Ok turn 2...damn I'm lazy and forgetful.
Unfortunately I forgot to take a picture of the movement this turn so I'll have to alter the picture of the end of last turn.
He won initiative and made me move first:
Imperial Move: The veterans in the woodland at the bottom of the picture moved into the woods to secure the objective. Their marauder transport zipped up behind the advancing dreadnought/wraithguard line to shoot them in the ass. The Marine HQ moved up to the top of the tower with the Devastators. The 2 remaining marine units from the battered veteran platoon in the small tower advanced into the main tower. The remains of the 1st bike platoon in the buildings and the second platoon plus the command unit charged the top dreadnought unit and wraithguard and avatar.
At the top the remaining 4 IG bike units piled into the remaining jetbikes and wave serpent and the marines did likewise. I can't quite remember what the remaining thunderhawk did.
Eldar move: The titan advanced towards the wood at the bottom. The Tempests and the dreadnoughts at the bottom advanced into the gap between the woods and the building and the last wraithguard moved to the building where the Viper squadron was, the vipers zoomed round to the back of the building to approach the hydras and whirlwinds at the rear. The surviving 2 vipers of the 2nd viper squad did the same on their flank. The Nightwings zoomed across to attack the thunderhawk and marines attacking the waveserpent and jetbike group (although I can't quite remember where the thunderhawk was...it might have remained on 1st fire). The dire avengers in the waveserpent charged out to CC their attackers.
Combat: First order of the day was unloading a full blast from the Warlords Plasma destructor in to the Warlock titans stupid face. Can't remember the exact results but one was a reactor breach that destroyed the titan and the war walker close to it. Someone killed to of the vipers in the squadron at the bottom of the photo. IIRC it was the combined efforts of the Whirlwinds and hydras (the latter displaying some amazingly bad hit rolls).
In CC the IG bikers in the centre destroyed 3 dreads and the last wraithguards in the top half of the board and lost 2 themselves which broke them. The Waveserpent/bike/dire avengers were wiped out bar one lonely jetbike and took out 2 more bikes.
In advanced fire I think the nightwing took out the Thunderhawk that accompanied the top marine platoon but failed to hurt the marines themselves. The second nightwings scragged 4 of the bikers, including the company HQ. At this point I remembered I'd forgotten to fire my devastators in FF phase so i used them to take out one of the nightwings, breaking them. Finally the last thunderhawk destroyed 2 dreadnoughts near the wood at the bottom, the spirit host definitely past break point by now. The tempests also probably took a few shields off the Warlord. I also realised I had forgotten to give the thunderhawk on the small tower orders, so it was still landed and therefore couldn't fire as there was nothing in LoS.
The IG biker being broken and out of command chain routed.

Totting up the VPs revealed victory, and a fairly crushing one at that.
25 VPs for objectives, 1 for the dire avengers, 8 for the warlock titan, 2 for the wave serpents, 3 for the nightwings, 5 for the spirit host, 2 for the war walkers for a total of 46
10 VP for objectives. 2 for the 2 thunderhawks, plus 3 for the IG bike company for a total of 15
So in the end the battlefield looked like this (although the remaining IG bikers should have been removed)

Sooooo... tactical analysis?
Fist off my opponent is used to playing with fast, mobile units like Eldar and dark Eldar, so hitting him with his own tactics caught him off guard I think, he wasn't expecting me to be able to fly in and engage him so quickly, hence why I think he moved first, he didn't think it would matter, but it really did, catching the waveserpents and avengers from behind and getting the devastators into a dominating fire position helped me a lot.
Also, the failure of my barrage missile last game lulled him into a false sense of security, I don't think he realised how dangerous they actually are and how it was just pure bad luck that it didn't hurt his titan last game, and then how much more devastating a plasma destructor is compared to a plasma cannon. I learnt my lesson from being snipered by the tempests and finished off by the titan last game.
Thirdly, after the game it became apparent that he didn't quite understand the way objectives are held, he didn't realise that once you have an objective it is yours until an enemy get within distance to claim it, then it belongs to whoever is closer, so he wasted 2 jetbike squads guarding the 2 objectives in his half of the table, and as I discovered a few games ago, at this points level you can't really afford to keep anyone in reserve, they need to be out there engaging the enemy. The extra jetbike squad in the centre and top could have swung things back in his favour on both counts, or at the very least made the game last another turn with a smaller number of VP between us.