Riquende wrote:
You do realise that's essentially:
"Yes they're really good, but if you make them more expensive I'll have less other stuff".
Which is kind of the point!
That's not what I said at all. Please re-read the quote, paying particular attention to the final part of the last sentence.
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Fair point on being assaulted though - it rarely happens to my Imp tanks so it's not something I thought of.
Imperial Tanks, are also a stronger with their CAF factor, and have better short ranged defences against infantry if my memory serves me correctly.
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No it isn't, it seems you're also confused as to what's being discussed. I haven't mentioned the jetbike host once and don't think it's particularly overpriced actually, it's when you want to top it up by 100pts for a whole 450pts worth of squadrons that seems oddly costed.
Then, it can be dealt with in discussions about the Saim-Hann codex separately.
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So again - "You have to use your expensive stuff well or lose, so what I want is the expensive stuff to cost nearly half of its detachment price so I'm less affected when they perform badly".
I'm sorry, but I think that this is a tactical problem on your part, not a Tempest cost issue. You're interpretations of what I've said are also completely at odds with what I've written.
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I dunno, I'm not particularly swayed by these 'arguments', sorry. All I know is that every game I've ever played against Eldar has featured Tempests and the Windrider Host, and when something has a 100% inclusion rate there's clearly some major point efficiency going on.
Every game I've fielded the Eldar, or seen other players using the Eldar has included the Windrider Host, Guardian Hosts, and Aspect Warriors of some type. These units are always included because they are the core of the Eldar army. By your logic, all of these units must be overpowered or too cheap, becuase they're taken all the time, yet that clearly isn't the case.
Regarding the Tempests, they can only be taken in games of 5000 points or more in my experience. Anything smaller than that, and they consume too many points which need to be spent elsewhere, usually on infantry or transports for the infantry.
I like Mattman's idea of focusing on the generic or core Eldar codex first. It seems to me that it's best to handle this before moving on to the craftworld lists. I don't play the craftworld lists, and they usually are more contentious, so I suspect that changes to those would be more appropriate. For the generic list though, I really don't think that there are a lot of problems, which is why I'm a bit surprised to be having such an intense debate at this early stage.
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