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Alternate Imperial Titan Rules

 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Wed Jun 26, 2013 11:41 pm 
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Mattman wrote:
Rather than 2D6 could you split each table in 2, so 1-3 you use the top half 4-6 the bottom half and then roll a D6 for final crit. So for the Weapons, 1-3 makes you roll a minor critical (for want of a better description) so 1-2, 3-4, 5-6 on the exisitng table, and a 4-6 rolls on the major critical (the upper end), and a 1-3 give you the 7-8 result, 4-5 give you the 9 result and a 6 the 10.

Matt

That's not a bad idea, but it might have unintended consequences for weapons with penetrating.

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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Wed Jun 26, 2013 11:45 pm 
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The Bissler wrote:
primarch wrote:
Dwarf Supreme wrote:


Hi!

Great, thanks!

By the way Dwarf Supreme, would you take a stab at converting your tables using 2d6 for results? Its to offer an alternative for all the Luddites whom just want to use d6's. ;)

Primarch


Don't pander to them DS! ;D

Seriously though, I had a look through the location hit charts on those threads posted, thought they were very good indeed.
Was wondering though if much would need to be done to alter the results from D10 to 2D6 though; the tables could be almost completely ported over except that instead of results 1-2, 3-4, etc, you have results 2-3, 4-5, etc. This obviously would take you up to and including a result 11. I would suggest that the 11 result (which was 10 previously, ie catastrophic damage) also be the result for a roll of 12. This would slightly increase the likelihood of inflicting catastrophic damage but when you think about it, this would still mean the chances of infliciting such damage would be about 1 in 6 rather than 1 in 3* so the Titans are still able to soak up a lot more damage than was previously the case.
*Apologies if my statistics are nonsense, it was never a strongpoint for me!

I've already given it some thought, and you're right about having to group together rolls of 2 and 3, as well as 11 and 12 since rolling a 2 or 12 is only 1 in 36. Likewise, a 5-6 result would probably become a 7, since the odds are 6 in 36 to roll a 7.

I'll get started next week on it. This weekend I'm going to down to Pennsylvania to get in some E:A at PEAT III.

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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Thu Jun 27, 2013 9:32 pm 
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Hi!

After 6 consecutive days I have finally unpacked and organized the primarch load and will be taking pics of what painted stuff I had (plus all the unpacking pics).

Now with that out of the way back to some rules smithing. ;)

Titan Weapons Table

Warhound

Weapon


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Fri Jun 28, 2013 11:24 am 
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MagnusIlluminus wrote:
I own Warhounds from the 1st/2nd edition era that came in the blister pack with one or more Multi-Launchers. I seem to recall that was why I bought that pack.

The Titan Legions: Codex Titanicus (2nd Edt) lists for the Warhound Scout Titan: (page 25)
Permitted Weapons: Inferno Gun, Plasma Blastgun, Multiple Rocket Launcher, Turbo Laser Destructor and Vulcan Mega-Bolter.

I don't have my 1st Edition books handy otherwise I'd check.


I completely forgot that the 2nd TL:CT book had the permitted weapons listed on the hit templates for the titans :-[ , how did I miss those.

Dwarf Supreme wrote:
Mattman wrote:
Rather than 2D6 could you split each table in 2, so 1-3 you use the top half 4-6 the bottom half and then roll a D6 for final crit. So for the Weapons, 1-3 makes you roll a minor critical (for want of a better description) so 1-2, 3-4, 5-6 on the exisitng table, and a 4-6 rolls on the major critical (the upper end), and a 1-3 give you the 7-8 result, 4-5 give you the 9 result and a 6 the 10.

Matt

That's not a bad idea, but it might have unintended consequences for weapons with penetrating.


Yeah, forgot about the penetrating weapons.
Looking at the tables, even with just a D6 I think there is the option to expand things as a lot of the tables only have 3 or 4 results. For example on the weapon tables, as well as the 4 listed you could ass results like Weapon Jam: When you would next fire or use this this weapon it does not fire or can not be used or Pivot Malfunction: For the rest of the game you may only select targets for this weapon that are in the front 30 deg fire arc (like the deathstrike cannon).
One thing we have to be careful of is adding even more layers of complexity to the game and playing with the critical tables would also affect the survivability of titans.

Matt


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Fri Jun 28, 2013 12:12 pm 
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primarch wrote:
Now with that out of the way back to some rules smithing. ;)

Titan Weapons Table

Warhound

Weapon


Well this is my version of the weapon table, it doesn't vary much, just changed the Warhound options and restricted the Reaver to only carrying Volcano and Quake Cannons on the arms.
I guess the trouble we have is finding the balance of freedom that people have enjoyed over the years (and built their titans using those rules) and what the fluff says we should be doing.

Matt


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Fri Jun 28, 2013 11:06 pm 
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Hi!

Sweet table Mattman, I so gonna use it!

Thanks!

Primarch


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Fri Jun 28, 2013 11:41 pm 
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From memory (and yes it is failing !) I thought the plasma destructor originally couldn't be used on the arm of a warlord. It was restricted to the carapace only.


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Sat Jun 29, 2013 12:22 am 
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lylekelm wrote:
From memory (and yes it is failing !) I thought the plasma destructor originally couldn't be used on the arm of a warlord. It was restricted to the carapace only.


Hi!

That was my belief as well, Lylekelm, but I have seen pictures of titans with them on the arms. Of course that doesn't mean it was "legal".

I read the scans I have made from my original books and interestingly in the first AT rule book the only weapon restriction for hard point restrictions are close combat weapon which are arm only. All other weapons have NO restrictions. Advanced rules section page 35 AT rulebook.

Now reading the Codex Titanicus book, it becomes VERY confusing. They had grades for heavy weapons, very heavy weapons and a letter designation for weapon types in hard points. Then, confusing this further, they did not do the rules by titan type like we do now (warhound, reaver, warlord), but by configuration. Which means that a warlord nemesis configuration could mount ANY type of weapon in any hard point (so you could legally put plasma destructors on the arms or carapace), but a warlord deathbringer configuration could not.

So the answer would be both "yes" and "no" depending on the configuration. :{[]

I think I like our way better. ;)

Edit: I also noted that the names are different. A plasma cannon now was a plasma gun then and the plasma destructor now was the plasma cannon then!! How's that for confusion! :{[]

Primarch


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Sat Jun 29, 2013 5:06 am 
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primarch wrote:
Now reading the Codex Titanicus book, it becomes VERY confusing. They had grades for heavy weapons, very heavy weapons and a letter designation for weapon types in hard points. Then, confusing this further, they did not do the rules by titan type like we do now (warhound, reaver, warlord), but by configuration. Which means that a warlord nemesis configuration could mount ANY type of weapon in any hard point (so you could legally put plasma destructors on the arms or carapace), but a warlord deathbringer configuration could not.

So the answer would be both "yes" and "no" depending on the configuration.
Primarch


Not sure what "Codex Titanicus" you were looking at, but the one I have - from the Titan Legions boxed set for 2nd edition (Copyright 1994) - has nothing about "configurations" at all. There are a few restrictions on where things can be mounted, but it's done weapon by weapon in their descriptions. (In my book, the Plasma Destructor has no stated limitation on locations, aside from being limited to Warlord Titans.)

The configurations thing should only apply to the Warlord Titan models that came out near the end of 2nd / at the beginning of 3rd edition. I suppose that 3rd edition may have imposed such limits on the older models as well, but since NetEpic is based on 2nd, it seems (to me anyway) that these limitations should not apply here. Possibly as an optional rule, but not as standard.

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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Sat Jun 29, 2013 6:19 am 
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The original Codex Titanicus was a supplement released for Adeptus Titanicus.


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Sat Jun 29, 2013 4:36 pm 
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MagnusIlluminus wrote:
primarch wrote:
Now reading the Codex Titanicus book, it becomes VERY confusing. They had grades for heavy weapons, very heavy weapons and a letter designation for weapon types in hard points. Then, confusing this further, they did not do the rules by titan type like we do now (warhound, reaver, warlord), but by configuration. Which means that a warlord nemesis configuration could mount ANY type of weapon in any hard point (so you could legally put plasma destructors on the arms or carapace), but a warlord deathbringer configuration could not.

So the answer would be both "yes" and "no" depending on the configuration.
Primarch


Not sure what "Codex Titanicus" you were looking at, but the one I have - from the Titan Legions boxed set for 2nd edition (Copyright 1994) - has nothing about "configurations" at all. There are a few restrictions on where things can be mounted, but it's done weapon by weapon in their descriptions. (In my book, the Plasma Destructor has no stated limitation on locations, aside from being limited to Warlord Titans.)

The configurations thing should only apply to the Warlord Titan models that came out near the end of 2nd / at the beginning of 3rd edition. I suppose that 3rd edition may have imposed such limits on the older models as well, but since NetEpic is based on 2nd, it seems (to me anyway) that these limitations should not apply here. Possibly as an optional rule, but not as standard.


Hi!

Lylekelm is correct. The books mentioned are 1st edition epic, or known as Adeptus Titanicus. The original codex titanicus was a supplement for AT. The second edition titan legion books took their names after the original 1st edition names.

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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Sat Jun 29, 2013 7:25 pm 
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Oh, heh, sorry, I didn't realize you were still talking about 1st edition. My bad. I had forgotten about that book. I probably have one, somewhere, but have not looked at it in a long time.

So an arm placement for the Plasma Destructor was legal in both 1st (in some configurations) and 2nd edition. Personally, I never put one there, but that was more for aesthetic reasons, as it would be pointing up rather than forward. Oddly, that weapon didn't have a second connector pin, so it seemed to be intended for use just on the Carapace slots. So it's legal, but not practical. Typical GW.

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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Sat Jun 29, 2013 10:55 pm 
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Originally in the second addition it was restricted to the carapace only, hence the 1 pin on the plastic weapon . The rule was in an obscure place either on the warlord template or a weapons table somewhere.
Damned if I can find it.
Having said that I have no problem with it being used on the warlord arm.


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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Sun Jun 30, 2013 12:35 am 
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Apologies, but just wanted to rewind the conversation back to plasma generation. The original system - which offered a fair amount of uncertainty - Primarch had suggested was:

Imperator: 1d6+6; minimum per turn is 7, average 9-10
Warlord: 1d6+3; minimum 4, average 5-6
Reaver: 1d6+2; minimum 3, average 4-5
Warhound: 1d6+1 minimum 2, average 3-4


The amended version - which offered very little uncertainty - was:


Warhound 1d3+2 (3-5 spread)
Reaver 1d3+3 (4-6 spread)
Warlord 1d6+3 (4-9 spread)
Imperator 1d6+6 (7-12 spread)


I was wondering if I could suggest an alternative which makes more use of D3's? Note that I've tweaked this to retain the upper limits of Primarch's original version.


Warhound 2d3+1 (3-7 spread)
Reaver 2d3+2 (4-8 spread)
Warlord 2d3+3 (5-9 spread)
Imperator 2d3+6 (8-12 spread)


I was also wanting to clarify another point about plasma expenditure:

"Any number or non plasma, non special missile weapons may be fired with the use of one plasma counter. Titans armed solely of such weapons are very reactor friendly, but are less devastating than those armed with plasma weapons."

Is this in addition to the 1 plasma expended to fire in advance phase or 2 to first fire?

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 Post subject: Re: Alternate Imperial Titan Rules
PostPosted: Sun Jun 30, 2013 3:35 am 
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The Bissler wrote:
Apologies, but just wanted to rewind the conversation back to plasma generation. The original system - which offered a fair amount of uncertainty - Primarch had suggested was:

Imperator: 1d6+6; minimum per turn is 7, average 9-10
Warlord: 1d6+3; minimum 4, average 5-6
Reaver: 1d6+2; minimum 3, average 4-5
Warhound: 1d6+1 minimum 2, average 3-4


The amended version - which offered very little uncertainty - was:


Warhound 1d3+2 (3-5 spread)
Reaver 1d3+3 (4-6 spread)
Warlord 1d6+3 (4-9 spread)
Imperator 1d6+6 (7-12 spread)


I was wondering if I could suggest an alternative which makes more use of D3's? Note that I've tweaked this to retain the upper limits of Primarch's original version.


Warhound 2d3+1 (3-7 spread)
Reaver 2d3+2 (4-8 spread)
Warlord 2d3+3 (5-9 spread)
Imperator 2d3+6 (8-12 spread)


I was also wanting to clarify another point about plasma expenditure:

"Any number or non plasma, non special missile weapons may be fired with the use of one plasma counter. Titans armed solely of such weapons are very reactor friendly, but are less devastating than those armed with plasma weapons."

Is this in addition to the 1 plasma expended to fire in advance phase or 2 to first fire?


Hi!

I have lots of d3's actually, so a d3 table looks good. ;D

The answer to your last question is IN ADDITION too. So you need to pay the plasma cost for fire control (first fire or advance) and EXTRA plasma to fire weapons (more for plasma weapons).

Thus a titan on first fire with non plasma weapons needs 2 plasma for first fire and one more plasma to fire non plasma weapons for a total of THREE. If it wanted to move it would need to spend more.

Primarch


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