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Garrisoning Tyranid bio-titans

 Post subject: Garrisoning Tyranid bio-titans
PostPosted: Wed Aug 15, 2012 11:34 am 
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Easy, just buy a dominatrix and a meiotic spore buddy for it. Half of the fm is composed of scouts so you can set up right in front w/ your bio-titan :) Nice! First move ditch the spore behind if needed. Not that you'd want to have the dominatrix half-way across the table since it's a support shootie unit (?!?!?!)

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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Wed Aug 15, 2012 11:36 am 
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Surely the "for most purposes War Engines count as a number of units equal to their DC" rule applies here? Your formation isn't mostly scouts, it's mostly war engine.

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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Wed Aug 15, 2012 11:39 am 
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Was the whole question of do WE's count starting DC as unit's ever settled? It was asked around how many dice they roll for teleport/difficult terrain but could be relevant here if a WE counts as 1 unit per DC I guess.


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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Wed Aug 15, 2012 11:43 am 
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Quote:
Was the whole question of do WE's count starting DC as unit's ever settled?

I think spirit of the game/fairness should trump WAAC gamer tricks.

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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Wed Aug 15, 2012 11:43 am 
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That's your interpretation and probably needs an FAQ as does the issue of WE going through dangerous terrain and teleporting. "For most rule purposes" but then it also says "This and all of the other modifications to the core game
rules are described in detail as follows."

Either way the v10.1 list allows up to 6 spores anyway. So for 450 pts that's a garrisoning dominatrix.

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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Wed Aug 15, 2012 11:45 am 
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Quote:
as does the issue of WE going through dangerous terrain and teleporting.

IIRC both of those are in the FAQ, certainly teleporting is in there (roll 1 dice per dc), and I *think* dangerous terrain is probably in there too.

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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Wed Aug 15, 2012 11:47 am 
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carlos wrote:
Either way the v10.1 list allows up to 6 spores anyway. So for 450 pts that's a garrisoning dominatrix.


One of the many issues with the list.

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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Wed Aug 15, 2012 11:48 am 
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"I think spirit of the game/fairness should trump WAAC gamer tricks."
It's not that WAAC to think that tyranid big things could infiltrate ahead of the swarm and the spore loophole was added to make this possible. With its AA umbrella and overwatch on a BLOODY 60cm 3BP MW ATTACK, it's certainly tasty! That's looking into somebody's deployment zone...

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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Wed Aug 15, 2012 11:50 am 
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I'm pretty sure Dave will tell you it wasn't intentional.

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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Wed Aug 15, 2012 11:55 am 
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Paring it back to 3 spores would fix it, then.

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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Wed Aug 15, 2012 5:06 pm 
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6 spores on the Nexus Swarm was definitely a C&P error from the Tyranid swarm, it should have been 3. I still don't know if they'll remain in the list though.

We always played WEs as counting as their number of units for garrison and other purposes. Probably worth a FAQ.

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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Sun Sep 09, 2012 2:45 pm 
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Evil and Chaos wrote:
Quote:
as does the issue of WE going through dangerous terrain and teleporting.

IIRC both of those are in the FAQ, certainly teleporting is in there (roll 1 dice per dc), and I *think* dangerous terrain is probably in there too.


How do you play WEs in dangerous terrain? 1 roll per starting DC?

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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Sun Sep 09, 2012 8:15 pm 
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Nope. 1 roll.


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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Sun Sep 09, 2012 8:21 pm 
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stompzilla wrote:
Nope. 1 roll.


Is this the ruling or the UK convention?

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 Post subject: Re: Garrisoning Tyranid bio-titans
PostPosted: Sun Sep 09, 2012 9:08 pm 
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The war engine rules are quite clear in the matter. War engines that fail difficult terrain takes a hit - a hit is later defined as 1 DC.

/Fredmans

Edit: Sorry about the previous answer, got the threads mixed up.


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