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For the Crusade! Moving forward with the Black Templars

 Post subject: For the Crusade! Moving forward with the Black Templars
PostPosted: Wed Aug 28, 2013 4:41 am 
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I have taken on army championing the Black Templars list. The list saw a lot of playtesting till 2009 and is considered developmental and I would like to build on that, test it a lot – hopefully with your help! - and try to get the list finished and approved. I plan to make one significant addition that I feel particularly appropriate and some small reductions to the list, but otherwise leave the list the same. I have played the list a handful of times in the past, but not used many of the BT unique elements so I will need to do a lot of testing (in real life and online via Tabletop).

These are what I propose for the list:

Keep the Emperor's Champion mandatory but include him in the Commander upgrade – preventing Black Templars from having two characters in one formation, as with all other chapters. The Emperor's Champion from the BT codex traditionally wears a sacred Armour of Faith (artificer armour with iron halo giving 4+ invulnerable in 40k) and he is not allowed to take any upgrades at all. I will therefore remove the option from the Terminators - a teleporting, fearless 4+ Reinforced and invulnerable unit is a bit good/annoying for the opponent. I will add a note to the Emperor's Champion entry stating he 'can only be added to a Tactical or Sword Brethren unit'. It's more likely players will add him to a Sword Brethren unit of the two (due to it's better CC) and the infiltrator and sniper combination will allow the EC to target and kill enemy leaders as they are meant to be for in the background and 40k rules.

Remove the shooty version of the Dreadnought – Black Templars emphasis is on close combat it seems likely their Dreadnoughts would mostly favour CC as the others do.

To reflect their preference for close combat I am considering limiting the Attack Bikes upgrade to only allowing one Bikers unit to be upgraded to an Attack Bike, not as many as you like.

Add the Storm Talon Space Marine fighter – the BT tactics involve a lot of air assault and the Epic BT provides many new air options over the Codex Astartes list. Due to their independent crusading nature it is appropriate for the BT not to have titan or navy allies. However for them to carry out their airbourne landing and extraction they would need fighters to defend their troop carrying aircraft, they wouldn't practically be able to attack worlds with enemy fighters without any. When the list was developed there was no SM fighter aircraft but now that there is and this list of all the SM lists should have the Storm Talon the most. Given that the addition of a fighter is a significant change to the list I might end up costing them at 225 but will start them off at the regular 200 (which Dobbsy has asked them to be tested at for the moment when I mentioned these to him).

The old list has a 4 strong 'Heavy Support' formation of Predators and/or Vindicators, upgrade options Commander, Hunter, Vindicators. I'm not sure this formation is particularly needed or a good idea. I'm considering dropping it in place of standard Predator and Vindicator formations and I would be interested to know what others think. Is there a particular case for BT having 6 strong Vindicator formations (potentially nasty air dropped or planetfalled into cover) when the Codex Astartes list doesn't? I don't normally have points left over to upgrade Predators with an add-on Vindicator, but if you can get 1 Vindicator in place of a Predator it would be tempting to have 1 Vindicator in the unit and try to keep it in cover (it has walker) while the others are out so the enemy have to choose between not being able to hit the Vindicator or having a -1 to the shots.

The Thunderhawk Transporter was quite a controversial unit in previous discussions and will need a lot of testing. I will be using the 2DC 4+ Reinforced Armour THT stats from the BT list in the compendium (in the background and 40k a THT has identical armour and survivability to a regular Thunderhawk) but the cost as per the old BT list is meant to be 250 for 2 or 350 for 3. The 100 each price in the Compendium BT list is a mistake and should not be used. I will test these a lot and see how they go and have some ideas to adjust if necessary but 2DC 4+ Reinforced is definitely staying.

I'll get an updated version of the list up within a week or so. The old file doesn't download anymore and I want to point out that there are a number of mistakes in the BT Compendium list:
The Emperor’s Champion is meant to have Fearless.
The BT do not have Librarians (none in their chapter, they hate psykers).
BT Landing Craft is identical but should cost slightly more than normal – 375 points.

Please post up your thoughts and opinions on the list and the proposed changes.


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 Post subject: Re: For the Crusade! Moving forward with the Black Templars
PostPosted: Wed Aug 28, 2013 10:12 am 
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Including the Storm Raven might be an option too. It isn't a BloodAngels/GreyKnight only unit anymore.

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 Post subject: Re: For the Crusade! Moving forward with the Black Templars
PostPosted: Wed Aug 28, 2013 11:19 am 
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Just a small wish: Make the champion optional, but undercosted. That way you can leave him out if you want to use the list for a non-BT chapter that's fighting unsupported by allies, while a BT army will always take him because he's a great deal.


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 Post subject: Re: For the Crusade! Moving forward with the Black Templars
PostPosted: Wed Aug 28, 2013 2:22 pm 
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No Devs, no Librarians, no Whirlwinds...

The Emperor's Champion is not the thing that makes this not a normal chapter unsupported by allies. :P

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 Post subject: Re: For the Crusade! Moving forward with the Black Templars
PostPosted: Wed Aug 28, 2013 2:27 pm 
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Simulated Knave wrote:
The Emperor's Champion is not the thing that makes this not a normal chapter unsupported by allies. :P


But it is. You can play without devs, librarians and whirlwinds without problem. But the champ sticks out like a sore thumb.


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 Post subject: Re: For the Crusade! Moving forward with the Black Templars
PostPosted: Wed Aug 28, 2013 3:01 pm 
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Hena wrote:
Scions already has the THT at 5+RA and that should not be changed in new devel list.

This isn't a new change, they're 4+ Reinforced Armour in last year's Compendium BT list. I'm aware you artificially under-armoured the THTs in the Scions and that's your call but I refuse to use them that way. The THT stats were contentious and many argued for 4+ as a THT is identically tough as a Thunderhawk in 40k and the background. For clarity's sake it would be best to give the BT THT a slightly different name to better differentiate the two, something like THT (Mars Pattern), (Crusade Pattern) or perhaps Heavy THT. Two sets of stats isn't ideal but there's already two versions of another unit in the approved lists - namely the Marauder (which is statted as a 2DC WE in the Krieg list). It's worth mentioning that the Epic-UK lists initially statted their BT THT with 5+ Reinforced but found it underpowered and revised it to 4+ Reinforced. Note the THT in the BT list are meant to be more expensive than their SoI counterparts – 250 for 2 or 350 for 3 and I'm open to increasing that slightly again should they prove overpowered, but I will test them like that for the moment.

BlackLegion wrote:
Including the Storm Raven might be an option too. It isn't a BloodAngels/GreyKnight only unit anymore.

I want to keep the list close to the existing one so won't be doing that. I'm aware the Storm Raven is available to all chapters now and there is also the newer Storm Eagle and the Caestus Assault Ram. The list really needs a fighter but all the others can just be proxied as a Thunderhawk in game, plonking two next to each other and counting them as one craft.

Ulrik wrote:
Just a small wish: Make the champion optional, but undercosted. That way you can leave him out if you want to use the list for a non-BT chapter that's fighting unsupported by allies, while a BT army will always take him because he's a great deal.

Sorry no, the Emperor's Champion will be staying mandatory. You could still use the list as any chapter I would say (though you might want to then avoid the BT specific squads with scouts mixed in rather than separate formations). Champions became commonly used by all Space Marine chapters in the last SM Codex – all chapters have Company Champions and Chapter Champions now. Just assume it's one or other of these or some other marshal hero if you use the list with a different chapter.


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 Post subject: Re: For the Crusade! Moving forward with the Black Templars
PostPosted: Wed Aug 28, 2013 4:06 pm 
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It was a silly idea to under armour the unit from how it is meant to be in the first place but that's where we are. A THT should have identical toughness to a TH (SM flyers are designed to be tough) and it will be tested, balanced and used as such here.


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 Post subject: Re: For the Crusade! Moving forward with the Black Templars
PostPosted: Wed Aug 28, 2013 4:34 pm 
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GlynG wrote:
Sorry no, the Emperor's Champion will be staying mandatory. You could still use the list as any chapter I would say (though you might want to then avoid the BT specific squads with scouts mixed in rather than separate formations). Champions became commonly used by all Space Marine chapters in the last SM Codex – all chapters have Company Champions and Chapter Champions now. Just assume it's one or other of these or some other marshal hero if you use the list with a different chapter.


Fair enough.


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 Post subject: Re: For the Crusade! Moving forward with the Black Templars
PostPosted: Wed Aug 28, 2013 5:55 pm 
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Ulrik
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But it is. You can play without devs, librarians and whirlwinds without problem. But the champ sticks out like a sore thumb.


Devastators are about 20% of a chapter's manpower. They have no alternate deployment methods, unlike Tacticals and Assault Marines. Their absence from an army is unusual at best, and nonsensical at worst. Far more strange than a Chaplain focused on smacking people, or another chapter Champion, or another Fists successor deploying their Emperor's Champion.

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Hena
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Frankly it is totally silly idea to "rename" it in order to change stats.


You're right. It'd make far more sense for the underarmored one to be renamed. But we are where we are.

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 Post subject: Re: For the Crusade! Moving forward with the Black Templars
PostPosted: Thu Aug 29, 2013 3:11 am 
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Hena wrote:
What it represents is what the fluff makes it. I can't for life of me understand what this fixed life to 40k stats is. Why aren't you clamouring to change las cannon to have high AP value as well since it can destroy infantry in 40k? Why don't you want eldar vehicles have high armour as they are quite tough in 40k (due to holofields and what not)? Epic is better game as it models the idea of unit instead its 40k stats.

Of course Lascannons shouldn't have an AP value, they can kill an enemy infantryman with ease but the loss of a single infantryman isn't enough to wipe out the squad like an epic kill. Eldar vehicles are supposed to be fragile and Epic doesn't normally consider optional upgrades when representing unit stats.

Your version of the THT doesn't fit with the background and idea of the unit, that is the problem. The background has the THT equivalently survivable as a SM Thunderhawk as the SM care about landing their vehicles and troops intact. Their frequent method of air assaults on enemy mean they design their craft to be able to take enemy AA fire and keep going. What the fluff says is that it is a logistical support transporter for ferrying troops and that it's weapons are for defensive purposes, not that it's armour is weak.

If we look at the background Forge World write for the THT they say it is used “to quickly move a Space Marine Chapter's vehicles from their Strike Cruisers in orbit to the planet's surface, or from one ground operation to another” and elsewhere that it “may be used to quickly deploy or redeploy armoured vehicles and or deliver supplies in heavily contested warzones where less well armed and armoured craft would prove extremely vulnerable.”

Hena wrote:
If it has 4 Twin Heavy Bolters and 4+RA armour, I would not take it due to transport. I would take it for it's ability demolish enemy infantry.

I'm not going so far - I will leave each THT having 2 x all-round 15cm 4+ shots per aircraft. The fire arcs on the aircraft are somewhat limited, their weapons are really just defensive only and it is common for Epic aircraft translations to reduce the number and effectiveness of the weapons compared to 40k (e.g. not representing the pair of wing Lascanons that a Thunderhawk model has).

I'll run through some comparisons of a formation of 3 THT for 350 points compared to a Landing Craft to asses their relative worth. The THT would have 1 more shot overall, but 2 of the LC's shots would be more valuable 45cm AT4+ shots. The LC would score 1 AA hit on enemy aircraft on average while 3 THT would score 2 hits on average, however these shots are only range 15cm and given the size of the models and the possible positioning it may often be possible for enemy aircraft to position to fly through the 15cm AA umbrella of only 1 or 2 THT rather than all 3. In FF the Landing Craft on average would score 2.66 hits compared to the 6 x FF5+ from the 3 THT scoring 2 hits. A LC can carry up to 4 formations while 3 THT in the BT list can carry a maximum of 2. The THT are 3 models and so cover a greater area which has advantages and disadvantages. The THT have 2 more DC overall and the LC can be destroyed by a single critical which would only take out a single THT, however the LC has the advantage of fearless and not getting auto-destroyed if it looses an assault on the ground. Ideally the formations will both be good balanced options, with advantages and disadvantages to each. I will try them out in games and see how they go but the more I think it over and compare them I am leaning towards them probably going up in price to 275 for 2 and 375 for 3.

For the moment I plan to keep it simple and run them as they are and but a possible plan B I have in mind is to emphasise their transport role through their special rule. Something like “Thunderhawk Transporters are dedicated transport vehicles and their armament is for defensive purposes only. A Thunderhawk Transporter formation may not attack enemy units on the ground while it is airbourne. The Thunderhawk Transporter formation may only attack enemy ground units during an action in which it embarks or disembarks one or more vehicles during the action. Otherwise it may only land without attacking or stand down.” That then focuses it on being the dedicated transport it is meant to be, making it stand down rather than carry out attack runs if there are no vehicles wanting to be picked up or dropped off at that point. The THT already has a “Thunderhawk Transporter” special rule in the Scions and other lists it's in to represent it's transport abilities (due to the fact splitting a formation between multiple WE transports isn't allowed by the rulebook WE transport rules) so it would be adding to the existing THT special rule, not creating a new special rule for a unit which doesn't have one.


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 Post subject: Re: For the Crusade! Moving forward with the Black Templars
PostPosted: Thu Aug 29, 2013 5:07 am 
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The armour of a THT is thinner in according to the technical stats. That said, the identical armour ratings of the THT and TH and the fact that the armour's still pretty thick on the superstructure suggests to me that the armour should be the same.

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 Post subject: Re: For the Crusade! Moving forward with the Black Templars
PostPosted: Thu Aug 29, 2013 12:20 pm 
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There were reams of comments on the THT formation when it was first proposed, and a fair bit of testing was done at the time. As such I thought the use of 5+RA was a game balance question rather than "fluff".
The issue with 4+RA armour on a two unit formation is the ability to 'swap' the lead unit, making the whole formation a lot tougher than the equivalent LC.


Also, I am not sure that this warrants a 'special rule', especially one that 'restricts' or 'enhances' a given unit - these tend to be forgotten in the heat of the moment.

Edited :-the E-UK stats also use 4+RA, so I guess it is OK, but recommend adopting the same costing; 200 for one, 100 for each upgrade.


Last edited by Ginger on Thu Aug 29, 2013 12:37 pm, edited 1 time in total.

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