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Storm Talon. A proper Space Marine Fighter Aircraft?

 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 1:50 pm 
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Hopefully Thunderbolts will be tournament legal as Storm Talon proxies under the counts-as rules, if Storm Talons replace them.

T-bolts are universially available, probably already present in many Space Marine model collections, and unlike the Storm Talon they have a superficial resemblance to real aircraft.


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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 1:53 pm 
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Dobbsy wrote:
Just out of interest, are people expecting to have this put into the main Marine list? Wondering if there's a consensus on it.

I'd LOVE to see a 6mm proxy (I hated the design at first glance but have come round to quite like it) but giving it rules... is there really much point? It's a pretty close and good Thunderbolt equivalent and could just count as one in the game.

A Storm Talon can be armed with twin lascannon and twin assault cannon. A Thunderbolt is armed with twin lascannon and quad autocannon, so pretty similar capabilities. Armour-wise, yes the Storm Talon is presumably tougher, but smaller and in the same ball-park. In my list (when I get round to finishing and posting it) I'll likely just list 2 x Storm Talon (counts as Thunderbolt).


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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 2:29 pm 
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Ginger wrote:
Guys, please try to avoid the temptation of making any weapon on a fighter or fighter-bomber AA4+

It's worth repeating-

It's statistically pretty marginal (1 hit for the Thunderbolt, 1.17 hits for the Stormtalon), but shows the enhanced skill of the Space Marine. If they're at 16-30cm then they're equal at half a hit per plane.

I think it's more a psychological terror than a real game-breaker.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 2:30 pm 
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Ginger wrote:
Guys, please try to avoid the temptation of making any weapon on a fighter or fighter-bomber AA4+; under CAP and Interception this becomes 3+ which is excessive. I know the Heltalon has AA4+ with a weapon taken from the Marauder, but that has also failed to consider the +1 awarded by the game.


Would you suggest extending the range but dropping to AA5+, or simply dropping the stat to 5+?

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 5:23 pm 
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Well, I quite like the stats presented by SN two pages back except for the AA value, so modified they would be :-

    Space Marine Storm Talon Gunship (Intercept Configuration)
    Type Speed Armour CloseCombat Firefight
    Aircraft Fighter 5+ n/a n/a
    Weapon Range Firepower Notes
    Twin Assault Cannon 15cm AP4+/AT4+/AA5+ Forward Arc
    Twin Heavy Bolter 30cm AP4+/AA5+ Fixed Forward Arc

The AA stats would then be the same as the TBolt, and obviously better against ground targets.
I think the proposed cost a bit high; depending on your views of the TBolt cost I would suggest the Talon should be 200-225 points for two a/c.

Also, I don't buy the 'Marine pilots are better than IG' stuff. At this level of detail there will be virtually no measurable differences between them. The issue is really around setting precedents and 'power creep', and in that respect the Helltalon stats should be reduced to 30 cm, AA5+ as well.
(Note, there are "old" pilots and "bold" pilots, but very few "old bold" pilots)


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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 5:47 pm 
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Ginger, I disagree the ground attack stats are outright better- by my eye it's-
It's better against AP.
It's worse against mixed target types.
It's worse against AT target types.

In a typical battle it'll be par, IMO, with a slight advantage to the Thunderbolts.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 6:12 pm 
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Now for a wacky thought:-
Would Talons ever fly with TBolts; could the Talon be treated as an upgrade to the TBolt formation, something along the lines of 0-2 Talons, replace a TBolt with a Talon at +25 points?


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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 6:15 pm 
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For the crusade list, yes. For a "pure" astartes list, no. Whenever possible Army/Navy assets should be excluded from marine lists unless that's part of the "theme" (crusade, raptors, specific scenarios, etc). This is why, IMHO, a proper marine aerospace fighter is needed.

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Last edited by jimmyzimms on Tue May 29, 2012 11:04 pm, edited 1 time in total.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 10:52 pm 
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Dobbsy wrote:
Just out of interest, are people expecting to have this put into the main Marine list? Wondering if there's a consensus on it.


No.

Navy and Titan legion Assets were separated to make it harder for combined armies to fall under the control of a general after the Horus Heresy. Part of the fluff that should be kept, unless you want every force to keep creeping towards vanilla like sameness.

Change to main lists whenever some fugly 40k model comes along should be resisted. People are always free to stick it in alternative lists.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 11:25 pm 
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Markconz wrote:
Navy and Titan legion Assets were separated to make it harder for combined armies to fall under the control of a general after the Horus Heresy. Part of the fluff that should be kept, unless you want every force to keep creeping towards vanilla like sameness.


A pretty important point, IMO. The fallout of the Horus Heresy were that the Astartes legions were broken up, and also efforts were made to ensure that they weren't nearly as self-sufficient as they used to be.


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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Tue May 29, 2012 11:57 pm 
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Ulrik wrote:
Markconz wrote:
Navy and Titan legion Assets were separated to make it harder for combined armies to fall under the control of a general after the Horus Heresy. Part of the fluff that should be kept, unless you want every force to keep creeping towards vanilla like sameness.


A pretty important point, IMO. The fallout of the Horus Heresy were that the Astartes legions were broken up, and also efforts were made to ensure that they weren't nearly as self-sufficient as they used to be.


Not quite. They were restructured to not be as generalist a force as the Legions were, refocusing them on the rapid strike and invasion roles, an ability they did not need the Imperial Navy for.

Quote from BFG Armada pg 40
Quote:
Instead, a compromise was reached which limited the Space Marines to vessels whose primary role was that of transport, delivery and support designed to facilitate planetary assault. Only the smallest of vessels would be permitted to act exclusively as gunships, with the larger battlebarges and strike cruisers remaining predominantly as aids to invasion, ensuring the Space Marines would never present a threat to the Imperial Navy proper. Inevitably, the wrangling over interpretation of a ship’s ‘primary role’ leads to some chapters possessing rather more versatile fleets than the Imperial Navy is entirely comfortable with.


The ability to be an independent planetary invasion force would fundamentally incorporate some form of aerospace wing to facilitate this (basic combined arms here- you cannot invade anything other than perhaps a newstand without air cover). The presence of the Imperial Navy fighters in the code marine lists is nothing but a hack. One that I happen to dig as the only other options are to invent a "fighter" form of the Thunderhawk or forgo airpower UNLESS we provide them with some independent airforce.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Wed May 30, 2012 12:08 pm 
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jimmyzimms wrote:
The presence of the Imperial Navy fighters in the code marine lists is nothing but a hack. One that I happen to dig as the only other options are to invent a "fighter" form of the Thunderhawk or forgo airpower UNLESS we provide them with some independent airforce.

I agree with jimmyzimms' argument above. The forces of the Imperium were divided on a macro, not a micro, scale; and the introduction of a previously-unseen fighter option means that we can shake off this hack and reduce duplication across army lists. The fact that Thunderbolts and the stats proposed in this thread for the Storm Talon are so similar is icing on the cake – very little rebalancing will be needed, and the aesthetics of the armies as a whole will be improved.

Markconz wrote:
unless you want every force to keep creeping towards vanilla like sameness
That seems a weird statement to make since the proposal is to remove identical pieces – in this case, Thunderbolts and Marauders – from one faction (Astartes and variants), making it unique to another (Imperial Guard and variants).

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Wed May 30, 2012 12:44 pm 
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Apologist wrote:
Markconz wrote:
unless you want every force to keep creeping towards vanilla like sameness
That seems a weird statement to make since the proposal is to remove identical pieces – in this case, Thunderbolts and Marauders – from one faction (Astartes and variants), making it unique to another (Imperial Guard and variants).


Nope just like to see EA's original theme preserved where each army has characterful strengths and weaknesses rather than every army having a special dedicated unit for every possible role. The marines having to rely on allied air and titans was a nice part of that I thought.

Additionally, changing the EA lists everytime GW releases a 40k tonka toy seems absurd when there is no hope of the models being made in Epic for official sale.

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Wed May 30, 2012 1:15 pm 
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Markconz wrote:
Apologist wrote:
Markconz wrote:
unless you want every force to keep creeping towards vanilla like sameness
That seems a weird statement to make since the proposal is to remove identical pieces – in this case, Thunderbolts and Marauders – from one faction (Astartes and variants), making it unique to another (Imperial Guard and variants).


Nope just like to see EA's original theme preserved where each army has characterful strengths and weaknesses rather than every army having a special dedicated unit for every possible role. The marines having to rely on allied air and titans was a nice part of that I thought.

Additionally, changing the EA lists everytime GW releases a 40k tonka toy seems absurd when there is no hope of the models being made in Epic for official sale.


Agree with both statements, my other minor gripe with every new 40k release being shoehorned into epic is that it increases development time and further splinters into yet more semi-official variant lists to accomodate them.... not saying it's bad, just with a limited player base I'm not sure it's of much benefit to the community

I'd love my codex marines to have access to stormravens and stormtalons and ironclad dreadnoughts and all the land raider variants and a million other special toys, but they don't, and I don't have the time or money to collect other variant armies (realised collecting a Kreig army as well as steel legion isn't great for the bank balance) or remember which models belong in which variant list build..... GW keeps creating new models and rules because they are focused on making money, not necessarily what is the best move for the game, do the space marines NEED a flying weapons rack when TBolts have been perfectly adequate for a long time? much of the discussion so far in this thread has been how similar they will be to the tbolts and in a game of abstraction I ask myself what will it really add? if someone makes some proxies and wants to use them as tbolts in a game, awesome, if someone wants to paint their tbolts up in blood angels colours, equally awesome.....

maybe I'm missing the point....

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 Post subject: Re: Storm Talon. A proper Space Marine Fighter Aircraft?
PostPosted: Wed May 30, 2012 4:48 pm 
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Please don't take this post as being antagonistic; I'm genuinely interested in your thoughts on the matter, as its a very unusual case. :)

Quote:
Nope just like to see EA's original theme preserved where each army has characterful strengths and weaknesses rather than every army having a special dedicated unit for every possible role. The marines having to rely on allied air and titans was a nice part of that I thought.


When you say theme, do you mean in terms of the background or game mechanics? If the latter, this change – removing Thunderbolts and inserting Storm Talons in their place – would have very little bearing (assuming the suggested stats above become official).

In terms of background, I can see where you're coming from, but on the other hand I don't want to see Epic 'fossilised' – I'd like to keep it as close to the ongoing background as possible.

Quote:
Agree with both statements, my other minor gripe with every new 40k release being shoehorned into epic is that it increases development time and further splinters into yet more semi-official variant lists to accomodate them.... not saying it's bad, just with a limited player base I'm not sure it's of much benefit to the community


There are two aspects to this – the models, and the rules.

On a personal basis I prefer a conservative approach to the introduction of new stuff in terms of rules. Things like the Baal Predator I think would be best rationalised as a regular Predator Destructor – similarly the differences between Ironclads, Siege Dreadnoughts etc and regular Dreadnoughts are minor enough that the two weapon options cover them sufficiently – and I think the profusion of Land Raider variants could be easily abstracted to a simple 'standard anti-tank' and 'close-range anti-personnel' variant.

That said, some things simply don't fit. The Space Wolves are the ur-example of a force that really doesn't fit with the standard army list, and in this case I'm entirely happy for a new complementary list to be written.

There's an important layer of granularity between these, though. Up until recently, all Space Marine Chapters (with the exception of the Space Wolves) all fitted nicely into the Codex list. Background-wise, these are diversifying more recently – and someone who wants to translate the latest Blood Angels (for example) list into Epic will now struggle. While Baal Predators and Furioso Dreadnoughts can be abstracted as Destructors and regular Dreadnoughts, it's more of a stretch to include the new Stormravens, or even represent Death Company. In themselves, the necessary changes are tiny, so do they represent enough justification for splitting off a list, like the Space Wolves? Clearly some think so.

The decision of how the NetEA project continues is complex, including (but not limited to) these options:
1) Complete conservatism – no change, ever.
2) Catch-all basic lists – so Codex Astartes list would have all the options to do the specialist Chapters.
3) Sublists to take into account new releases and alternative Chapter (and equivalent) organisations
4) Slavishly following GW's lead and rewriting every list with each new release.
5) A combination of these across different lists.

Quote:
I'd love my codex marines to have access to stormravens and stormtalons and ironclad dreadnoughts and all the land raider variants and a million other special toys, but they don't, and I don't have the time or money to collect other variant armies (realised collecting a Kreig army as well as steel legion isn't great for the bank balance) or remember which models belong in which variant list build...

I think this point conflates the modelling aspect with the background aspect (though to be fair, it's a distinction I've only just made in this post!); but don't you think practical concerns like finances and availability of models is an odd argument to make for what amounts to an unsupported game?*

I hasten to add that I'm not disagreeing with you for the sake of argument. I just think this is a very complex issue that will continue to raise its head. Due to the popularity of Space Marines and the increasing divergence of the 40k scale lists, it's come up in this forum most clearly, but some of the same design decisions apply to the Necron list in light of their new 40k Codex, and will continue to crop up in other lists.

I'd hate to see the Epic abstraction lost (or exchanged for 40k's increasingly overcomplicated approach), and for each core list to splinter into hundreds of confusing shards; but equally I'd hate to see the game completely fossilise into an inertialess community, as that's damning it to a slow death. I think there's a happy medium we can follow.

Quote:
GW keeps creating new models and rules because they are focused on making money, not necessarily what is the best move for the game, do the space marines NEED a flying weapons rack when TBolts have been perfectly adequate for a long time? much of the discussion so far in this thread has been how similar they will be to the tbolts and in a game of abstraction I ask myself what will it really add? if someone makes some proxies and wants to use them as tbolts in a game, awesome, if someone wants to paint their tbolts up in blood angels colours, equally awesome.....


To come back to my original distinction between the background and the game mechanics (as well as drag myself back on-topic!), in this particular case, I think the Storm Talon adds a few important background points

1) It fits a niche implied by the Astartes way of war, but heretofore not present.
2) It distinguishes the different arms of the Imperium and gives both the Imperial Guard and Astartes something unique.
3) It allows people to make 'pure' Astartes forces with no allies, should they wish, without sacrificing a critical part of the game – meaning that lists like the Dark Angels, which are struggling to find distinctive differences, can be folded back into the main list.


*This is not to say that I advocate riding roughshod over practicalities – there's no way in hell I'd object to a Thunderbolt model being used as a proxy Storm Talon model (assuming the change to the list were made); in exactly the same way I'd not object to a Spleenrippa or Chimedon model being used as a proxy Gunwagon or Chimera. However, I would advocate that the organic army list at least pays lip service to the developing background.


+++
Edit

Further thoughts
While I don't like some aspects of the 40k design studios' current approach to Codex design, I'm sanguine enough to at least give them the benefit of the doubt that they're not just making stuff up for money.

The Thunderfire cannon's a good example – seemingly a new shiny thing that previously didn't exist. However, thematically-speaking it's a nod to the old Space Marine Rapiers and tarantulas of Rogue Trader and 1st ed. Space Marine.

This has bearing on the Storm Talon as it's very similar: the modern company has the funds to create something unique to an army, whereas before money dictated that the Imperial Guard and Space Marines shared the Rapier – exactly as Imperial Guard used to ride around in Rhinos and Harlequins rode around in Land Raiders.

For all the bad stuff that being a 'giant megacorps' brought to GW, it has allowed them to realise the different armies' differences better. The introduction of 'new' units like the Storm Talon and Thunderfire cannon are simply modern iterations of 'new' things like the Eldar Falcon or Space Marine Razorback.

Hell, there was an old piece of background that explained why flight didn't exist in the 41st Millennium – humankind had lost the technology and orks were all scared of flying!

That particular bit of background was adjusted when funds became available to produce the original Epic Thunderbolts and Fighta-bommas; and the game became richer for it – the development of the game influences the background just as much as the reverse. For example, I have no doubt that at least part of the reason Space Marines are supported by the Imperial Navy is that finances dictated it was better to make a model that could be used by two armies rather than one when they were first developed.

I guess what I'm saying is: don't reject refining and developing the lists in light of new stuff or a further development simply because it didn't exist before – that's what evolution of list design is for.

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