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A 4k Alaitoc army to learn the rules and tactics with

 Post subject: A 4k Alaitoc army to learn the rules and tactics with
PostPosted: Thu Sep 12, 2013 5:38 pm 
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Hello everyone, new member here!

To cut the long story short, I'm a 2nd edition epic veteran who's recently re-ignited his passion for miniature wargames. I have a large-ish collection of old epic miniatures and after a friend suggested we play Epic Armageddon sometime I dug up my old collection from the basement and did a little inventory. The box containing my Ork infantry, battlewagons and bikes is permanently MIA, leaving me with a large collection of gargants and metal tanks that I can't use. The unpainted Imperial Knight army is in need of a bit of glueing. My number 1 army, the painted Eldar, was missing a few painted miniatures (but I fortunately have unpainted replacements) and my beautifully painted Warlock Titan is gone too. Still, I have about 12 000 2nd ed points of eldar, so I chose to build an E:A army out of those.

...which seemingly isn't as easy as it sounds like. Many of the units, like Shining Spears and Warp Spiders simply didn't exist back then, and there didn't use to be separate army lists for the different craftworlds. The rules and many of the units are also completely different, so new tactics need to be invented.

Anyways, after reading the rules, army lists (for Alaitoc and Saim-Hann, as I had my old Eldar army painted as those craftworlds) and stuff, I came to the conclusion that making an Alaitoc list is the best choice, as I wouldn't need to use a huge amount of proxies and the army would be mostly painted correctly already.

So, here's the list. It's not meant to be a tournament competitive list, just a fun list with a bit of everything, so that I can learn all the rules and some new tactics. A bit of airpower, a bit of titans, a bit of close combat troops, a bit of barrage units, a bit of shooty tanks and so on. Note: I know you can mix different Aspect Warriors, I just didn't want to do so yet, for clarity's sake.

How does it look like, from a POV that I just want to have fun and learn the rules and practice new tactics? I realize that with E:A mobility is more important than in 2nd ed, but I decided to not use a huge amount of transports anyway, partly due to only owning 6 Wave Serpents (which was a large amount of them in 2nd ed, when they worked WAY differently, and were a bit cheesy to be honest, I would have been ashamed to use tons of them).



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Alaitoc Ranger Warhost 200
4 Rangers, 3 War Walkers

Guardian Warhost 375
Farseer
Guardians 7x (3 Heavy Weapons)
3 Wraithlord
3 Support Weapon Platforms


Guardian Warhost 350
Farseer
Guardians 7x (3 Heavy Weapons)
3 Support Weapon Platforms
3 Wraithguard


Windrider Troupe 200
Jetbike4x
Vyper2x

Windrider Troupe 200
Jetbike4x
Vyper2x

Night Spinner Troupe 175
3 Night Spinners

Swords of Vaul Troupe 300
Falcon4x
Fire Storm2x


Aspect Warrior Troupe 400
Striking Scorpion6x
Wave Serpent3x
Exarch


Aspect Warrior Troupe 250
Fire Dragon6x
Exarch

Aspect Warrior Troupe 250
Dire Avenger6x
Exarch

Swords of Vaul Troupe 330
Falcon4x
Fire Prism2x

2 Revenant Titans 650

3 Nightwing Interceptors 300

I have no idea what kind of an opponent I'm facing, not even what army he's gonna use, as he has several.

An additional question: If this was meant to be a competitive list, how big of a problem would the lack of transports be? I simply have no idea, as I haven't played a game yet!


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 Post subject: Re: A 4k Alaitoc army to learn the rules and tactics with
PostPosted: Thu Sep 12, 2013 5:43 pm 
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Oh, and since everyone loves pics, here's a (blurry) pic of the army. There's a bit of proxying going on, the old Warp Hunters are meant to be Fire Prisms and the Vibro Cannons are meant to be Support Weapon Platforms. Also, there's a few Saim-Hanns in there, due to differences of the army lists between E:A and 2nd ed. I actually do have some unpainted metal tanks, so I can fix the problem, when I have time to paint.

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 Post subject: Re: A 4k Alaitoc army to learn the rules and tactics with
PostPosted: Thu Sep 12, 2013 8:16 pm 
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I don't play eldar so can't rally comment that much. If you lack transports then I'd advise for you to play with a wraithgate to add some mobility.

Anyways just wanted to say it was a joy seeing your collection, got fond memories playing my brothers eldar seeing them. Nice collection!


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 Post subject: Re: A 4k Alaitoc army to learn the rules and tactics with
PostPosted: Fri Sep 13, 2013 2:05 am 
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Welcome to the forum! Nice looking army!

You might be better off leaving out flyers from the game for your first game or two while you get used to the basic rules. I normally do when introducing new players to the game.

You should spread out your AA - swap a Firestorm so you have two formations of 3 Falcons, a Firestorm and a Fire Prism each, this would work much better. It's still a little light on AA for a 4k list, I'd swap out 1-2 more Firestorms if you have any more models.

You should definitely take a Wraithgate, even if you just use a different marker for it if you don't have objective models. You're infantry with Wraith constructs are deadly when assaulting, but slow and easily avoidable and this would give them one thing to assault out of. Do you have any models you could use as Storm Serpent supervheavies? They're new to EpicA and have a webway portal at the front, from which your guardians with wraith constructs could assault out of. If you have a couple more Facons and/or Firestorms then I'd consider counting the Warp Hunters as a Storm Serpent instead of a Fire Prism (assume it's not a giant gun but some kind of webway generator chamber or something). It's normally good to take a couple of them plus a Wraithgate as well at 4k as they will be priority target number 1 for your opponent and you need back-ups for your troops to get out of if some get killed, out of position or in the case of the wraithgate held by the enemy.

Back in, I think 3rd Edition 40k, GW did a Codex: Craftword Eldar add-on codex for Codex: Eldar that has rules for the main 5 variant craftworlds. It had a note saying that these were the ways their craftworld predominantly fights, but you should feel free to use craftworld x painted army as a craftworld y in the game if you like, as occasionally Alaitoc might field a jetbike, farseer or aspect warrior heavy army say. The only units that are specifically used by only one craftworld are the Void Spinner and the Avatar plus the Exarch bodyguard of the Court of the Youn King, both of which are Biel-tann only by the background. Otherwise feel free to experiment playing with other lists rather than necessarily playing Alaitoc all the time.

Shame about the missing models. A Warock is one of the deadliest units in EpicA. You could probably pick up some second-hand orks infantry on eBay at some point if you want to get that army back up, or consider proxy alternatives such as the upcoming troublemaker games ones - http://www.indiegogo.com/projects/6mm-scale-armies


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 Post subject: Re: A 4k Alaitoc army to learn the rules and tactics with
PostPosted: Fri Sep 13, 2013 8:51 am 
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I've seen some interesting work proxying a warlock titan using a 40k wraithlord.... needs a suitable head though....

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 Post subject: Re: A 4k Alaitoc army to learn the rules and tactics with
PostPosted: Fri Sep 13, 2013 12:34 pm 
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I used a Phantom head and feet... Which may be missing the point.

I like the looks though.
Image

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 Post subject: Re: A 4k Alaitoc army to learn the rules and tactics with
PostPosted: Fri Sep 13, 2013 10:39 pm 
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Hi Cap H. and welcome to E:A

Summary
You will find that E:A plays very differently from the earlier versions of Epic that you were familiar with - though there is also a NetEA community in this site that still use a modified version of those rules.

So, while you can start at 4K, unless your opponent is familiar with the rules and can guide you, I would strongly recommend starting much smaller - say 2K, and going through the basic rules with just the ground troops (as Glyn also recommends). As such, you need to become familiar with the E:A basic moving, shooting assaulting rules before getting into War Engines (Titans) and Aircraft. In this you should also note that the Eldar have a number of "special rules" that break the standard rules, notably the "hit & Run" rule. If you are both new to E:A, and especially if you have some pre-conceptions (Epic 2nd edition), I would also suggest practicing with Marines, Imperial Guard or Orks whose "special rules" are less dramatic.

Formations
When using Eldar, the various formations and the different Eldar lists play in a wide variety of ways. In your case you are using a broadly ground based infantry army that would benefit from the use of Wraith gates (which are also mounted on Storm Serpents - use a proxy). Your main formations are infantry warhosts backed up with Heavy Weapons and either Wraith Guard or Wraith Lord. These upgrades strengthen the formations significantly and make them excellent in both shooting and assault, though they still need to make use of cover where possible (use lots of terrain in E:A games, especially where you have less vehicles . . . )

The mixed Ranger / War walker formation is classed as a 'warhost' but in practice it is much more a trip-wire force. In general it is too big to hide, but too weak to take on anything other than enemy scouts. Individually, Rangers are the best scout in the game, while the War Walker can give enemy AV a very nasty surprise indeed. However the ad-mix of the two units means the combined formation performs neither role well . . .

On the other hand, the bikes make excellent preparation and support formations, or alternatively using a 'commander' they can be combined into a major assault.
  • In the support role, (I personally prefer to have only a single Vyper) Bikes can 'double' forward 70 cms and shoot the intended target from <15cm. Then you retain with a second activation and use a fresh Warhost to assault the target, which the bikes can also fire at as "support fire". The target receives a BM for being shot at, even if it suffers no loss (unlikely anyway when doubling) which is very beneficial in the assault resolution, and Jet-bikes have better FF (4+) than Vypers (5+).
  • Guardian Warhosts contain Farseers which are "Commanders" in E:A. Where up to two other formations are within 5cm of units in the Guardian Warhost, the commander can order them to join in the assault, making the entire lot a single formation for the purposes of the assault - and that can be very devastating. What is more important, after winning the assault the formations then move on and can support further assaults initiated by either side.

Night Spinners are cheap but relatively powerfull artillery. They are very brittle (one hit will break the formation) but disrupt means that all hits cause BMs, not just those that the enemy fail to save. At the end of the game, their speed also enables them to contest objectives far more easily than infantry.

The Eldar tanks (Falcons and Fire Storms) are quite powerfull in shooting and supporting assaults, but they have weak armour which leaves them open to being shot. Best employed in a supporting role rather than directly in assaults.

Aspects are a whole thread in themselves. Wave Serpents are the best transport in E:A and provide a shield to the infantry as well as much needed mobility and additional numbers in assaults. Personally I would use them to transport the weaker Dire Avengers where the WS can be used to best advantage, and I would consider mixing up the other two Aspects 50:50 so that the stronger Striking Scorpions shield the weaker Fire Dragons while also balancing out the two formations.

Revenants are also a separate thread as well, brilliant for shooting and supporting assaults, they are best used on the edges of the battlefield to set up and support other formations either in assault or Defence. They are a relatively brittle BTS (Break The Spirit) formation, and ultimately are the epitome of the Eldar list design as a whole:- Very mobile units that have very good shooting and assault capabilities, but which have weaker armour and likely to be destroyed if caught 'flat-footed'.

I hope the above is not too complicated or off-putting, and really hope you find E:A as challenging and rewarding as many others do on this forum. :spin


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