Berkut666 wrote:
Barrage - with 3 whirlwinds, you get 3 bp. So that means you need 4+ for ap and 6+ for at. However do you roll 3 dice to hit ap, then 3 to hit at?? How does the roles work?
you are firing a barrage, so you use a template, the BP table tells you how many templates you get (in the case of 3BP it's 1) you place the template over your target unit (and you must endeavour to cover as many of the target unit as possible) then every model under the template is hit, in the case of infantry, at 3BP it's on a 4+, vehicles are 5+, modifers from cover still apply, for example, the template covers 4 orks and a battlewagon, so you roll 4 AP shots and 1 AT shot
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Weapons - if you have a 2x weapons that means you roll two dice per unit. However what if it's 2 x TWIN weapons? Is it 4 rolls per unit?
Twin weapons typically have a better to-hit statistic, for example twin lasconnon hit on a 4+ rather than 5+, you still roll only one hit dice and the opponent makes a single save, eg. a formation of 4 twin lascannon razorbacks rolls 4 dice to hit, a formation of 4 land raiders rolls 8 dice to hit
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Allocating shots and hits to mixed units. Example - space marine tactical squad with rhinos. Comes under fire from a devastator squad. Do you have to nominate the number of AT and AP shots your making and the units your aiming at before you roll to hit?
you allocate how many AP and AT shots you are taking, roll the hits, then they are applied to the target unit, from closest to furthest, you apply the AP shots to the infantry from closest to furthest, then the AT shots to vehicles, from closest to furthest.
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Blast markers - a broken unit gets it's blast markers removed. Then it says that you assume a broken formation has blast markers equal to the number of units? Is this correct? If so it seems a tad biased to space marines!
a broken unit is assumed to have BMs equal to the total number of units for things like assault bonuses (for example, a broken formation containing 4 units counts as having 4 blast markers when engaged) this is potent for space marines, but that is the whole idea of them being super soldiers and knowing no fear...

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Cover fire/assault - if your formation is in a fortification (let's say a bunker) why would they leave it to fight off an assault? Surely any units running towards a bunker would get cut down??
they don't have to leave it if they dont want to, but there are advantages to doing so (if you want to get more units into an assault to tip the balance in your favour for example)