Revised list. Will leave all factions as Undivided for now. Have spread some more cultists throughout the covens (traitor IG infantry stands until/if I can get some more cultists). Removed the Lord of Battle until I play a 4000 point game and replaced it with artillery

. My overall plan is to advance quickly with the 3 transported covens, following up with the next two covens. The final coven stays at home protecting my artillery and Hellfire Cannons. The Slaanesh titan and knights can sneak around sides, screened by covens and the Tzeentch fliers....well I have no idea how to use the fliers tbh, but there's only one way to find out!
Any more ideas?
Incompertus, 3000 POINTS
Lost And The Damned (NetEA Army Compendium v20120208)
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STIGMATUS COVEN [390] (Chaos Undivided)
Daemon Prince (Arch Heretic), 7 Mutants, 3 Cultists, Big Mutants, 7 Land Transporter, Traitor Hydra
STIGMATUS COVEN [310] (Chaos Undivided)
Chaos Marine Aspiring Champion, 9 Mutants, 2 Cultists, 6 Land Transporter, Traitor Hydra
STIGMATUS COVEN [310] (Chaos Undivided)
Chaos Marine Aspiring Champion, 9 Mutants, 2 Cultists, 6 Land Transporter, Traitor Hydra
STIGMATUS COVEN [200] (Chaos Undivided)
Chaos Marine Aspiring Champion, 5 Mutants, 6 Cultists
STIGMATUS COVEN [200] (Chaos Undivided)
Chaos Marine Aspiring Champion, 5 Mutants, 6 Cultists
STIGMATUS COVEN [265] (Chaos Undivided)
Chaos Marine Aspiring Champion, 9 Mutants, 3 Cultists, Traitor Hydra
SLAANESH SCOUT TITANS [225]
Subjugator
SLAANESH DAEMON KNIGHTS [275]
4 Daemon Knights
TZEENTCH FIRELORD [150]
Firelord
TZEENTCH DOOMWINGS [150]
3 Doomwings
HELLFIRE CANNONS [200]
4 Hellfire Cannons
ARTILLERY BATTERY [325]
4 Basilisks
(12 activations)