Forgive me for speaking up, but having played with Red Corsairs for the last 4 months, against Space Marines, I've got a few counter points. Let's start off by pointing out that the SM TH is 200 points and has ATSKNF. The Red Corsairs TH is 250 points, with no ATSKNF and no changes besides that. Based purely on that information, it's strictly worse. Also keep in mind that, of course, ALL SM units have ATSKNF, which is why their unit sizes tend to be smaller.
GlynG wrote:
Good TH load-outs:
Red Corsairs CSMs with a cult upgrade can be a pretty powerful Thunderhawk load-out. Which of the Cults is best is situational. Looking at say 4 x CSM plus 4 x Khorne Berzerker (1 with the Chaos Lord) this hits on average with 5.3 normal hits and 0.83 MW hit. Compare that to a Tactical formation with Chaplain (that's costs the same 325) which gets 3 normal hits and 0.5MW and the CSM formation comes out 2.3 normal hits and 0.33 MW hit ahead. The CSM formation is 2 larger (more likely to outnumber) and half it's formation is fearless so difficult to shift if things go bad.
You're neglecting to mention the fact that Chaplains are inspiring, and grant +1 in cr. That can be a huge swing, especially since in my experience, SMs make their saves. As such, paying 50 points for a Chaplain is far better than getting a free lord, who you hopefully picked the right flavor for - you HAVE to choose well before you know what you're getting into. As far as cult marines go, they're fearless. So what? That only matters if they live to lose the combat, and THEN they have to rally. If you're going to go there, why not also point out that if SMs break, they don't take hackdowns from being shot at because it takes two BM for every Marine?
GlynG wrote:
2 formations of 4 CSM Raptors, with Chaos Lords. They would score 5.3 hits and 1.3 MW attacks on average, all for a mere 350 points. They're decent at FF too if they have to, having FF4+
How is this any different from taking two formations of four Assault Marines, apart from the firefight? Plus, who in their right minds would FF Raptors if you can CC? The same goes for Assault Marines. That's almost as bad as taking a Sorcerer Lord with the Raptors. I could almost understand your argument here if you said, say, one formation of eight Raptor Cult, at 315 points.
GlynG wrote:
4 CSM Terminators with Chaos Lord - As killy as the good choice of SM Terminators plus a Chaplain in a TH, for 125 points less.
Last I checked, Terminators have Teleport. Why would I elect to put Terminators into a TH to start the game, only to have the possibility of them exploding into smithereens if someone hits/crits my TH? I'll teleport them in wherever I like without worrying about AA, with the possibility of a few blast markers in case some teleport into rocks. See my above argument about chaplains being worth their points.
GlynG wrote:
8 CSM Bikers – 8 is a better size to make use of the transport than SM bikers, plus they have the free Lord and are cheaper per unit.
Having not used bikes yet, I haven't got a good argument for or against this one. To be honest, I didn't even think you could take bikes in a TH.
GlynG wrote:
Some of these formations can also be upgraded with Daemon Focus and a Chaos Champion, which, under the new Black Legion summoning rules, can be sacrificed to guarantee summoning a Greater Demon. You won't get to use it on the air assault turn but a 3DC WE in the area next turn (and beyond as Greater Demons now come with Daemonic Focus) boosts the effectiveness the formation can have.
This argument sounds more like it's about Daemons in general, rather than about the TH. Since the unit with demonic focus isn't considered the one activating in the assault, they get no demons. As far as the next turn, how is it any different than if a unit with Daemon Focus dropped in with Drop Pods? Then there would be a 3DC WE running around THE VERY SAME TURN. OH NO.