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Is Epic lagging behind?

 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 1:02 am 
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Interesting thread. Some excellent points have been brought up; the situation (as always) isn't nearly as black and white as we would want.

I am all for supplements and have posted several threads in the past where all the supplement ideas would get listed. My hope was that people who were interested in a particular idea would throw their hat into the ring. Sometimes that works, sometimes that doesn't. While I appreciate the idea of a single supplement everyone can contribute to, it is difficult for me to make such an endeavor THE focus for supplements. For instance, I have absolutely zero interest in Chaos; any project including them would never capture my attention. Multiple projects, while they are unfocused, at least grab the volunteers that are truly motivated.

I would caution everyone, however, about judging forum activity during the summer. Cybershadow can correct me if I am wrong but every summer there is a thread or two where somebody posts about the lack of AC support or the drop off in Epic interest. Then September/October rolls around and interest is renewed. It remains high until April when it dips and the whole cycle starts again. The fact is people are busy in the summer. This summer and last summer for me have been unusually busy due to work (they've got me going in on Saturdays now...). We should be careful not to confuse a lack of interest with a lack of available time.

Funny thought... All this attention on the Necrons and virtually nobody applied for the Army Champ position...

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 1:27 am 
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Moscovian wrote:
Funny thought... All this attention on the Necrons and virtually nobody applied for the Army Champ position...


The list everyone wants to play is Approved. The Tomb World list is interesting but tangential and not in active Development as far as I can see, and the New-style Necron lists never took off. TBH I bet I could guess the two applicants based on that last statement. I wish whatever New-style Necron list comes out ahead all the luck, but I simply don't have a interest in contributing to them, unlike the old-style.

Which leads to a good point - ACs and Sub-ACs should be responsible for creating interest in their lists. Without the thread being active, development drops off quickly. This is the most important thing to remember to get to finished lists, IMO. ACs and Sub-ACs are as much leaders as writers. Without a leader, the list founders. With a leader (and without too much change for the sake of change) it can get done in pretty short order.

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 3:09 am 
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So the thread was started to tackle a specific point.

Here is how I see it;
Many of us that have the miniatures want to be able to use them. The whole idea of a proxy is insufficient to hold the attention past an initial glance. It may hold weight with some people, but not others. As an example, if I want to use my own 'smaller' brass scorpions or old Trygons and Zoanthropes, I want stats that represent them, not a 'counts as'. As a sub AC, I have had to bite the bullet in the past and relegate such things as the 'smaller' brass scorpions to Daemon Assault Engines and that is fine for that part. However when there is creep of modern day items (Tyranids), it makes it very hard to hold an interest unless the list represents the figures that I have.

Now there is the crowd coming in (or so it is said), from the latest 40K that want to play at the 6mm scale. Especially now with more books to come out, they will want a representation of the universe that they know. Once again, for many, a proxy is not good enough and so it falls back to forum ware which in itself is not something that we wish to discuss. While some may see it as a business opportunity, it is not something that can exactly be shown and advertised. Hence we once again come back to the proxy situation, and while some do terrific work, other people just do not have the time and so we see some apathy evolve with new lists - lots of talk yet little play.

My idea of the split (41st vs 41.5 millenium) was to cater for this trend. Create the core lists that remain stable and let's not kitchen sink the base lists (I see this has been echoed here).

In my position, I really do not wish to be changing past a tweak here and there the World Eaters and Emperor's Children lists. I hope to lead them to an approved status in the near future. This is regardless of what we may see in the future. I already worked on representations of the current format Daemon Engines and they just did not fit into the flavour of the lists - so what do I do? Leave the lists as is or change them to represent the current 40K and risk losing what little (if any) of a player base I have with the two lists due to the need of proxies and minis that no longer have a place in Epic?

What of the Imperial Fists? I had an idea to combat the Thunderhawk+Warhound combos and created a mud marines list. Should I stick to my guns and keep that idea (something new to the range of Marine lists IMO), or do I please the masses with yet another Marine list in different colours?

Moving lists forward is one thing. Merely changing to show a change is another.

If there is a feeling that Epic is lagging behind, choose the lists that are doing so and open discussion on them. If the AC does not respond or take action in a reasonable time, then one will have to question whether someone else needs to look after it - if there is that someone.

As for the Necrons, I have an army built for the old list\s. If you want a change, go right ahead - with a new list. I have no issue with that. I should have the opportunity to play one that represents my minis - hence pretty much the feeling from me on this whole post.

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 3:22 am 
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@moscovian
chaos does not interest you, but what does? if it where cadians and space marines with eldar and chaos in a triple war that wouldnt interest you? My thoughts are chaos is popular, its not my cup of tea either but i thought part of this would try to draw new blood to epic? as your one of the main suplement gurus i would be interested in yoir take on a widely community driven supplement to draw new blood.

Sorry about the spelling and stuff on my phone and it fights me constantly.

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 3:25 am 
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Also, I am not sure on the numbers, but let us look at other Specialist Games that have success with finished rules/armies/teams:

Warmaster: Great for the fact that it has finished rules and lists. Development is not encroaching on the game and rules/lists are not confusing - pretty much you print off two books and you can play any army you want.

Bloodbowl: A finalised ruleset and teams. Print off the rules and away you go

I am not up to speed on the others however I am sure it is pretty much print and play.

So why is Epic different?

Why is it so confusing?

The answer to that (IMO) is direction. I hate to say it but once again it falls on the NetERC. If things are not moving or being completed, the buck stops with them.

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 6:34 am 
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kyussinchains wrote:
CyberShadow wrote:
I would be very cautious about further sub-dividing development, creating a new category of list, and potentially splitting the game into incompatible halves (would we expect balance across both sides, for example?).


this has already happened to an extent with epicUK and netEA (at least in the UK) at least the lists are still mostly compatible, and identical in the case of the Tau....

The Tau list is only identical because EpicUK are in charge of it.

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 7:32 am 
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frogbear wrote:
While some may see it as a business opportunity, it is not something that can exactly be shown and advertised.

Finance should ideally have nothing to do with list development - I helped with Raiders and wrote Siege long before I learned to sculpt, and until its death Mechanicus was intended to have a similar "DIY hobby" approach with conversion suggestions and proxy guides.

If anything, the player skill expectation has been coming down - Two of the three armies in Raiders require players to scratchbuild or convert every model in their army.

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 7:44 am 
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Evil and Chaos wrote:
Finance should ideally have nothing to do with list development - I helped with Raiders and wrote Siege long before I learned to sculpt, and until its death Mechanicus was intended to have a similar "DIY hobby" approach with conversion suggestions and proxy guides.


Mechanicus has my interests peaked, any chance on it coming back?

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 7:50 am 
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Evil and Chaos wrote:
The Tau list is only identical because EpicUK are in charge of it.

This is also one problem I see for orher lists - especially when those same ACs would put epicuk development first. IMO no AC should also be involved in epicuk list - but being from outside the uk, that view is probably in the minority.

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 7:55 am 
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Blindhorizon wrote:
Evil and Chaos wrote:
Finance should ideally have nothing to do with list development - I helped with Raiders and wrote Siege long before I learned to sculpt, and until its death Mechanicus was intended to have a similar "DIY hobby" approach with conversion suggestions and proxy guides.


Mechanicus has my interests peaked, any chance on it coming back?

Blind-

Unless someone new comes in as mechanicus AC who has an interest in developing the required defensive style skitarii list, the supplement seems dead, or at least on ice for the next few years whilst the current champion develops his attack themed skitarii list first.

The ACship is open for election at the moment, and franlkly anyone who volunteered to be AC with the intention of developing a defensive skitarii list would get my vote.

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 10:52 am 
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Ginger wrote:
I echo the suggestion that we should develop the purist 'Unit' lists separate from the army lists that use them, not least because that is generally how the development of E:A armies and lists actually works, while it also enables the developers to pick and choose the appropriate units and formation appropriate to their particular army.

Interesting idea.

Quote:
However, I would also suggest that the army lists should also consider the additional dimensions of location and time. At the moment W40k and E:A are somewhat one-dimensional when compared against the 'fluff', because there is no sense of time or history in the army lists. For example, shouldn't there be significant differences in organisations and structure before and after Horus Heresy, before and after the 'Nid invasion etc? I am sure you can all present other examples.

Not going to happen. Because mostif not all armies are unchanged since the Horus Heresy. Space Marien aries before and during the Horus Heresy would be somewhat different as wellas Iyanden armies before the Tyranid attack but that's it.

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As a final, left field thought, we could possibly try campaigns that work a little like the stratgic computer games where the various participants start with basic resources, and can 'develop' (introduce) new units and formations though particular actions (the capture of specific resources, locations, technologies etc). . . . .

That's interesting. Wh40k did something similar as each objectzive can give some bonuses to whoever holds it.
In Epic for example holding a certain Objective could enable an Imperial Guard player to droppod or teleport a Detachment of Space Marines.

Quote:
Here is the strength of the EA list system - want to include modern units in a marine army? make a list with them in it. Honestly, I think the lists from Swordwind and Armageddon should be frozen, except for balance concerns. They are what they are, and they work. Instead of taking something that isn't (significantly) broken and padding it with new units, build a new list from the ground up. Epic as a rule system handles a Codex Astartes (2003) and Codex Astartes (2012) just fine. The only problem is that some people get their panties in a bunch if they can't point at one list and say that that list is THE core list.

Correct. But we will run out of famous Sapce Marine Chapters very quickly. Naming the lists after specific conflicts is better.

Quote:
Okay, a bit hyperbolical here. But there's no reason that all lists have to exist in the fluff at the same time. Rename the Codex Astartes list if that is necessary, call it Astartes Armageddon, a list representing the various Space Marine chapters present at Armageddon. Then make a new list, find an appropriate campaign to set it in, and put in Land Speeder Storms, Storm Talons, Thunderfire Cannons and all that.

This is better. As general purpose the army lists in the Rulebook are they are tied to a specific conflict.

Quote:
GW will always come up with new units that change everything. It's their world and it's their right to continually invent new things to sell. If we try and keep up with this, there will be no such thing as a finished (balanced) list.

Ok GWs style of thenew codex are radicalchanges of their predecessor as they usually include totally new units nevermentioned before. BUT these usually reinforce the, theme of a given army. So the overall feel and gameplay doesn't change. In Epic even less than in Wh40k.

Quote:
Here's an old quote from one of the main protagonists in this thread:
Quote:
Marines are not supposed to have fighter class aircraft... it's never been part of their background.
Out of context... maybe. Makes a point - yes.
That same person now thinks that Marines have always had fighters and that they will be a staple of every Marine list from here to eternity.

Space Marines are always described as a self sufficent force. AA was never mentioned unitl FW invented the Whirlwind Hyperios, Interceptor Aircrafts where never mentioned until GW invented the Storm Talon. BUT as a self sufficent force they SHOULD have thse units. And as GW nor FW ever denied that Space Marines possessed those units they can now fill in the gaps.

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 11:12 am 
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Epic filled the gap a long time ago...
When Epic Armageddon was first written in fact.

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 11:34 am 
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Onyx wrote:
Epic filled the gap a long time ago...
When Epic Armageddon was first written in fact.

Correct. I remember Armourcast was making 40k models modelled off epic miniatures.

How things have changed.....

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 11:39 am 
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Uhm.. I talked about units never mentioned before but logically should exist. As those units where never specifically denied to exist GW/FW can and have filled those gaps. Both in Epic AND Wh40k.

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 Post subject: Re: Is Epic lagging behind?
PostPosted: Sun Jul 29, 2012 11:39 am 
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A great thread, and thanks for keeping it productive.

Ginger wrote:
However, I would also suggest that the army lists should also consider the additional dimensions of location and time. At the moment W40k and E:A are somewhat one-dimensional when compared against the 'fluff', because there is no sense of time or history in the army lists. For example, shouldn't there be significant differences in organisations and structure before and after Horus Heresy, before and after the 'Nid invasion etc? I am sure you can all present other examples.

Adopting the concepts of time and location in the lists would allow greater flexibility in developing lists and balancing lists against each other, because each list would only need to balance against the relevant sub-set of opponents; "Horus heresy" lists need only consider those lists, not necessarily the 'Nid invasion lists, or those from other time-zones or galaxies.


Ulrik wrote:
I don't think it would be a good idea to split NetEA (even further).

Here is the strength of the EA list system - want to include modern units in a marine army? make a list with them in it. Honestly, I think the lists from Swordwind and Armageddon should be frozen, except for balance concerns. They are what they are, and they work. Instead of taking something that isn't (significantly) broken and padding it with new units, build a new list from the ground up. Epic as a rule system handles a Codex Astartes (2003) and Codex Astartes (2012) just fine. The only problem is that some people get their panties in a bunch if they can't point at one list and say that that list is THE core list.

Okay, a bit hyperbolical here. But there's no reason that all lists have to exist in the fluff at the same time. Rename the Codex Astartes list if that is necessary, call it Astartes Armageddon, a list representing the various Space Marine chapters present at Armageddon. Then make a new list, find an appropriate campaign to set it in, and put in Land Speeder Storms, Storm Talons, Thunderfire Cannons and all that.

Start naming the lists for specific places, and I think you'll find that there is a lot of space for lists.


Both of these suggestions are really at the core of how the original EA lists were set up. There was no generic list. You have an Ultramarine/Codex Marine force list as deployed on Armageddon, and as expansions were added specific Marine Chapters such as the White Scars or Eldar Craftworlds were included. The original idea (as I see it) was that there would be more, specific lists instead of 40K's system of a generic list with variants. This means that the issue becomes how we categorise these lists and keep balance as the number of lists increases. Two possible solutions for this are by time or by geography.

That said, I do think that the way forwards is to draw a line under the traditional EA lists, and create a new list with the new 40K toys, but only in cases where the tranditional EA list is 'complete' (and, where this list exists - for example there is no traditional Necron list). The bottom line is that EA list development simply doesnt keep up with 40K miniature development. Every time a time a new 40K unit or model comes out, it is relatively easy to add to 40K as that is a unit based game, but with EA being army scale and more synergistic, adding one unit impacts on other units and development and testing takes longer with fewer playtesters. If we try to add every new 40K model to a list, it will never end.

Onyx wrote:
Game balance MUST trump keeping up with GW's business requirement to sell new toys to eager players. Many/most/all of the approved lists are balanced and finished. The lists work.
For exampkle, if someone wants a Storm Talon in their Marine army, buy the model (if/when it ever becomes available) and use the proxy rule (as a Thunderbolt) until someone comes up with a variant/alternate themed army list that has these new shiny toys in it and when it's balanced.

GW will always come up with new units that change everything. It's their world and it's their right to continually invent new things to sell. If we try and keep up with this, there will be no such thing as a finished (balanced) list.


I entirely agree with this. Bottom line is that we are a relatively small community in the grand scheme of things, and this means that we have to prioritise our development. This has not happened in the past, with people able to go off and create whatever list they want, and the result is a lot of lists that don't get completed.

Moscovian wrote:
While I appreciate the idea of a single supplement everyone can contribute to, it is difficult for me to make such an endeavor THE focus for supplements. For instance, I have absolutely zero interest in Chaos; any project including them would never capture my attention. Multiple projects, while they are unfocused, at least grab the volunteers that are truly motivated.

I would caution everyone, however, about judging forum activity during the summer. Cybershadow can correct me if I am wrong but every summer there is a thread or two where somebody posts about the lack of AC support or the drop off in Epic interest. Then September/October rolls around and interest is renewed. It remains high until April when it dips and the whole cycle starts again. The fact is people are busy in the summer.


It is entirely true that the Summer months are significantly quieter than the rest of the year. Between June and August, visitor numbers are typically less than 75% of the rest of the year as a high proportion of people are at uni and dont play so much through the Summer, are on holiday, or are just busy over this time.

The idea of a larger suppliment is almost a compilation of smaller suppliments. Each scenario wouldn't have all races fighting in it, and the entire endeavour would be split into sub-categories. The chief goal would be to include all aspects of the game and development so that everyone could get involved. It feels like apathy sets in because little is achieved, which is a self-fulfilling prophesy. If we had a suppliment that would be completed by Easter of 2013 it would show people that stuff can get done, would get everyone involved and get the creative juices flowing, and provide some hard deadlines.

frogbear wrote:
In my position, I really do not wish to be changing past a tweak here and there the World Eaters and Emperor's Children lists. I hope to lead them to an approved status in the near future. This is regardless of what we may see in the future. I already worked on representations of the current format Daemon Engines and they just did not fit into the flavour of the lists - so what do I do? Leave the lists as is or change them to represent the current 40K and risk losing what little (if any) of a player base I have with the two lists due to the need of proxies and minis that no longer have a place in Epic?


I agree. You shouldn't have to change the list to meet 40K units or stats. My preference will always be to complete the list as it is. If people want the Daemon Engine stats from 40K, a variant of new list is where that should be, but only when the core lists are completed. We simply have to accept that not every EA player is going to have the list that they want from day one, and it is better to have a stable complete list that is not tailored for your army than an unstable, unbalanced list that is.

Evil and Chaos wrote:
The Tau list is only identical because EpicUK are in charge of it.


Not true. I have no inside knowledge, but I would be very surprised is EpicUK's Tau list didn't take the NetEA Tau list as a starting point or inspiration for their own, irrespective of who AC's the NetEA list.

frogbear wrote:
This is also one problem I see for orher lists - especially when those same ACs would put epicuk development first. IMO no AC should also be involved in epicuk list - but being from outside the uk, that view is probably in the minority.


Not allowing an EpicUK representative to AC a NetEA list is likely to disqualify one of the people most able to AC it, and would further seperate the community. Having the same AC unites both lists across both systems. I accept that there are potential downsides.

And, the majority of members from this board are outside the UK, so you would actually be in the majority. ;)

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