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New W40K CSM Codex

 Post subject: Re: New W40K CSM Codex
PostPosted: Sat Dec 15, 2012 10:54 pm 
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Yea..go the Ork way with all units in existence...how about a generic Infantry unit for all armies?

Generalicing for the sake of generalicing seems to be a the way to go.

Or some middle way perhabs?

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 Post subject: Re: New W40K CSM Codex
PostPosted: Sun Dec 16, 2012 3:09 am 
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well it is Epic. Items should be generalised rather than specific - otherwise we will have all these kitchen sink lists....

It's kinda what we have now, lists for the sake of including units rather than armies being themed by the hobby itself (painting).

Think about it, how much easier would it be to get lists approved...?

Just a thought. Last thing I would think we need is any more Chaos Lists.

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 Post subject: Re: New W40K CSM Codex
PostPosted: Sun Dec 16, 2012 8:20 am 
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I would like to see an optional reference book that catelogues all the different types of units and their stats including new units in alphabetical order by race.
A bit like the original imperial armour books.
How people chose to use them is up to them by agreement.
Lists are for competitions and vary dependent upon country.
I collect and convert models but dont get the opportunity or time to play seriously.


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 Post subject: Re: New W40K CSM Codex
PostPosted: Sun Dec 16, 2012 8:58 am 
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Given the lack of much testing of existing lists adding new units is pretty much a non-starter at this point

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 Post subject: Re: New W40K CSM Codex
PostPosted: Sun Dec 16, 2012 11:05 am 
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The discussion if you want to use new units or niot is rather superfluous.
The design ethos of Epic is that if you want to use a new unit you have to generate a new list for it.
Openly declaring your refusal of using new units doesn't help anyone. No one is forcing you to use a specific list or any of the new units.
List design always was a form of darwinism.

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 Post subject: Re: New W40K CSM Codex
PostPosted: Sun Dec 16, 2012 11:32 am 
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Fine, you want every possible 40k unit - make a list and then test it yourself

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 Post subject: Re: New W40K CSM Codex
PostPosted: Sun Dec 16, 2012 11:59 am 
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I'm sorry BL but that clearly just is not how it should work, otherwise every time GW releases a new edition of 40k, army book or models we'd just end up with several dozen similar-yet-abandoned lists.... the group development idea should ideally work that the community decides on what they want to see included as specific units then these are statted and tested either in existing or new lists, other units are just given counts-as status

the fact that it doesn't simply highlights the fact that the 'too many cooks' approach has many failings.... when an AC puts their foot down it just leads to people sulking and producing a variant list which few people bother with, satisfying nobody

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 Post subject: Re: New W40K CSM Codex
PostPosted: Sun Dec 16, 2012 12:11 pm 
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I agree. You can't just keep adding new models, and creating new lists, when there isn't enough play testing going on of the current core lists to even think about adding more models and army lists.

I think that it's far more important to ensure that the core lists are as sorted as possible, rather than continually adding rules for new units, or coming up with new lists, which are quickly forgotten as soon as the next shiny new 40K codex is released by GW.

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 Post subject: Re: New W40K CSM Codex
PostPosted: Sun Dec 16, 2012 9:11 pm 
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I agree with BL.
People want new units as they are released in 40K, whether its a model or stats.
The current method requring a new list to be produced is fine for competition but unnecessary for friendly games.


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 Post subject: Re: New W40K CSM Codex
PostPosted: Mon Dec 17, 2012 12:20 am 
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Not everyone wants GW's new units introduced - especially to finished, balanced lists.

This is a difficult situation. Once lists are balanced, why would we want to potentially set them back when playtesting is quite hard to organize.
Creating a new list for new units probably is the only way it can work without destabilizing finished lists.

There is also the issue of the new units ending up with stats that will often be similar to existing units. In this case, there is no real need to add the new GW 40K units.

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 Post subject: Re: New W40K CSM Codex
PostPosted: Mon Dec 17, 2012 12:31 am 
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Its about personal choice.
If someone doesnt want new units thats fine.
I agree for tournaments standard lists need to be playtested and approved.
For other uses it should be up to the individual and their opponent.


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 Post subject: Re: New W40K CSM Codex
PostPosted: Mon Dec 17, 2012 12:35 am 
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In that case I think the only real solution is a large 'experimental formations' repository with stats and points costs for use with opponent's consent only.....

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 Post subject: Re: New W40K CSM Codex
PostPosted: Mon Dec 17, 2012 12:42 am 
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In friendly games, anyone is always free to try any new unit stats they like. They don't need to stick to the lists at all (as long as both players agree). Players can exercise their personal choice anytime and use new units and stats in friendly games.

The NetEA lists are designed to be balanced and fair for tournament play. This restricts the addition of all the latest toys that GW adds to 40K.

*edit - probably right kyussinchains - as long as players understand that these experimental formations are unlikely to be added to tournament ready lists.

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 Post subject: Re: New W40K CSM Codex
PostPosted: Mon Dec 17, 2012 1:05 am 
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Great idea kyussinchains.
On a separate note-
On my wish list is a compendium of all units by race and unit type (not army lists - a unit list). Lot of work and probably no one but me would see any value in it.
It would be like the STC (standard template constructs).


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 Post subject: Re: New W40K CSM Codex
PostPosted: Mon Dec 17, 2012 1:22 am 
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1. Stats do not equate to adding anything to a list

2. finished lists should not be touched. they're cooked :)

3. I could have missed this but no where did BL advocate adding anything to a balanced completed list (if he did and I glossed over, my apologies). Someone asked for stats, he obliged.

4. If anyone wants an experimental units list, I already have one in part of an in process supplement being worked on. A word version in NetEA style unit format can be made public if anyone wants to use it before we go to print, so to speak.

5. Stats like these for friendly play are a big help in preventing " kichen sink" lidt explosions as well. They're sort of a safety valve, if you will :)

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