Steve54 wrote:
zombocom wrote:
Basically the EUK gaunts=grots rule is too powerful and slants the list heavily in that direction, while many other options are pretty poor.
A view completely at odds with playtesting, tournament results or facts
Really? Have a look at the tournament lists for the list and are there many hive tyrant builds? Many bio-titan builds? Many builds that don't just flood the table w/ gants and warriors (and harridans)? At least back your flippant comments w/ numbers and facts.
As for beating OP's list, it's not that hard really. In general, this kind of list can only get 3 of the GTS goals: TSNP, DTF and T&H. It will have a really hard time reaching and holding the blitz, it can't project force far enough to go after the last few bits and pieces of a BTS. So with that in mind, how can you not lose to nids? TSNP is really easy to take away from the nid player as they aren't even that horde-y (compared to say Orks) so any later marchers or air assaults can do it. For the other two you will definitely need to confront the nids where they like to be confronted and that is the middle of the board.
Anything you can do to delay the nids getting to the half of the table is generally a good tactic against them. They are crap, crap shooters in the EUK list (and wonderful in the NetEA list, go figure) so any kind of rough rider screen or other shenanigans that stops them from marching the first turn is good. Another good target is of course the harridans as they provide the little movement this list has. Besides that you must realise that to beat the EUK nids you need to assault them at some point as firepower is not enough over 3 turns to zap them all. To do that you need to pick the right assault angles so that you can do the casualties where they count. So fly in w/ your wave serpents, thunderhawks or whatever from the side where the 4th or 5th kill will be a warrior. You'll start most assaults at +1 against nids because they will likely outnumber you but not by 2x (after all the gants die anyway) and nids are terrible at putting BMs on things. Also, they have very few inspiring characters. For instance, an aspect warrior fm should be wrecking fms every turn as they will be up 3 or 4 for every assault (add the fact that you can skim screen the nids). So pick your fights, stop them capturing the middle objectives, and kill their BTS and potentially go for their blitz as well late in the game.
Source: myself who finished 2nd in the Clapham tournament (16 players!) with nids and all my opponents down my club who can beat the crap out of me because they know how to play against nids.