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World Eaters - INF unit reviews

 Post subject: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 1:40 am 
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World Eaters Legionnaires
There has been questions about these units and a recent suggestion was that they are 'ungainly' in regards to their stats and use.

The history behind these is that people were not happy with the fact that Khorne Berserkers were better than World Eater Marines (at that time assault marines). After much discussion we made the decision that the World Eater Marines (Legionnaires - in line with Roman forces) would be assault marines which were more controlled than Berserkers yet with better CC than a base Marines (due to their disregard in battle). Now this may not agree with everyone but it was the best we could come up with. I am happy to consider alternatives, however please note that 'Fearless' will not be placed on these units.

Current Stats
15cm, 4+, 3+, 5+, EA+1

Discuss.

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 1:56 am 
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World Eaters Berzerker Retinue
300 points
1 World Eaters Skull Lord character upgrade
4 World Eaters Legionnaires, and
4 Khorne Berzerker units,
and optional Rhinos


What are the true values:
* 300 points minus the Skull Lord = 250 points
* 250 points minus 4 Khorne Berzerkers (150 points) = 100 points
* 100 points minus 4 Rhinos = 60 points
* This leaves 4 Legionnaires costing 15 points each

Comparrison to Black Legion Retinue
* 275 points minus the Lord = 225 points
* This leaves 8 Chaos Space Marines at 28 points each

Overall I am happy with the costings.

If I did reduce a costing on the Berzerker Retinue, it would be with the removal of the Rhins for only a 25 point discount (yes, I am front-loading the unit because I do not like non-25 point margins) . The Rhinos would once again appear in the transports section and the Dreadclaws would increase by another 25 points for the Retinue.

Discussion welcome.

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Last edited by frogbear on Sun Sep 02, 2012 2:52 am, edited 1 time in total.

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 2:15 am 
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World Eaters Terminator Retinue
350 for 4 units and +75 per extra unit
1 World Eaters Skull Lord character upgrade and
4 to 8 World Eaters Terminator units.
Notes: Not restricted however do not open up Auxillery formations


* 350 points minus the Lord = 300 points
* This leaves 4 terminator units costing 75 points each


Black Legion Chaos Space Marine Terminators
275 points for 4 and +65 points per extra
1 Chaos Space Marine Lord Character and
4 to 6 Chaos Space Marine Terminator units
Notes: Relegated to Elite formations


* 275 points minus the Lord = 225 points
* This leaves 4 terminator units costing 56.25 points each

---------------------------------------------------
Comparrison Stats

Only difference is;
Black Legion Terminators: 4+, 3+, 3+
World Eaters Terminators: 4+, 2+, 4+

---------------------------------------------------
Observation

With current costing I feel the World Eater Terminators are too expensive, however I have concerns on reducing costs too much if they are not an Auxillery or Elite formation (possibly bought on a 1:1 basis against Berzerker retinue).

Even with the increased CC and stats left as is, I would expect to drop the costings as below:

World Eaters Terminator Retinue
300 for 4 units and +75 per extra unit
1 World Eaters Skull Lord character upgrade and
4 to 8 World Eaters Terminator units.


* 300 points minus the Lord = 250 points
* This leaves 4 terminator units costing 62.5 points each

Discussion welcome

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Last edited by frogbear on Sun Sep 02, 2012 2:51 am, edited 1 time in total.

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 2:51 am 
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World Eaters Chosen Retinue
200 points
1 World Eaters Skull Lord character upgrade,
4 World Eaters Chosen units, and
optional Rhino transports


* 200 points minus the Lord = 150 points
* Minus 2 Rhinos = 130 points
* This leaves 4 Chosen units costing 32.5 points each


Black Legion Chosen
125 points
4 Chaos Space Marine Chosen units

* Chosen units cost 31.25 points


---------------------------------------------------
Comparrisons

Differences
Black Legion Chosen: 4+, 4+, 4+, 45cm AP4/AT6
World Eaters Chosen: 4+, 3+, 5+, EA+1

Black Legion Chosen: Restricted to Elite on a 1:1 with base retinue
World Eaters Chosen: Not restricted yet forced to take Lord and Transports in their cost
---------------------------------------------------
Observation

There are two ways to look at the costing:

1. Take the Black legion Chosen (stating that the EA+1 is comparable to the 45cm shooting - which I do not believe is correct), add the Lord and 2 Rhinos and the 200 point costing is correct.

OR

2. Based on the increase cost of adding Scout to a base Chaos Space Marine (3.25 points), do this for the base World Eater Legionnaire (15 + 3.25) and you have 18.25 points.

18.25 x 4 = 73 points
Add Lord (+50) = 123 points
Add Rhinos (+25) = ~150 points

Based on point 2, I am 50 points over in a costing however I am prepared to consolidate to 175 points for the unit as it is in the list at the moment to appease any debates or concerns.

So I am either going to
a. reduce the cost of this unit to 175 points, or
b. Remove the optional rhinos and reduce to 150 points. If I do this, Transports and Dreadclaws will increase by another 25 points.


Discussion welcome

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 3:03 am 
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Legionnaires:

I do not quite understand why the Legionnaires should be better than Berzerkers at CC. Aren't the latter THE dedicated CC assult infantry of Khorne?

I would swap the CC stats between the two (aka. 2+ for Legionnaires, and 3+ EA for zerkers). After all the Zerkers are the weakest of the Cult Marines. This would impact BL but not in any meaningful way. The Legionnaires are then non-jet pack CC assault marines with a better CC. Perhaps a point decrease for the formation (25) or a FF increase for the legionnaires to 4+ would be in order?

Zerker Retinue: I would give up the Rhinos as you propose. Also, I would add a Vindicator option at 35 points. This would give them a cheap way to add BMs on enemy formations, and they even could garrison with one.

Terminators: Yay for the point decrease. Alternatively they could be priced the same as BL, but with a 4+ FF?

Chosen: Price decrease would be good. They are a scout unit which cannot place BMs (apart from Rough Riders which are more numerous and run way faster are there any other?). This is a big deal in practice, as it leaves with little viable options as a garrison. They could even be cheaper. Also see my point on legionnaires, as they currently follow those stats. Any way they could get a flamer gun at 15 cm, or as an upgrade? This lack of BM ability is really an issue I think.

As an aside, why are Dreadclaws more expensive for WE than for evryone else?

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Last edited by LordotMilk on Sun Sep 02, 2012 3:17 am, edited 1 time in total.

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 3:11 am 
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World Eaters Possessed Retinue
200 points
1 World Eaters Skull Lord character upgrade
4 World Eaters Possessed units and
1 Chaos Pact

* 200 points minus Lord = 150 points
* 150 points minus Chaos Pact = 125 points
* This leaves 4 Possessed Units costing 31.25 points each

There is really no comparrison for these with the following stats:
4+,2+,5+, IS, Jump Packs

Black Legion Raptors are the same cost with less CC and better FF and no IS. The offset I see is that they can increase their numbers beyond 4.

The decision I have to make is weather IS is worth the full 25 points. I feel it is not and the ability to increase numbers at a cost (Black legion Raptors) I feel is a fair comparrison. In this regard I am comfortable with their costing.

As for modelling for this unit, base Space Marine Jump Packs suit the role fine

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 3:34 am 
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LordotMilk wrote:
Legionnaires:
I do not quite understand why the Legionnaires should be better than Berzerkers at CC. Aren't the latter THE dedicated CC assult infantry of Khorne?

Actually they are Lobotomised yet have not devolved so far as the Berzerkers. In this regard, they do have a sense of tactical purpose in battle (unlike Berzerkers) even though they are pumped up beyond what one would expect of a standard Marine.

Quote:
I would swap the CC stats between the two (aka. 2+ for Legionnaires, and 3+ EA for zerkers). After all the Zerkers are the weakest of the Cult Marines. This would impact BL but not in any meaningful way.

I am not in a position to change official stats of units (Khorne Berzerkers). This is a deciusion for the Chaos AC (Steve54) and any changes he feels to be worthwhile would then roll down to the World Eaters. My predicament from the start was balancing the Khorne Berzerkers in a list dedicated to their ideal.

Quote:
The Legionnaires are then non-jet pack CC assault marines with a better CC. Perhaps a point decrease for the formation (25) or a FF increase for the legionnaires to 4+ would be in order?

Any solution here depends on the Khorne Berzerker stats as above. I also have to balance out the points and ensure the retinue is not too expensive. From past experiences, all Cult lists have been short on activations (the true secret to the game unfortunately) which has led to a lack of fun in playing these lists. Recent changes to all the Chaos lists are hoping to change this. Hence I have no interest in increasing costs but rather make the list representative at an Epic level while still being fun to play.

Quote:
Zerker Retinue: I would give up the Rhinos as you propose. Also, I would add a Vindicator option at 35 points. This would give them a cheap way to add BMs on enemy formations, and they even could garrison with one.

Not really keen on Vindicators as I see them more of a Marine AV that was in effect after the Heresy (before the establishment of the World Eaters). Am I incorrect? Happy to consider them, otherwise they are the realm of the Cult Renegade lists.

Quote:
Terminators: Yay for the point decrease. Alternatively they could be priced the same as BL, but with a 4+ FF?

If I am to remain comparrable to the other units in this list, the terminators sit at CC2+. In this regard, I have to consider the impact they have at their standard entry into battle - teleporting - hence their increased cost. I am open to matching the BL stats however that does not really make them stand out as World Eaters which is something I would rather keep.

Quote:
Chosen: Price decrease would be good. They are a scout unit which cannot place BMs (apart from Rough Riders which are more numerous and run way faster are there any other?). This is a big deal in practice, as it leaves with little viable options as a garrison. They could even be cheaper. Also see my point on legionnaires, as they currently follow those stats. Any way they could get a flamer gun at 15 cm, or as an upgrade? This lack of BM ability is really an issue I think.

The issue with Chosen are their uses beyond what Black Legion use them for.

The first option which is comparable is the drop retinue. A cheap drop activation with Scout is quite an effective tactic to upset an opponent's 'stand and shoot' tactic - especially with a Daemonic Pact.

The second option is by placing them (starting) on 2 Slaughterfiends (garrisoned and on Overwatch). With a 75cm shot, or a 40cm charge with Infiltrate and the amount of attacks from that unit alone is a formation that will force opponents to give up teir Overwatch counters or even be forced to reposition their 'soft' units across a table. This is something that BL Chosen cannot do as effectively. Add in Daemons and drop force and you have a very worried opponent.

Note that they also have access to Land Raiders! :)

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 3:56 am 
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frogbear wrote:
Any solution here depends on the Khorne Berzerker stats as above. I also have to balance out the points and ensure the retinue is not too expensive. From past experiences, all Cult lists have been short on activations (the true secret to the game unfortunately) which has led to a lack of fun in playing these lists. Recent changes to all the Chaos lists are hoping to change this. Hence I have no interest in increasing costs but rather make the list representative at an Epic level while still being fun to play.


I was proposing a points decrease not increase...?




frogbear wrote:
Chosen: Price decrease would be good. They are a scout unit which cannot place BMs (apart from Rough Riders which are more numerous and run way faster are there any other?). This is a big deal in practice, as it leaves with little viable options as a garrison. They could even be cheaper. Also see my point on legionnaires, as they currently follow those stats. Any way they could get a flamer gun at 15 cm, or as an upgrade? This lack of BM ability is really an issue I think.

The issue with Chosen are their uses beyond what Black Legion use them for.

The first option which is comparable is the drop retinue. A cheap drop activation with Scout is quite an effective tactic to upset an opponent's 'stand and shoot' tactic - especially with a Daemonic Pact.

The second option is by placing them (starting) on 2 Slaughterfiends (garrisoned and on Overwatch). With a 75cm shot, or a 40cm charge with Infiltrate and the amount of attacks from that unit alone is a formation that will force opponents to give up teir Overwatch counters or even be forced to reposition their 'soft' units across a table. This is something that BL Chosen cannot do as effectively. Add in Daemons and drop force and you have a very worried opponent.

Note that they also have access to Land Raiders! :)[/quote]


The issue here is not that they are weak or useless. The issue is the prepping for assaults which is a bit lacking in the army, and which can often be fulfilled by scout formations. But perhaps this is not the unit for this in the army.

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 4:07 am 
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Naming Conventions

There has been feedback that the names used in the list may be a detractor. Let's consider the variances for CHA choices:

Skull Lord = Chaos Space Marine Lord
No differences so list could move naming convention back to CSM Lord if required

Keeper of Chains = Icon Bearer minus Leader ability
Keeper of Chains could adopt the Leader ability move and naming convention back to Icon Bearer if required


Keeper of Skulls = Champion of Chaos
No differences so list could move naming convention back to Champion of Chaos if required

Blood Lord - No comparrison however could move naming convention to Warlord

-----------------------------------
Observation

Yes naming conventions (and 1 small change) could move due to the recent changes in the BL list, however much of the flavour dissapears as well. I will be guided by what the community and/or what Steve54 would like in this regard.

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 7:19 am 
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Champion of Skulls for Champion of Chaos? gets a bit too skully maybe, but makes translating between lists easier while retaining flavour.

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 7:45 am 
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LordotMilk wrote:
frogbear wrote:
Any solution here depends on the Khorne Berzerker stats as above. I also have to balance out the points and ensure the retinue is not too expensive. From past experiences, all Cult lists have been short on activations (the true secret to the game unfortunately) which has led to a lack of fun in playing these lists. Recent changes to all the Chaos lists are hoping to change this. Hence I have no interest in increasing costs but rather make the list representative at an Epic level while still being fun to play.


I was proposing a points decrease not increase...?


Yeah I understand that, it is just a case where upping one stat can change the points costs. I know that you were talking in conjunction with the change overall, but if one thing does not change and the other does, it just means a cost increase. :P

It is all very 'incestuous' as units balance against each other as we try for something not to totally outshine something else. At present, most INF have a part to play and are a consideration (Juggers may struggle a bit but I will look at them next). No use having a unit that no-one takes (Howling Banshees anyone?).

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 8:34 am 
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Juggernauts of Khorne

50 points per unit
5 to 8 Khorne Juggernaut units


Stats:
INF, 20cm, 3+,3+,6+, MW,
Fearless, Infiltrator, Invulnerable Save, Mounted, Walker

This is a solid formation so I would be adverse with playing around with any points at this stage. Reason why they may get overlooked is inability to garrison and take upgrades.

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 1:09 pm 
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frogbear wrote:
Juggernauts of Khorne

50 points per unit
5 to 8 Khorne Juggernaut units


Stats:
INF, 20cm, 3+,3+,6+, MW,
Fearless, Infiltrator, Invulnerable Save, Mounted, Walker

This is a solid formation so I would be adverse with playing around with any points at this stage. Reason why they may get overlooked is inability to garrison and take upgrades.


A pact perhaps?

I still like the idea of 4 strong Juggernaut scout formations.

Also why the 5 number? why not just allow 4-8?

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Last edited by LordotMilk on Sun Sep 02, 2012 1:23 pm, edited 2 times in total.

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 1:13 pm 
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Apocolocyntosis wrote:
Champion of Skulls for Champion of Chaos? gets a bit too skully maybe, but makes translating between lists easier while retaining flavour.


The point is perhaps to make the list easier to look at/discover/understand/play against without having to check the statsheet for reminders all the time.

"so this is a Possessed retinue with a skull lord"
"What are WE possessed stats?"
"let me check....same as raptors"
"What is a skull lord?"
"let me check.... same as Chaos Lord"
"So why not call them WE Lord and raptors?"
"random explanation"

That scenario which I have lived a couple times could easily be avoidied by opting for the generic names, and then stating in the appendix what those generic names are in the WE fluff. This way the game keeps a fast pace, and the fluffers are kept busy!

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 Post subject: Re: World Eaters - INF unit reviews
PostPosted: Sun Sep 02, 2012 2:18 pm 
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Ye fair enough, i agree the 4 char names are confusing.

However if ? ? ? Lord matches CSM Lord, it is still a lord= lord relationship between lists, just with a different 'fluff' prefix.

Make blood lord into blood warlord, keeper of skulls into champion of skulls keeper of chains bearer of chains?

Just wonder if there could be a halfway option of keeping one key part of the name from the BL list with a fluff addition, just to make sure they match up at least in part. Don't mind either way, but, yes, more transparent names would be better.

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