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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 8:32 pm 
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Can there be more stuf in between the tracks?

There can be. I kinda like the aesthetic of there being no real hull to the vehicle however, just tracks and a raised platform. Lends a look of poor armour.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 8:55 pm 
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Triple Laser Cannon


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 9:11 pm 
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Evil and Chaos wrote:
Quote:
Can there be more stuf in between the tracks?

There can be. I kinda like the aesthetic of there being no real hull to the vehicle however, just tracks and a raised platform. Lends a look of poor armour.


I like it. It looks to me that the whole middle part is on hydraulics and lifts up when in shooty mode. In driving mode drops down to lower the center of gravity. Now the awesome thing would be if you can model them both ways.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 9:13 pm 
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The structural engineer in me says that the platform will fall forward, tearing away from the tracks at the rear connection points. But hey, I don't know a damn thing about plasteel!

It looks really good. I think if I had a few, I'd try to depress the tower so it started below the outside perimeter of the platform instead of being on a raised platform over the main platform, and I'd put a little bridge (in the naval sense) where that little front turret is. But that's just me! I am encumbered by years of working with real-world physics and mediocre real-world materials. So don't mind me thinking out loud. Whatever the details turn out to be, I'm really excited about the model.

And I can't look at that turret without thinking how good it would look in a fortress built into the side of a hive. The Maginot Hive. This being 40k, of course it'd be attacked directly!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 9:21 pm 
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real-world physics and mediocre real-world materials.

Can we build 80 metre giant walking robots that don't shatter under their own stress transfers the first time they try and take a step? :)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 9:29 pm 
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One word: Thunderhawk ;)

And that was the end of that conversation about realism :D

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 9:31 pm 
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Evil and Chaos wrote:
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real-world physics and mediocre real-world materials.

Can we build 80 metre giant walking robots that don't shatter under their own stress transfers the first time they try and take a step? :)



The irony being that the Orks (of all races) actually have the sense to mount some of their w/e on tracks...


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 9:54 pm 
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Yeah, I know it’s silly, but here’s the thing: it’s really easy for me to imagine future materials that have tremendous axial and shear capacity. Anything inherently balanced could therefore, in theory, work. Titans would just be scaled-up human skeletons. If this model’s turret had enough rear mass for me to imagine giant counterweights in there, then I’d be comfortable with it.

I have a harder time accepting bending stresses in static conditions. Any engineer would try to design them out, even if it meant adding overall weight (in the form of counterweights).

As for Thunderhawks, I just imagine that they fly under pure, unbridled, ridiculous amounts of thrust. Their engines are mounted low enough that they might actually be balanced enough to fly straight. Stormravens aren’t, and are stupid, but they clearly have thrusters near the front of the fuselage which could be on 100% of the time to maintain that balance.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 10:02 pm 
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Thrres probably an ultra-dense counterweight inside the platform rig. Mobile to ajust balance perfectly on the move. :)

Real world aircraft carriers have been known to use such active stablisation systems

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 10:04 pm 
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A space wizard did it.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 10:59 pm 
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RexHavoc wrote:
A space wizard did it.


What he said! :D

In the grim dark of the future there is no physics.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 11:22 pm 
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Ok MrGonzo wins at the funny. Lets get back on topic. What you got next for us to salivate over? :)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 11:33 pm 
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I don't know if I like the amount of rivets seems a bit OTT, could just be personal preference.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 11:55 pm 
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On a serious note, imho the gun looks oversized.
Maybe just one barrel and sitting a bit lower?

But that is being picky on a high level.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 07, 2013 9:55 am 
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jimmyzimms wrote:
Ok MrGonzo wins at the funny. Lets get back on topic. What you got next for us to salivate over? :)

An ultra-heavy cannon.


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