stated in the poll and add things like doesn't work on overwatch or if the unit fails to activate if we need to tone it down or add it on now?

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: CLP round 2
PostPosted: Thu Jan 16, 2014 9:13 am 
Brood Brother
Brood Brother

Joined: Mon Nov 05, 2012 9:35 am
Posts: 3338
Location: Norrköping, Sweden.
I think it should only work with a sustain order!

_________________
https://epic40ksweden.wordpress.com/

"You have a right to be offended" - Steve Hughes
"Your feelings are hurting my thoughts" - Aron Flam


Top
 Profile Send private message  
 
 Post subject: Re: CLP round 2
PostPosted: Thu Jan 16, 2014 9:28 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 07, 2010 8:39 am
Posts: 1097
Location: Alleroed, Denmark
Voted 3, too.

mordoten wrote:
I think it should only work with a sustain order!


Sounds fair enough.


Top
 Profile Send private message  
 
 Post subject: Re: CLP round 2
PostPosted: Thu Jan 16, 2014 10:04 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu May 20, 2010 6:12 am
Posts: 1331
Location: Australia
Given that the supposed mandate for this change is "stop static playstyle" any proposal that requires a sustain to function is not a solution at all.

of course, given that the actual reason for the change is "people shouldnt have quake cannons" it does fit nicely with the AC's plans, and I suppose a side effect of making the CLP virtually useless is that it won't matter if you need to stand still to use it, since taking it in the first place would be a collossal mistake.

_________________
~Every Tool Is A Weapon, If You Hold It Right~


Top
 Profile  
 
 Post subject: Re: CLP round 2
PostPosted: Thu Jan 16, 2014 10:32 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
SpeakerToMachines wrote:
Voted 3, too.

mordoten wrote:
I think it should only work with a sustain order!


Sounds fair enough.

Sounds like a terrible idea to me! Leave it available when moving please. It would good to be able to use it in combination with an Inferno Gun or AML and double forwards behind cover. The list is trying to get away from static play.

Not allowing it in a failed activation could be reasonable. I'm unsure about whether it should be allowed on overwatch or not. As to your question overwatch is determined based on the end position of the enemy after each move (each of the two moves of a double).


Top
 Profile Send private message  
 
 Post subject: Re: CLP round 2
PostPosted: Thu Jan 16, 2014 10:35 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
The main issue with overwatch is transport aircraft; a BP titan on overwatch will be able to lay the smack down even if the plane lands behind a building.

Allow it on sustained fire, advance and double only.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Re: CLP round 2
PostPosted: Thu Jan 16, 2014 12:01 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 08, 2007 7:30 am
Posts: 1486
Location: Örebro, Sweden
zombocom wrote:
The main issue with overwatch is transport aircraft; a BP titan on overwatch will be able to lay the smack down even if the plane lands behind a building.

Allow it on sustained fire, advance and double only.

I agree with this. I don't think it should be available on overwatch or a Hold order.


Top
 Profile Send private message  
 
 Post subject: Re: CLP round 2
PostPosted: Thu Jan 16, 2014 1:53 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Oct 13, 2007 11:52 am
Posts: 3078
Location: Bristol, UK
Of the three options presented I feel that the third is the best. If you're still going for an army which must be on the move then not requiring LoS as opposed to indirect fire cuts down on range.

However, I must also agree with Zombo and would like to bring up the issue that this rule had with Deathstrikes smashing t/hawks and other landers out of the 'sky' with ease back when they were 'no line of sight'.

_________________
MoK's Painting Blog
Now Showing:
Mok's Modular Modern Messy Guard Army


Top
 Profile Send private message  
 
 Post subject: Re: CLP round 2
PostPosted: Thu Jan 16, 2014 4:30 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Quote:
Given that the supposed mandate for this change is "stop static playstyle" any proposal that requires a sustain to function is not a solution at all.


I agree it shouldn't require sustain.

Quote:
of course, given that the actual reason for the change is "people shouldnt have quake cannons" it does fit nicely with the AC's plans, and I suppose a side effect of making the CLP virtually useless is that it won't matter if you need to stand still to use it, since taking it in the first place would be a collossal mistake.


That's wildly inappropriate and unsupportable. My goal is to make the list less static, not remove the quake cannon. I've got no issues with the quake in direct fire mode.

_________________
-Vaaish


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net